BRUTALISTICK VR
Playing now
74+16 vs. yesterday
42%of peak
All-time peak
178Jun 2026
Playing now
74+16 vs. yesterday
All-time peak
178Jun 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Early Access Feature Update #10, Patch 1 I figured out why the sharp weapons sometimes bounce instead of chop, particularly in the case of fast attacks. Essentially it tries to resolve the collision even if it should chop. With lower velocities, the bounce is not strong enough to override the chop/stab calculations but once they get fast enough, it bounces away with enough force to interrupt the chopping on the same frame. The physics… | 24028121 | |
| Major update | Early Access Feature Update #10 - Split Foes & Death Throes This was one of the hardest updates I've tackled so far. The logic behind it all broke my brain more times than I can count and all the features took more care to implement than I anticipated. Making the framework behind the new sharp weapons already took a while, implementing it for each and every existing (and new) sharp melee weapon made the process take even longer. I hope the result makes… | 23830087 | |
| Game update | Early Access Feature Update #7.1 Changelog: · Enemy upper bodies now have a more accurate collider. Should have more reliable behavior with wounds, flowing blood and overall collision accuracy. · Enemies now have flowing blood from their wounds again · Dynamic objects now receive blood splatters again · Mission progress counter on player arm now works properly · Fixed 50BMG Sniper Rifle housing a tiny sun · Fixed uploading mod… | — | |
| Game update | Early Access Feature Update #6.1 Changelog: · Slash and stab wounds finally correctly reflect the orientation of the blade · Slashing is now possible when holding the weapon against a body part, not just with new hits · Throats can now be slit causing the enemy to bleed out in a few seconds with a pulsating blood stream · Shots and stabs to the throat also cause the bleed out sequence to start · Changed enemy movement logic to… | — | |
| Game update | Early Access Experimental Update #6 - The Revolver Test This update is only live on the experimental branch. To access it, right click BRUTALISTICK VR in your library, select properties and in the Betas tab, select Beta Participation and then the experimental branch. This is due to the fact that I'll be away from my PC for the next week at least and I wanted to get something out there meanwhile for y'all! Changelog: · A new weapon type - REVOLVERS ·… | — | |
| Game update | Early Access Feature Update #5.1 This should've been a quick hotfix but I wound up getting sidetracked with future content. Changelog: · Added damage overlay to the player to let you know you've been damaged without having to look at the health bar. - I'll probably have to add a directional damage overlay eventually but this is definitely better than nothing. · Removed the Start Wave button from the breach missions which cause… | — | |
| Game update | Early Access Feature Update #3.2 Changelog: · Added support for multiple grab points · Added support for multiple rigidbodies on one weapon · Added support for events on secondary button clicked - See the Motorblade Example Mod on the Workshop to see an example of how this can be used · Added support for dynamic grabbing outside of grab points - This can be used for half-swording, for example · Collisions between fast moving o… | 14211002 | |
| Game update | Early Access Feature Update #3.1 Changelog: · Added support for multiple stab directions, added an example to workshop and the GitHub page · Fixed modded weapons' audio not slowing down during slow-motion · Fixed modded weapons disappearing after restarting a level · Fixed orientation issues with modded weapons on the weapon wall · Punch force multiplier can now be set to any previously bought level by clicking on the upgrade… | — | |
| Game update | Early Access Small Update #3 Changelog: · Enemies with armor can be grabbed reliably and have a reduced chance of physics explosions · Holding a grenade while it explodes no longer causes your hand to get stuck mid-air · Reworked enemy spawning logic to avoid multiple spawns inside each other/telefragging · Lifesteal now properly activates with dismemberment kills · Slicing weapons no longer dismember through armor and dea… | — | |
| Game update | Early Access Feature Update #2 Hotfix Changelog: · Fixed upgrading any stat to max level causing the Upgrade UI to break | 14020385 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.