Memory's Reach Demo
Last seen
0Sampled 5 hours ago · not a live figure
—of peak
All-time peak
011 Sep 2026
Last seen
0Sampled 5 hours ago · not a live figure
All-time peak
011 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| News | Zone Preview: The City of Lys High above the clouds perched upon impossible spires awaits the silent city of Lys, capital of Virishal and high seat of the Hexarch Council. Explore its abandoned towers and challenge yourself with new puzzles, discover forgotten lore, and seek out hidden secrets in this limited-time demo update! The City of Lys preview can be accessed in game via the main menu of Memory's Reach demo. Grab the… | — | |
| Community | Memory's Reach is in the Thinky Direct Super stoked to announce that Memory's Reach will feature in the 2026 Thinky Direct! The Thinky Direct is a digital event that showcases exclusive trailers and announcements for some of the most exciting upcoming thinky games. For about an hour on 28th May, at 6pm BST (10am PDT, 1pm EDT) , join fellow thinky fans in watching the live stream of the event. I'll be showing an exclusive new trailer… | — | |
| Game update | Demo Patch 0.11.3 A minor update to fix a few bugs that found their way into the recent update. Including: · Sensitivity issue when using the mouse on the map screen. · Some UI issues. | — | |
| In-game event | Demo Update 0.11.2 Development continues on Memory's Reach with a lot of little tweaks and improvements making their way into the demo with this patch. But also some big changes to the level design and progression. Most notably: the Virishal Depths section has been removed from the demo. This was a semi-hidden section accessible after completing the main portion of the demo. However it's inclusion required a bit… | — | |
| Major update | Demo Update: Sector 03 Preview Sunk deep into the cavernous depths of Planet Virishal lies a great planetary engine, a technological marvel of unfathomable scale and the source of power for Mairish civilization. Explore the subterranean megastructure, solve complex environmental puzzles, and harness a powerful new ability to bring the colossal engine back online. Previously playable in a limited form at PAX Aus 2025, this pr… | — | |
| Community | Metroidvania Fusion Festival Excited to announce that Memory's Reach is part of the Metroidvania Fusion Festival , hosted by Human Qube Games and taking place from Nov 3 to 11. If you've clicked through from the festival page, welcome! Memory's Reach is something a little different: A first person, puzzle-focused metroidvania. Blending in influences from 3D adventure games and environmental puzzle games - think Metroid Pri… | — | |
| Game update | Demo Update 0.9.8 Some minor updates to the demo as development on the full game continues. General Changes: · Updated Unity Engine version to resolve a security issue identified by Unity in older versions of their engine. · Some minor level design changes to incorporate the new carriable objects into the early areas of the game. · To account for various brands of handhelds, the game will now detect if it is bei… | — | |
| Community | Memory's Reach is in the PAX Aus Indie Showcase Memory's Reach will be back at PAX Aus this October, and this year I'm thrilled to announce that the game has been selected as one of the winners of this year's Aus Indie Showcase ːsteamhappyː From the PAX Aus website : "The pinnacle of indie game development, the Aus Indie Showcase area of PAX is always one of the most popular areas with keen players eager to get their hands on the next big cu… | — | |
| Community | Next Fest Demo Now Available to Play The full Memory's Reach Demo is now unlocked! If you've already completed the first part of the demo, it's time to continue your adventure: Located behind the Mairish Shrine in the Landing Zone, a seemingly nondescript platform guards access to a powerful new ability. Solve its puzzle to explore further into the hidden depths of Virishal! If you haven't played the new demo yet, now's the perfec… | — | |
| News | Cerebral Puzzle Showcase I am excited to announce that Memory's Reach has been selected to take part in this year's Cerebral Puzzle Showcase , a curated Steam event of great puzzle and thinky games! There will be a bunch of demos playable and games on sale during the event and live streams on the Showcase Steam Homepage from May 29th to June 1st, 12:00-19:00 EDT , so be sure to check it out :) In preparation for the ev… | — | |
| Community | New Demo Out Now Huge news! I am very excited to announce that a brand new demo for Memory's Reach is now available! This demo has been prepared for two big upcoming events in which Memory's Reach will take part: the Cerebral Puzzle Showcase , taking place from May 29 to June 5, and Steam Next Fest from June 10 to 17. Check out the new trailer: This demo takes place at the start of the game and features the int… | — | |
| In-game event | Mac demo now available, plus Steam Deck support and more! It's been a busy time over here at 100 Stones HQ, but we're finally ready to release a significant update to the pre-alpha demo. This update brings with it a number of important features that will lay the groundwork for a much more substantial update coming very soon... Mac Demo Now Available The long awaited Mac version of the pre-alpha demo is finally available, go check it out! What are the… | — | |
| Community | Zone Preview: Kolgil Rainforest Explore the Kogil Rainforest, a massive scientific facility used to monitor the life signs of the lost planet of Virishal. Check it out in this new zone preview trailer! The Kogil Rainforest is the first major area of the game, where you will encounter your first challenging puzzles and collect your first new ability that will help you to explore more of the planet's regions. As you explore the… | — | |
| In-game event | Demo Update Just a quick update to say that the Pre-Alpha Demo has been updated to the latest version, specifically the version that was shown at PAX Aus this year. Here's a list of the most visible changes: · Many graphical improvements, especially to shaders and post effects. · Added three additional hidden collectibles. · Various minor tweaks to the gameplay and level design to improve flow. · Additiona… | — | |
| Community | Memory's Reach will be at PAX Aus this October Memory's Reach will be playable at PAX Aus this October. In addition to the latest version of the Pre-alpha demo (an updated version of the demo available on Steam) I'll also have the entirety of Sector 01 - the Kolgil Rainforest, available to play on request. An in-development version of this area was playtested at AvCon earlier this year, so I'm excited to have a more complete version ready n… | — | |
| Community | Play Memory's Reach at AVCon 2024 Memory's Reach will be playable at AVCon - Adelaide's Anime & Video Games Festival - this coming weekend. Along with the latest version of the Pre-alpha Demo (featuring new updates and effects not yet in the Steam version) there will also be new areas from the full game available to playtest! That's right, playtest! These areas are still under development, so you'll get a chance to look behind… | — | |
| News | Cerebral Puzzle Showcase Memory's Reach has been selected to take part in this year's Cerebral Puzzle Showcase, presented by Dranknek & Friends. Do you love puzzle games? Do you dabble every once in a while? Are you a puzzle novice curious to know if the genre is for you? Cerebral Puzzle Showcase was created to help you find your next favourite puzzle game! The Official Showcase Livestream will take place from the 23rd… | — | |
| Community | Pre-Alpha Demo Out Now! Huge news: The Memory’s Reach pre-alpha demo is out now on Steam! This release is a big milestone for the game and I'm super excited to get it into the hands of players! The demo is an updated version of what has previously been shown at events like PAX and SXSW, it takes about 15-20 minutes to play though and is designed to give a small taste of what you can expect from the full game. To celeb… | — | |
| Community | Memory’s Reach has been selected for the PAX Rising Showcase I am very excited to announce that Memory’s Reach has been selected as one of the titles featured in this year’s PAX Rising Showcase at PAX East! As the PAX website puts it: “The PAX Rising Showcase is an intensely curated collection of games selected by the PAX Team and highlighted on the show floor. If a game is part of the Rising Showcase, it's because we believe the title stands out from th… | — | |
| Community | October 2023 Dev Update - PAX and Progress Update It’s been a while since the last dev update - a lot has been happening recently that’s kept me from writing. So this time I wanted to jump in with a general progress update, rather than cover a specific topic like previous entries. Sound, Music, and Narrative Production is ramping up now, with the sound designers, composer, and narrative designer each coming on board over the past few months (a… | — | |
| Community | July 2023 Dev Update - Puzzles! Memory’s Reach is a metroidvania that focuses on exploration and puzzle gameplay. This is a game that you can take at your own pace and really dig into the mechanical functioning of the world. For this month’s dev update, I wanted to run through some of the types of puzzles you’ll encounter in the game. Please note: many of the screenshots below contain non-final and placeholder art. Single Puz… | — | |
| Community | May 2023 Dev Update - Building a "Puzzlevania" I want to take a moment to talk a bit about the high-level design concept behind Memory’s Reach , and what I’m trying to achieve with the game. I’m aiming to build what you might call a “Puzzlevania” - a blending of the genres of adventure-puzzle (defined by a focus on exploration, narrative, and puzzle solving) and metroidvania (notable for their focus on expansive, interconnected worlds and a… | — | |
| Community | Memory’s Reach Dev Update - April 2023 Welcome to the first Memory’s Reach Dev Update! This is something I have been wanting to do since announcing the game last September, though it has taken me a bit of time to get the ball rolling on it (actually making the game keeps getting in the way). But going forward you can expect this to be a semi-regular thing, with new posts every month or two covering a range of topics about the game,… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.