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Milo PlaytestNewsLots of bug fixes
Game update

Lots of bug fixes

Milo Playtest · published 8 Aug 2026, 22:08 UTC

All newsPlayers around this dateRead on Steam
  • Fixed Offline and LAN hosting incorrectly depending on online login and platform lobbies. LAN hosts can now start without a valid Steam user ID when the session service is available.
  • Fixed hold-to-sprint repeatedly interrupting hold-to-aim. ADS now remains stable while both inputs are held, and sprint resumes after ADS is released.
  • Rebalanced weapon fire rates: Chauchat reduced from 500 to 250 RPM; Thompson reduced from 750 to 600 RPM.
  • Improved weapon presentation with updated pistol, rifle, and SMG muzzle flashes, PPSh equip behavior, and first-person firing/aim animation tuning for the Kar98, Thompson, and Walther.
  • Fixed controller look inversion so gamepad aiming respects the player’s inversion settings.
  • Reworked the Lobby Basketball board into a clearer live scoreboard with session leaders, real-player-only rows, global top rankings, total leaderboard population, and the local player’s rank.
  • Fixed Windows Auto-Set Quality and integrated it correctly with Apply and Cancel.
  • Improved Graphics API changes: players are now notified after applying the setting and can choose Exit Now or Restart Later.
  • Rebalanced the Creamy graphics preset into a practical high-end real-time mode instead of enabling the engine’s extremely expensive cinematic/Lumen settings.
  • Improved hosted-session state tracking when a lobby becomes full or closes to new players.
More from Milo Playtest

Other announcements

All news
Game update11 Sep 2026Small patchenabled barricade light shadow-castingGame update10 Sep 2026Improved lighting and rendering-replaced Lumen/Reflections with Screenspace (Epic & Creamy settings) -light adjustments trench mapGame update9 Sep 2026Bug fixes and QOL-post-revive knockdown radius increased -reload anim for PPSH changed -HISM and shell-casing material issue fixed -body impact concurrency sfX issue fixed