The star of this patch is the improved chopping/slicing behavior, faster and heavier hits are now better at slicing, as they should be. Additionally, a lot of errors got fixed including the fatal error that caused crashes to desktop, full VR runtime crashes or even blue screens, and the performance was somewhat improved.
Changelog:
- Greatly improved slicing at higher velocities
- Added volume slider for shop stand music
- Added a Flanged Mace
- Improved the performance and memory efficiency of the enemy movement script
- Improved the performance and memory efficiency of the enemy health script
- Fixed fatal error that caused crashes, usually with modded weapons. This was due to infinite forces being applied to weapons accidentally
- Fixed VRAM not being released properly which caused memory leaks and degraded performance
- Fixed slashing audio (no more persistent sounds even after pulling a blade out)
- Fixed an exception that occurred in the enemy spawner when only few enemies remained
- Fixed exceptions in the NPC grab behavior script
- Fixed modded melee weapons with custom grab points being unable to be holstered
- Fixed mod prop loader not correctly attaching grab points in some cases
- Fixed mod map loader causing exceptions in some cases with empty directories
- Removed unnecessary warning logs from the firearm mod loading process