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Moons That BelongNewsFeature showcase: Tutorial
Community

Feature showcase: Tutorial

Moons That Belong · published 16 Sep 2026, 10:13 UTC

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Hey!

It's been a while since the last update! After Next Fest, I wrote about how much the game needed a proper introduction to its controls and mechanics. Today, I'd like to show you the new guided tutorial in Moons That Belong!

You start with your home system, Solara, on a small training map. Each lesson gives you something to try, with objectives and visual guides showing where to send your fleets and which controls to use.

Here's what it teaches:

  • Moving around the map and reading a system's population and production.
  • Sending fleets to survey and claim new systems.
  • Deploying half your units so you can keep a reserve behind.
  • Setting up supply routes through several systems, cancelling them, and restoring them.
  • Defending against an incoming attack and sending a group of fleets to capture an enemy system.
  • Understanding battle damage and resupplying the territory you have captured.

This is the first expansion lesson. The guides show the drag from Solara to Aster, and the objectives update once your order is sent and your fleet begins surveying. If you need another look, there's a Show me button and the option to retry the current step.

Later, you'll connect your growing territory with supply routes. Here, units travel from Solara through Aster to Haven. You'll also practise stopping and restoring that route before moving on to defence and a coordinated attack.

Once you finish, you can continue straight into a battle against the AI on the same map, keeping the systems and supply routes you've built. Contextual hints and the H-key reference are there to help during ordinary matches, too.

And yes, the demo is getting new features again! It will be updated very soon with upgraded graphics, new gameplay features, and the tutorial itself. I'll post another announcement when the updated build is available.

Keeping one system supplied is a start. Next time, I'd like to show you what happens when you have an entire front to look after.

Thanks!
Dominik from v4.games

More from Moons That Belong

Other announcements

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Community21 Oct 2024Thank you!Hey there, everyone! I would love to thank you all on behalf of v4.games for trying out our little demo for Moons That Belong! We're incredibly thankful for all the feedback and that you found time to try it out! The Next Fest has given us an excellent lesson and helped us understand better how to improve the game even further. We have a list of key points we will try to address within our game…Game update17 Oct 2024Demo Patch #4Changelog: · AI rebalancing pass: Attack chance has been reduced and their reaction time increased.Community3 Oct 2024Feature showcase: Systems outlinerHey! I'd like to show you a brand new UI widget that just got implemented in Moons That Belong: The systems outliner! It allows you to have a better control over your systems and makes it easier to spot if any of the systems are currently under fire or just overcrowded. The list of features: · Outliner lists out all their systems with their current units/max units and production/max production…