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Memory's Reach DemoEventsDemo Update 0.9.8
Game update

Demo Update 0.9.8

Memory's Reach Demo · published 24 Oct 2025, 22:12 UTC

All eventsPlayers around this dateRead on Steam

Some minor updates to the demo as development on the full game continues.

General Changes:

  • Updated Unity Engine version to resolve a security issue identified by Unity in older versions of their engine.

  • Some minor level design changes to incorporate the new carriable objects into the early areas of the game.

  • To account for various brands of handhelds, the game will now detect if it is being run on a high DPI device (200 DPI or greater) with a screen width of less than 10 inches, and if so will use the Steam Deck default graphics settings. If you are running a more recent handheld device you can probably increase the graphics settings without a significant reduction in FPS.

  • Added camera smoothing for mouse input.

  • The cellular consistency of mushrooms has been stabilized (they no longer wiggle like they're made of jelly).

New settings options:

  • 'Camera Smoothing' (Gameplay tab) - Adjust or disable the new smoothing effect mentioned above.

  • 'Translocator Motion' (Accessibility tab) - Turn this off to remove motion and screen warping effects when using the Translocator ability.

  • 'Camera Bob' (Accessibility tab) - Toggle the bobbing and swaying motion on the camera when walking and running.

  • 'HUD Smoothing' (Accessibility tab) - Toggle the HUD and flashlight movement lag effect.

  • 'Carry Object Toggle' (Accessibility tab) - Set the input of the new carry object mechanic for function as a toggle or a hold.

More from Memory's Reach Demo

Other announcements

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