BRUTALISTICK VR
Playing now
48−35 vs. yesterday
27%of peak
All-time peak
178Jun 2026
Playing now
48−35 vs. yesterday
All-time peak
178Jun 2026
| Published | Title | Build |
|---|---|---|
| Early Access Feature Update #10, Patch 3.2 Changelog: · Added option to switch between controller-based and headset-based movement · Slightly redesigned Controls tab in the settings to look cleaner · Fixed enemies in Infection mode not reanimating | 24736798 | |
| Early Access Feature Update #10, Patch 3.1 This is an experimental patch since I wasn't able to reproduce the crashes introduced in Update #10 Patch 3 myself. Since Patch 3's slicing improvements were multi-threaded, I presumed the crashes were related to sub-threads trying to read info from the main thread which isn't supported in Unity. Again, operating under assumptions but hopefully this will fix it. Let me know if you still experie… | 24651217 | |
| Early Access Feature Update #10, Patch 2 I'd like to start off by apologizing for the bug I accidentally introduced last update that caused some of the remaining enemies to not be counted as dead. I didn't catch it during my testing and truth be told, I couldn't reproduce it deliberately either. I made my best educated guesses as to what the cause might be and hopefully that has been enough to fix it. If not, I added some safeguards t… | 24171684 | |
| Early Access Feature Update #10, Patch 1 I figured out why the sharp weapons sometimes bounce instead of chop, particularly in the case of fast attacks. Essentially it tries to resolve the collision even if it should chop. With lower velocities, the bounce is not strong enough to override the chop/stab calculations but once they get fast enough, it bounces away with enough force to interrupt the chopping on the same frame. The physics… | 24028121 | |
| Early Access Feature Update #10 - Split Foes & Death Throesmajor This was one of the hardest updates I've tackled so far. The logic behind it all broke my brain more times than I can count and all the features took more care to implement than I anticipated. Making the framework behind the new sharp weapons already took a while, implementing it for each and every existing (and new) sharp melee weapon made the process take even longer. I hope the result makes… | 23830087 | |
| Early Access Feature Update #7.1 Changelog: · Enemy upper bodies now have a more accurate collider. Should have more reliable behavior with wounds, flowing blood and overall collision accuracy. · Enemies now have flowing blood from their wounds again · Dynamic objects now receive blood splatters again · Mission progress counter on player arm now works properly · Fixed 50BMG Sniper Rifle housing a tiny sun · Fixed uploading mod… | — | |
| Early Access Feature Update #6.1 Changelog: · Slash and stab wounds finally correctly reflect the orientation of the blade · Slashing is now possible when holding the weapon against a body part, not just with new hits · Throats can now be slit causing the enemy to bleed out in a few seconds with a pulsating blood stream · Shots and stabs to the throat also cause the bleed out sequence to start · Changed enemy movement logic to… | — | |
| Early Access Experimental Update #6 - The Revolver Test This update is only live on the experimental branch. To access it, right click BRUTALISTICK VR in your library, select properties and in the Betas tab, select Beta Participation and then the experimental branch. This is due to the fact that I'll be away from my PC for the next week at least and I wanted to get something out there meanwhile for y'all! Changelog: · A new weapon type - REVOLVERS ·… | — | |
| Early Access Feature Update #5.1 This should've been a quick hotfix but I wound up getting sidetracked with future content. Changelog: · Added damage overlay to the player to let you know you've been damaged without having to look at the health bar. - I'll probably have to add a directional damage overlay eventually but this is definitely better than nothing. · Removed the Start Wave button from the breach missions which cause… | — | |
| Early Access Feature Update #3.2 Changelog: · Added support for multiple grab points · Added support for multiple rigidbodies on one weapon · Added support for events on secondary button clicked - See the Motorblade Example Mod on the Workshop to see an example of how this can be used · Added support for dynamic grabbing outside of grab points - This can be used for half-swording, for example · Collisions between fast moving o… | 14211002 | |
| Early Access Feature Update #3.1 Changelog: · Added support for multiple stab directions, added an example to workshop and the GitHub page · Fixed modded weapons' audio not slowing down during slow-motion · Fixed modded weapons disappearing after restarting a level · Fixed orientation issues with modded weapons on the weapon wall · Punch force multiplier can now be set to any previously bought level by clicking on the upgrade… | — | |
| Early Access Small Update #3 Changelog: · Enemies with armor can be grabbed reliably and have a reduced chance of physics explosions · Holding a grenade while it explodes no longer causes your hand to get stuck mid-air · Reworked enemy spawning logic to avoid multiple spawns inside each other/telefragging · Lifesteal now properly activates with dismemberment kills · Slicing weapons no longer dismember through armor and dea… | — | |
| Early Access Feature Update #2 Hotfix Changelog: · Fixed upgrading any stat to max level causing the Upgrade UI to break | 14020385 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 14 Aug 2026 | Fri | 14:43 | Early Access Feature Update #10, Patch 3.2 | 24736798 | public | 1 | — |
| 14 Aug 2026 | Fri | 14:42 | Early Access Feature Update #10, Patch 3.2 | 24736798 | experimental | 1 | — |
| 12 Jul 2026 | Sun | 16:12 | Early Access Feature Update #10, Patch 2 | 24171684 | update10patch2 | 1 | — |
| 10 Feb 2026 | Tue | 11:28 | No patch notes · unannounced build | 21864790 | previous-update | 1 | — |
| 13 Nov 2025 | Thu | 18:36 | No patch notes · unannounced build | 19758723 | old-build | 1 | — |
| 19 Apr 2025 | Sat | 16:18 | No patch notes · unannounced build | 16142130 | meleemodding | 1 | — |