Early Access Feature Update #10, Patch 3.1

BRUTALISTICK VR · published · build 24651217

This is an experimental patch since I wasn't able to reproduce the crashes introduced in Update #10 Patch 3 myself. Since Patch 3's slicing improvements were multi-threaded, I presumed the crashes were related to sub-threads trying to read info from the main thread which isn't supported in Unity. Again, operating under assumptions but hopefully this will fix it. Let me know if you still experience any issues.

Changelog:

  • Changed the Clang sound for heavy blunt weapons when colliding with flesh

  • Fixed the sharp melee weapon related crashes (hopefully)

  • Changed a few more things to hopefully fix the crashes
  • Removed the test sticks from the main hub

  • Changed some more things to hopefully fix the crashes. Again.