Moons That Belong
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Feature showcase: Systems outliner Hey! I'd like to show you a brand new UI widget that just got implemented in Moons That Belong: The systems outliner! It allows you to have a better control over your systems and makes it easier to spot if any of the systems are currently under fire or just overcrowded. The list of features: · Outliner lists out all their systems with their current units/max units and production/max production… | — | |
| Game update | Demo feature freeze Hey, Demo features will now be frozen and any subsequent updates will only be made to the upcoming (release date TBA) EA release. We will still provide patches for bug fixing and performance improvement purposes. And with that, I'd like to share some news for the EA version: - Devastation now affects prod cap, max units and attrition (from 60% onwards) - Visual pass for devastation - Reworked c… | 15868983 | |
| Game update | Demo Patch #3 Changelog: - AI activity is now tied to the game speed (makes the game more challenging and dynamic on higher speeds) | — | |
| Game update | Demo Patch #2 Changelog: - Improved AI balancing (increased the difficulty of the Warmonger AI) - Fixed Fog of War not being enabled on quicksave load | — | |
| Game update | Demo Patch #1 Changelog: - Introduced a new Star Quality setting to improve game performance on low-end devices. - Fixed 1 game crash. - Small optimisation improvements. | — | |
| Community | THE DEMO IS OUT! Hey! The demo for Moons That Belong has just been released! I hope you will enjoy the experience! Visit the store page to download it now. | — | |
| Game update | Build AF9F8C3 Patch Notes · ai placement reworked · ai rebalancing pass · ai defensive strategy implemented · autosave system · main menu rework · bugfixing · multi-system rectangular selection · platform layer improvements · code refactor | 15398768 | |
| Community | Tech deep dive: The engine behind Moons That Belong Behind the Scenes: The Engine Powering Moons That Belong Welcome to our development blog for "Moons That Belong". Today, we're pulling back the curtain to show you the technology that's bringing our game to life. Let's take a look at the V4K engine and how it's shaping our development process. V4K Engine: The Heart of Our Universe At the core of "Moons That Belong" is the V4K engine, a powerful… | — | |
| Game update | Visual Pass #3: Ambient skybox color | 15154971 | |
| Game update | Visual Pass #2 | — | |
| Game update | Visual pass #1 | 15149311 | |
| Game update | Patch: Game Speed control Implemented a global speed control widget. You can also pause the game if you want to go on a break. | 15146199 | |
| Game update | Hotfix #1 Fixed fullscreen behavior on alt+tab. · Music volume starts at 50% by default now. | 15145839 | |
| Community | Path to Next Fest! Hey there! We're excited to showcase our demo publicly on the upcoming October's Steam Next Fest! We can't wait for you to try it out! Demo release contains a skirmish battle mode with randomly generated galaxy and AI opponents waiting to conquer it. The introductory campaign will help you get immersed into the role of an imperator, expanding moon by moon! Our team is super small (2 developers… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.