Bridgebourn Demo
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312 Sep 2026
Playing now
0Sampling since 16:48 UTC
All-time peak
312 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Demo Patch 0.7.7 I'm occasionally on the lookout for performance candidates in the code, and optimize a couple minor things here and there, but this demo patch goes a bit further. I want the game to play smoothly for y’all without compromising the visuals or map sizes. I spent the last couple days deeply combing through the Bridgebourn code to try and find some performance improvements. After many minor and som… | — | |
| In-game event | Demo Patch 0.7.0 10 years into development and major, defining features are still being added to Bridgebourn and its demo. I'm so excited for this update as it unlocks an enormous iceberg of complexity. Strategies - The flagship mechanic of this update · Create highly customizable auto behaviors for your party members · String together multiple conditions using AND , OR , AND NOT , OR NOT logic · Create a behav… | — | |
| Game update | Demo Patch 0.6.73 I've been working on refactoring the strings of Bridgebourn's codebase to allow for different languages. In an attempt to think of ways to implement it without increasing system requirements, I was actually able to reduce VRAM usage a tad bit and draw calls/texture switching (especially when your inventory is open!) So, I'm expecting some users to see slight performance improvements. A happy su… | — | |
| Game update | Demo Patch 0.6.62 Gameplay: · New Conduit spell · Re-added Familiar spell (Try turning it into an auto turret minion by making a custom ability at an Iridine Pylon!) · Added Crushing Blow effect: Heavy charged slashes, critical hits, Bahj's jump ability, and Summon Pillar (with high enough velocity). · When killing an enemy with a crushing blow, effects will happen depending on status effect. · Chilled: Ice expl… | — | |
| Game update | Steam Deck Demo Patch 0.6.59 Live I got myself a Steam Deck, so I was able to make the demo fully supported on the Steam Deck! Even though I'm working on the post-demo, I'm still throwing in an occasional patch for the demo to make sure it's as good as it can be. As always, if y'all find any issues or have suggestions, feel free to throw it my way. Happy treasure hunting, adventurers. | — | |
| Game update | Demo Patch 0.6.34 Following the updated look on the steam page, I put together a new patch for the demo: Gameplay · Made party Jump ability act like a dodge (quicker, more responsive, iframes) · Ability Scrolls no longer consume mana · Party can now equip Ability Scrolls · Added Message Log in the Journal · All attacks no longer cancel enemy attacks (Heavy attacks still do) · Minimum elite health is buffed to 45… | — | |
| Game update | Demo Patch 0.6.15 Graphics: Following last patch, I continued doing some graphical tinkering. This new feature, the transparency window, will make the game much more legible, I think! Additionally, the world map got a new look! Gameplay: Some minor gameplay additions and changes as well: · Summon Pillar · Now has a new tree upgrade node - Unbreakable · When pushed, the damage is now based on the speed of the pil… | — | |
| Game update | Demo Patch 0.6.12 Hello treasure hunters, I wanted to give y'all a quick update! As I continue working on Bridgebourn, some of the new features occasionally trickle down into the demo. For patch 0.6.12, that includes a new lighting engine! There were 2 main reasons for this feature. One is that the previous lighting system was mostly calculated CPU side, so it wasn't the most performant. The other, is that I did… | — | |
| Game update | Demo Patch 0.6.0 Brand new playable intro section. · Added a new helmet, chest, pants and shield. · Koshks can now be mounted. · Item stats are better influenced by the item type. · Elemental damage stat stacking is now less likely. · Your parties items can now be extracted at an Iridine Anvil. · Performance improvements and memory leak fixes. · Tons of co-op fixes. · Tons of various tweaks, UI improvements, bu… | — | |
| Game update | Demo Patch 0.5.67 New Reagent reaction: Reagent + Mana gas = new Mana Charged status effect for all nearby friendly iridians (temporary infinite mana). · You can now toggle an "overhead view" of your area with the map button by tapping, and opening the world map by holding. · Charging your Slash can now increase mana on hit by up to 2x (4x on Polearm with the double charge). · With mouse/keyboard, you now need t… | — | |
| Game update | Extended Demo Content Patch 0.5.64 I heard y'alls feedback in regards to the emerging story not being overly clear in the Bridgebourn demo. Bridgebourn isn't just an ARPG. It's focused on having a unique, crazy and bold story in an immersive fantasy world. So, I decided to move the ending in the demo a bit further out to include more exposition and what I think is a more meaningful place to leave the journey hanging. As a bonus,… | — | |
| In-game event | Co-Op Update 0.5.44 Available in the demo, you can now play with 4 people total! It's local-coop based, so you choose someone's client and save file as a host. However, using Steam Remote Play, it's basically multiplayer! Just plug in some controllers/invite steam friends on Steam Remote Play, load up a save file, and activate the other players in the Co-Op menu found on the Pause menu! Happy treasure hunting! | — | |
| Game update | Steam Deck Patch 0.5.30 I was able to get access to a Steam Deck for a bit and patched out the bugs pertaining to Steam Deck and other hand held gaming devices. The bugs included interacting with UI and party manager mode with the mouse cursor via joystick, and a crash at the Aghash boss fight. If you ran into issues previously, please give it another try! Only issue withstanding is the game uses Xbox button icons reg… | — | |
| In-game event | New Bridgebourn Demo Update: 0.5.0 I just launched a big Bridgebourn update (available in demo)! The goal is to solidify the game experience by adding new content, iterating on problematic content and balancing the player/party. Let's get into the changelog and the reasoning behind some of the changes. Death Bank · Added Esse Finis, a new map · Added Vizaresh, a new boss. Found in Esse Finis · Added portals in the overworld that… | — | |
| Community | OTK Pixel Pitch! I am so honored to have been both the investors and audience pick for the first episode of OTK's Pixel Pitch! It was such a blast to be on the show. Where do we go from here? In the short term, I'll be fixing bugs and monitoring the response from the demo. It's currently getting a very large influx of new players. I'm so excited to hear what y'all think of it. Because of this wave, I'm expectin… | — | |
| In-game event | Bridgebourn Demo 0.3.0 Update Live After receiving feedback from the demo launch, I worked on this update bringing new content, modifications and fixes to the demo. I'm confident this greatly improves the players experience in the world of Bridgebourn. If you've already tried the demo, I still recommend giving this update a whirl! As always, let me know what you think and I hope you enjoy. · Added more character dialogue. Ventur… | — | |
| Community | Bridgebourn Demo What a Launch! Wow, this has been a LONG time in the making! 1 week ago, after 8 years of development, I deployed the demo of Bridgebourn. I can't express how crazy it has been. Seeing people play it and share their thoughts has been surreal! As expected, some issues and bugs came up. I've been carefully watching and updating the demo as necessary. The latest build should be a lot better. If yo… | — | |
| Esports | Bridgebourn: Realms Deep 2023 Grab your arms and loot sack, adventurer. We're going treasure hunting! Bridgebourn will have a huge announcement at Realms Deep 2023! Tune in on September 30th. Saturday, September 30th 2023, live show airing at 8 PM CEST / 2 PM ET / 11 AM PT. | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.