Bridgebourn Demo
Playing now
0Sampling since 16:48 UTC
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All-time peak
312 Sep 2026
Playing now
0Sampling since 16:48 UTC
All-time peak
312 Sep 2026
| Published | Title | Build |
|---|---|---|
| Demo Patch 0.7.15 Hello treasure hunters, I bring another patch to the demo. This basically expands on the theme of last weeks patch. It introduces the wet status, as well as many more new item stats. Wet Status · When hit by the Lightning spell, it chains to other wet entities. · Reduces lightning resistance based on wetness amount · Prevents burning status · Get wet from standing outside in the rain, or standi… | — | |
| Demo Patch 0.7.13 Hello treasure hunters, I bring you another demo patch! This one includes a new weather feature: puddles ! They form during rain, and they aren't just for visuals. They also conduct electricity! But that's not all. There was also an upgrade to the item distribution code. Before, if there were 10 types of swords, and 1 type of ring, an item drop was more likely to be a sword. As a result, it was… | — | |
| Demo Patch 0.7.11 - Exclusive Secret Sauce Showcase Boss Reveal Excited to include a new boss to the demo following its exclusive reveal in the Secret Sauce Showcase! Everyone welcome the Bakhtak, a dangerous reaper that you can expect to find lurking in ancient areas, or hunting you down when you are in the final stage of Mana Overdraw. Other things included in this patch: · Bahj's Punch - now has a thrust. Larger on first hit, smaller on combo hits · Impr… | — | |
| Demo Patch 0.7.7 I'm occasionally on the lookout for performance candidates in the code, and optimize a couple minor things here and there, but this demo patch goes a bit further. I want the game to play smoothly for y’all without compromising the visuals or map sizes. I spent the last couple days deeply combing through the Bridgebourn code to try and find some performance improvements. After many minor and som… | — | |
| Demo Patch 0.6.73 I've been working on refactoring the strings of Bridgebourn's codebase to allow for different languages. In an attempt to think of ways to implement it without increasing system requirements, I was actually able to reduce VRAM usage a tad bit and draw calls/texture switching (especially when your inventory is open!) So, I'm expecting some users to see slight performance improvements. A happy su… | — | |
| Demo Patch 0.6.62 Gameplay: · New Conduit spell · Re-added Familiar spell (Try turning it into an auto turret minion by making a custom ability at an Iridine Pylon!) · Added Crushing Blow effect: Heavy charged slashes, critical hits, Bahj's jump ability, and Summon Pillar (with high enough velocity). · When killing an enemy with a crushing blow, effects will happen depending on status effect. · Chilled: Ice expl… | — | |
| Steam Deck Demo Patch 0.6.59 Live I got myself a Steam Deck, so I was able to make the demo fully supported on the Steam Deck! Even though I'm working on the post-demo, I'm still throwing in an occasional patch for the demo to make sure it's as good as it can be. As always, if y'all find any issues or have suggestions, feel free to throw it my way. Happy treasure hunting, adventurers. | — | |
| Demo Patch 0.6.34 Following the updated look on the steam page, I put together a new patch for the demo: Gameplay · Made party Jump ability act like a dodge (quicker, more responsive, iframes) · Ability Scrolls no longer consume mana · Party can now equip Ability Scrolls · Added Message Log in the Journal · All attacks no longer cancel enemy attacks (Heavy attacks still do) · Minimum elite health is buffed to 45… | — | |
| Demo Patch 0.6.15 Graphics: Following last patch, I continued doing some graphical tinkering. This new feature, the transparency window, will make the game much more legible, I think! Additionally, the world map got a new look! Gameplay: Some minor gameplay additions and changes as well: · Summon Pillar · Now has a new tree upgrade node - Unbreakable · When pushed, the damage is now based on the speed of the pil… | — | |
| Demo Patch 0.6.12 Hello treasure hunters, I wanted to give y'all a quick update! As I continue working on Bridgebourn, some of the new features occasionally trickle down into the demo. For patch 0.6.12, that includes a new lighting engine! There were 2 main reasons for this feature. One is that the previous lighting system was mostly calculated CPU side, so it wasn't the most performant. The other, is that I did… | — | |
| Demo Patch 0.6.0 Brand new playable intro section. · Added a new helmet, chest, pants and shield. · Koshks can now be mounted. · Item stats are better influenced by the item type. · Elemental damage stat stacking is now less likely. · Your parties items can now be extracted at an Iridine Anvil. · Performance improvements and memory leak fixes. · Tons of co-op fixes. · Tons of various tweaks, UI improvements, bu… | — | |
| Demo Patch 0.5.67 New Reagent reaction: Reagent + Mana gas = new Mana Charged status effect for all nearby friendly iridians (temporary infinite mana). · You can now toggle an "overhead view" of your area with the map button by tapping, and opening the world map by holding. · Charging your Slash can now increase mana on hit by up to 2x (4x on Polearm with the double charge). · With mouse/keyboard, you now need t… | — | |
| Extended Demo Content Patch 0.5.64 I heard y'alls feedback in regards to the emerging story not being overly clear in the Bridgebourn demo. Bridgebourn isn't just an ARPG. It's focused on having a unique, crazy and bold story in an immersive fantasy world. So, I decided to move the ending in the demo a bit further out to include more exposition and what I think is a more meaningful place to leave the journey hanging. As a bonus,… | — | |
| Steam Deck Patch 0.5.30 I was able to get access to a Steam Deck for a bit and patched out the bugs pertaining to Steam Deck and other hand held gaming devices. The bugs included interacting with UI and party manager mode with the mouse cursor via joystick, and a crash at the Aghash boss fight. If you ran into issues previously, please give it another try! Only issue withstanding is the game uses Xbox button icons reg… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 12 Sep 2026new | Sat | 22:50 | No patch notes · unannounced build | 25276390 | public | 4 | — |
| 10 Aug 2026 | Mon | 02:35 | No patch notes · unannounced build | 24645837 | public | 4 | — |