Afallon
Playing now
27Sampling since 07:15 UTC
50%of peak
All-time peak
546 Sep 2026
Playing now
27Sampling since 07:15 UTC
All-time peak
546 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Hotfix #17 Druid: fixed the head, hair and tusks of orc and dwarf women floating above Cat Form and Bear Form. · Druid: Cat Form and Bear Form now each keep their own action bar. Abilities and items you place on a form's bar stay there when you switch forms, shift back or log out. Form abilities you learn later are added to that bar automatically, and anything you drag off stays off. | — | |
| Game update | Hotfix #16 The intro video has been removed. It was failing to play for some players on startup and leaving them stuck on a black screen. This is a quick fix to get people into the game, and I'll see what I can do about the intro in a future update. | — | |
| Game update | Hotfix #15 Login and display · Fixed the black screen some players got after logging in. The fade from black now runs on real time and clears itself, even on slow machines where the world is still streaming in. · Fixed the original character body showing through Cat Form and Bear Form. Changing gear or hair while shapeshifted no longer reveals the body, and gear equipped in a form appears correctly when y… | — | |
| Major update | Afallon 0.16.0 This is the largest patch for Afallon yet. It brings the full memory system rewrite, a brand new playable class in the Druid, the Orc race, a complete talent system overhaul, a new dungeon, and a huge amount of crafting, questing, and world content. Many of the internal dev tools I have been building are now paying off and speeding up development considerably. A note before the patch: Thank you… |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.
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| Game update | Hotifx #14 Fixed an issue where other quest companions would also keep spawning and multiplying. | — |
| Game update | Hotfix #13 Fixed an issue where the quest companion Mara Dreggs in the catacombs starting scene would keep multiplying indefinitely, filling the scene with copies of her. | — |
| In-game event | Afallon 0.15.3 A big one. This patch is built around a full combat and stats overhaul, plus a major performance pass that should make the game run noticeably better on every machine. Performance · Performance overhaul with RAM usage reduced by up to 3 GB and VRAM usage reduced by up to 3 GB. · Lower CPU usage, more stable FPS, and fewer stutters. · Loading speed improved. Game startup on an SSD now takes arou… | 24282393 |
| Game update | Afallon 0.15.2 A small follow-up patch, mostly fixes, including an important one for mouse inversion. Fixes · Fixed a bug where the armor and magic armor rating did not calculate correctly. · Fixed a bug with the Action RPG controls where the cursor would not show up on the death popup or the resurrection popup. · Fixed an issue where the info panels outside dungeons would not show. · Fixed a major issue wher… | — |
| Game update | Hotfix #13 Fixed an issue where the Action RPG controls did not work as intended, the crosshair did not appear, and the cursor was not hidden. | 24059992 |
| In-game event | Afallon 0.15.1 This patch focuses on levels and progression, a new Heroic World Tier, Corruption affixes, and a batch of control and UI improvements. Localization · Italian is now available as a fully supported language. Controls · When a controller is connected, the character no longer turns with the analog stick by default. It now strafes instead. · If you have A/D turning enabled, holding both mouse button… | 24055944 |
| Game update | Hotfix #12 Ram usage, slow downs and crashes. Fixed a major RAM usage issue that was causing crashes and slowdowns. Building mode may have triggered this issue, so it has been disabled for now while I continue investigating. Because of this, the Tavern in Oakenvale can no longer be modified at this time. Thanks for the bug reports and continued feedback! | — |
| Game update | Hotfix #11 Fixed an issue where projectile abilities using MMO controls, especially Wizard abilities, could be destroyed before reaching their target. This caused the ability to deal no damage. Projectiles should now correctly reach their target and apply damage. | — |
| Major update | Afallon 0.15.0 A big one this patch. Localization, housing and businesses, world modifiers, an Adventure Guide, and a new controller mode are all in. New Systems Housing and businesses. You can now buy houses and businesses, earn income from them, and decorate certain ones by changing interiors and adding the furniture you want. This is a foundation I will keep building on. The plan is to let you buy a plot o… | — |
| Game update | Patch 0.14.4.1 QoL improvements and bug fixes Changes and Fixes · You can now interact with NPCs while in combat. The restriction has been removed. · Falling into the water in Duskfall Depths will now trigger swimming instead of teleporting you back to the entrance. · World Quest progression is now saved when you leave the zone, so your progress will be there when you come back. · If an Adventurer rolls a higher number than you on a Need r… | — |
| In-game event | Patch 0.14.4 Afallon - Patch 0.14.4 World Quests World Quests are here! There are currently 13 World Quests that spawn across the world as random events. Right now they are mostly kill quests and World Bosses, but the system is built to grow. You can spot them on the map as blue quest icons. Each one has a countdown timer and will disappear when it hits zero, but new quests are constantly rotating in so the… | — |
| Game update | Patch 0.14.0.1 Patch 0.14.0.1 This small patch focuses on bug fixes, targeting improvements, and added UI feedback: · Fixed several quest-related issues and other minor bugs. · Fixed a targeting issue in Duskfall Depths . · Fixed a bug where an adventurer could incorrectly add a party member to the threat table, causing them to get stuck in combat. · Left click + drag movement will no longer deselect your cur… | — |
| Game update | Hotfix #10 Hotfix Update · Fixed an issue where damaging abilities would not trigger auto-attack when used on neutral enemies. · Fixed a bug where the DPS meter resize slider did not work when customizing the HUD. It can now be resized as intended. | — |
| Game update | Hotfix #9 Hotfix · Fixed an issue where the Assassin class could only add one adventurer to the party. They can now form a full group of up to 4 adventurers . | — |
| Major update | Afallon Patch 0.14.0 Afallon - Patch 0.14.0 Adventurer NPCs This patch is a big one for Adventurer NPCs. I've put a lot of work into making them feel more like actual players in the world. · Adventurers now equip gear. You can walk up to any Adventurer and inspect what they're wearing. When they're in your group, they will Need on gear that is better than what they currently have equipped. Gear stats will actually… | — |
| Game update | Small Targeting Update – Patch 0.13.2.1 Your target’s current target is now displayed, allowing you to see what your target is aggroing. · Left-clicking empty space will now deselect your current target. · Using a ground-targeted ability will no longer set a target if an NPC is under the placement area, preventing accidental target changes. · Companion quest panels will no longer automatically open if you have already accepted their… | — |
| Game update | Performance & Control Improvements Fixed a major performance issue that caused high CPU usage while the player character was moving. This should result in a noticeable performance improvement. · Updated control behavior to reduce accidental NPC interactions and targeting. · Click-to-target now functions similar to WoW, triggering on mouse button release. · Holding both mouse buttons to move will no longer accidentally trigger ta… | — |
| Game update | Hotfix #8 crashing after 10 - 15 minutes It was a very simple but hard-to-spot memory leak issue with the chat window. The chat window has a maximum of 100 messages, and when that limit is reached, the oldest messages should be deleted so new ones can take their place. The issue was that the destroy call for the old message happened after the new one was spawned instead of before. This caused an infinite loop, which explains why the R… | — |
| In-game event | Afallon Patch 0.13.2 Combat & Stats · Added Dodge and Block stats. Companion AI · Tank companions have been reworked. They will now try to grab aggro on all enemies currently engaging the group, rather than just attacking their current target. · Fixed an issue where some companions would get stuck in combat and refuse to re-engage until they dropped out of combat entirely. · Companions will now react to boss mechan… | — |
| Game update | Hotfix #7 Auto-targeting and auto attack now trigger from instant ability damage . Damage over time effects and pets will not trigger or switch targets. · If you already have a target selected, it will not automatically switch. · Fixed an issue with the Chain Lightning tooltip. · Selected target circle now correctly appears in Duskfall Depths . · Camera inversion setting has been split into separate Inve… | — |
| In-game event | Afallon Patch 0.13.1 Hey everyone! I’m really excited to get Patch 0.13.1 into your hands. This update focuses heavily on refining the AI and combat feel, but the big news is that I’ve started implementing the framework for the Companion Group System . It’s still early days, but I really want to get your feedback on how it feels to run with a simulated party. Just a quick clarification to avoid confusion: When I me… | 21737963 |
| Game update | Hotfix #6 Characters can no longer move in the character creation screen. · Fixed an issue where character armor would stop rendering when the camera was too close. | — |
| Major update | Patch 0.13.0 : Foundations for the Future Hello everyone, I want to start by being transparent about the development process lately. I’ve been deep in the trenches performing a massive code rework of many of the game’s core systems. It’s been a long road, but I’m finally starting to see the "big picture" of where Afallon is headed. The most consistent feedback I’ve received is that you enjoy the "Single-Player World of Warcraft" feel a… | 21719307 |