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Early Access Feature Update #10, Patch 3.2 · BRUTALISTICK VR · SteamPeaks
BRUTALISTICK VR
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Early Access Feature Update #10, Patch 3.2
Game update
Early Access Feature Update #10, Patch 3.2
BRUTALISTICK VR
· published
25 days ago
· build
24736798
All events
Players around this date
Read on Steam
Changelog:
Added option to switch between controller-based and headset-based movement
Slightly redesigned Controls tab in the settings to look cleaner
Fixed enemies in Infection mode not reanimating
More from BRUTALISTICK VR
Other announcements
All events
Game update
10 Aug 2026
Early Access Feature Update #10, Patch 3.1
This is an experimental patch since I wasn't able to reproduce the crashes introduced in Update #10 Patch 3 myself. Since Patch 3's slicing improvements were multi-threaded, I presumed the crashes were related to sub-threads trying to read info from the main thread which isn't supported in Unity. Again, operating under assumptions but hopefully this will fix it. Let me know if you still experie…
In-game event
8 Aug 2026
Early Access Feature Update #10, Patch 3
The star of this patch is the improved chopping/slicing behavior, faster and heavier hits are now better at slicing, as they should be. Additionally, a lot of errors got fixed including the fatal error that caused crashes to desktop, full VR runtime crashes or even blue screens, and the performance was somewhat improved. Changelog: · Greatly improved slicing at higher velocities · Added volume…
Game update
12 Jul 2026
Early Access Feature Update #10, Patch 2
I'd like to start off by apologizing for the bug I accidentally introduced last update that caused some of the remaining enemies to not be counted as dead. I didn't catch it during my testing and truth be told, I couldn't reproduce it deliberately either. I made my best educated guesses as to what the cause might be and hopefully that has been enough to fix it. If not, I added some safeguards t…