Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Memory's Reach DemoEventsMemory’s Reach Dev Update - April 2023
Community

Memory’s Reach Dev Update - April 2023

Memory's Reach Demo · published 13 Apr 2023, 07:38 UTC

All eventsPlayers around this dateRead on Steam

Welcome to the first Memory’s Reach Dev Update! This is something I have been wanting to do since announcing the game last September, though it has taken me a bit of time to get the ball rolling on it (actually making the game keeps getting in the way). But going forward you can expect this to be a semi-regular thing, with new posts every month or two covering a range of topics about the game, including news, announcements, development updates, and even a few design deep dives.

For this first update, we're going to look back at GDC (with screenshots from the demo playable at the show), and a quick development update.

GDC 2023


The Game Developers Conference, the big annual event on many a game dev’s calendar, when devs from around the world gather in San Francisco to share their craft, learn from others, meet, greet, do business, and drink an alarming amount of bad American coffee ːsteammockingː

I was in attendance this year with a playable demo of Memory’s Reach. This would mark the first time the game was playable at a major public event, having previously only shown very rough builds to friends and family and at one small local dev meetup. And the response, I’m pleased to say, was fantastic. People picked up the controls quickly, the puzzles made intuitive sense, and most importantly - they liked what they played ːsteamhappyː

The highlight of the week was the Bring Your Own Game event on Tuesday night, where hundreds of indies crowded into a pub with their laptops and Steam Decks to show off their games. I was set up at the far back upstairs corner of the pub, well out of view of anyone who was more than a few meters away. But despite this the game was never short of an audience, so much so that I was unable to spare any time to check out anyone else’s games!

It was a great opportunity to show the game to other developers and I walked away with a lot of great feedback and playtesting notes. I left the San Francisco with renewed excitement, eager to jump back into development.

And speaking of development…

Development Progress Update


Development of Memory’s Reach is plugging along at a steady pace. A lot of time recently was spent preparing the build for GDC, so it’s good to be back and working on the full game. In fact things are about to ramp up considerably. Up until now Memory’s Reach has been a solo project, but in the coming weeks and months additional devs will be lending their expertise to the project. Specifically I’ll be bringing on board audio, narrative, and UI specialists, while design, 3D art, and code will remain my responsibility. I look forward to being able to share samples of their work in future updates.

Next Time


That’s all for this update. Next time will be a Design Deep Dive where I talk about blending genres and take an in-depth look at the structure of the game. Keep a lookout for it by following on itch.io or Steam, and don’t forget to give the game a Wishlist while you’re at it ːsteamhappyː

More from Memory's Reach Demo

Other announcements

All events
Game update24 Jul 2026Demo patch 0.12.6Note: This patch is currently only available for the Windows version. The Mac version should be up within the next few days. Just a quick patch to fix some bugs: · Fixed a collision issue in the elevator puzzle room after collecting the Surge ability that was causing a soft lock. Any save file in which the player is located in this room, will have the elevator's position will be reset and the p…In-game event1 Jul 2026Demo Update 0.12.5Farewell to City of Lys I hope everyone enjoyed taking a look at the City of Lys over the past month - because time is up! This new update removes the preview area, you'll have to wait until the full release to revisit it :) Demo Intro Changes In addition, this update removes the intro tutorial section from the main demo. I have received a lot of mixed feedback about this section, and indeed a…Memory's Reach DemoGame update4 Jun 2026Demo patch 0.12.2A small patch to fix some issues identified in the City of Lys preview area. Thank you to everyone who has reported bugs, it is very appreciated!