Demo Patch 0.6.15

Bridgebourn Demo · published

Graphics:

Following last patch, I continued doing some graphical tinkering. This new feature, the transparency window, will make the game much more legible, I think!

Additionally, the world map got a new look!

Gameplay:

Some minor gameplay additions and changes as well:

  • Summon Pillar

    • Now has a new tree upgrade node - Unbreakable

    • When pushed, the damage is now based on the speed of the pillar

  • Slash charge damage

    • Instead of the damage multiplier lerping from 1x to 2x, it now lerps from 1x to 1.75x, then immediately jumps to 2x when the charge is complete

Performance:

I want to make sure adding all these new graphical features wont hamper the performance on a wide range of devices, so this patch also contains optimizations.

  • Shader switches reduced by over half. Added a setting to reduce bloom blur passes. These changes may bring you performance benefits, especially on a weaker GPU

  • Fixed world map processing CPU side even when not open

  • Fixed a memory leak when moving to different areas

Misc:

  • Ton of various bug fixes

As always, I'll be chipping away at this enormous passion project of mine. I will do everything in my power to make Bridgebourn the best game it can be. I appreciate every single one of you who has come along on this epic journey. You have my deepest thanks.