Milo Playtest
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
147 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
147 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | weapon accuracy tuning, reticle customization, enemy damage scaling etc. Milo Playtest Patch -enemy damage now scales throughout session -tuned accuracy for all weapons and adjusted hipfire/ads accuracy especially -reticle changed and new reticle settings for players -some FX improvements -menu music changed -eye trails and camera shake default to being off in the settings -added camera shake exceptions for when player is damaged (regardless of when you turn off cam… | — | |
| Game update | New corpse types, new unlockable cosmetic skins, lots of quality of life and bug Milo Playtest 1.18.11 - added two new corpse types that grant 15 and 50 rats to the player. the bodys have different rarities - added two unlockable cosmetics (basketball, and kar98) - fixes to many map exploits - revive player is limited to 2 uses. is disabled in MP. will knock down enemies when the player revives - lots of other quality of life and other bug fixes | — | |
| Game update | Playtest Patch -fixed "abandon run" button -added some animation variation to enemies when falling and getting up -fixed some playfab connectivity issues | — | |
| Game update | Hotfix Rats don't explode non-generic corpses upon consumption | — | |
| Game update | Progression System Test Two new cosmetic unlockables (Makarov & Basketball) are available to earn and equip during the playtest. These rewards are intended to help us test progression, unlocks, and equipment systems. !!!!! Playtest progression is temporary and may be reset at any time. Unlocks are not guaranteed to persist between builds or carry into the full game. !!!!!! | — | |
| Game update | tuning sprint speeds aggressively scaled down the sprint speed for cultists. TODO: separate sprint scaling and max speeds for hardcore mode | — | |
| Game update | Re-added manual rat targeting for non-generic corpses etc. -removed unseemly corpse icon -added manual rat-targeting ability back in the game. (manually target non-generic corpses to have your rats consume them in lieu of popping them) one known issue is that the bomb corpse isn't being detonated by rats and instead just removes it - removed stuff from character terminal, postponing additional character classes to post earlyaccess release | — | |
| Game update | Hotfix removed goofy sprint animation. | — | |
| Game update | Playtest Patch fixed issue with progression/leaderboards not displaying adjusted enemy sprint speed/animations | — | |
| Game update | Full Reset of Leaderboard and Player Progression ====Thanks for your patience!==== Reset Leaderboards Reset All Backend Progression for all players Tuned progression XP gain for account and weapons Fixed issue with rats not properly clearing invalid corpse targets Adjusted some FX | — | |
| Game update | Hotfix fix indicator UI layer | — | |
| Game update | Milo Playtest Patch -account and weapon progression toasts implementated and testing -account and weapon progression is more grindy -basketball progression tracks baskets scored (lobby and arcade) -wave survived stat added to player details screen -players now play animations when downed, and revived -enemy eye trails are toggelable in settings -knife kills now grant bonus tickets -kill-in-order completion now gra… | — | |
| Game update | Patch Notes Milo Early Access 1.18.0 · Blood now builds up on first-person weapons when hitting Cultists—even after death. · Each weapon keeps its own blood level when swapping. · Increased knife attack range · Combat knife blood now persists between attacks. | — | |
| Game update | Public Playtest Patch Added blood decals to dismemberments and headshot morph targets. · Added blood effects to first-person arms. · Fixed the leaderboard display on the death screen. · The lobby temporarily does not display the selected difficulty. · Hardcore difficulty has been significantly increased. It may be slightly overboard. Good luck. | — | |
| Game update | Milo Playtest Patch 8.28.2026 Rat Nibble fix: Fully consuming a corpse should now correctly award its rat reward to the player whose rat ate it. · Better Cultist audio in multiplayer: Cultist screams are now properly positioned and should behave more consistently for both hosts and clients. · Clearer spending feedback: Successful purchases now play coin audio across the Cream Machine, Pack Rat, wall buys, purchasable obstac… | — | |
| Game update | I am admitting one-thousand new playtesters and released a big update to the pub **Milo Public Playtest Update!** I am admitting one-thousand new playtesters and released a big update to the public playtest. ***Hello, guys and gals!*** Thank you very much for continuing to support Milo. It’s been awesome seeing your feedback. This update is a pretty big testing pass, expect some jank. My biggest goal here is to get a realistic picture of what is broken in Milo so I can addr… | — | |
| Game update | QOL and bug fixes third person death spectator mode, backend progression system further implementations, creamy and PP defaults improved Aim assist is now toggleable for gamepad users. Corpse FX and gameplay bug fix. Re-added collision to middle of trench map. | — | |
| Game update | Lots of bug fixes Fixed Offline and LAN hosting incorrectly depending on online login and platform lobbies. LAN hosts can now start without a valid Steam user ID when the session service is available. · Fixed hold-to-sprint repeatedly interrupting hold-to-aim. ADS now remains stable while both inputs are held, and sprint resumes after ADS is released. · Rebalanced weapon fire rates: Chauchat reduced from 500 to… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.