Move The Chains
Playing now
7+1 vs. yesterday
8.6%of peak
All-time peak
81May 2026
Playing now
7+1 vs. yesterday
All-time peak
81May 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | [Move The Chains] | S01E04 | Play Sheet #14 There's some news, mostly good, but it's mostly been chugging away at renders. Have had a busy few weeks at work, but such is the case for a full time job and a hobby project. We also have a website in working order now, with (more or less) live tracking of progress. Which can be viewed here: A little side warning on the site - it hasn't been optimized for mobile at all yet. It's still basicall… | — | |
| Community | Regarding Episode 3 Update (Not my fault) For anyone looking for the update on Steam tonight, it's totally out of my control right now: Minutes prior, they told me to set up "Authenticator" before the build could go live. Then they say this once I do it. I've messaged support, but from my experience, Steam's support is slow to say the least. It'll probably be live before they actually get to it. The game is already uploaded. The moment… | — | |
| Community | S01E03 Release Dates It's been a minute. First and foremost, I'd like to apologize for the wait and thank you for the patience. Had a lot going on near the end of the year (not an excuse) that delayed the release a bit, but we're here. Finally. Aside from fixing up some sfx and a final playthrough for bugs, we're ready to go. There was a lot of lessons learned with this update, and some things that'll be changed go… | — | |
| Community | Regard the lack of promised update. If you've read the community thread, you've already got a solid idea of what's going on. However, I'll share it to the general public (both here, obviously, and on Patreon/SS) who don't venture to those parts. Why is the update late? Those who read the post on the 30th might've read (and comprehended) the rather vague point near the bottom: " But it's because I have to go back home (family issu… | — | |
| Community | Official Release Date + Notes on Episode 3 + Future While it certainly didn't blow up, I'd call the launch of Move the Chains on Steam thus far a success. While I don't know if I'll be quitting my job just yet (I'll need to see what I'm making month to month before I start contemplating that.), this very much removes the financial burden of Daz assets and other purchases that need to be made (music/licenses, icons/svgs/etc., and things of that n… | — | |
| Community | News on Episode 3 with Today's Upcoming Release. If you haven't read the Play Sheet posted on another site (that I can't mention here). I was unable to finish up Episode 3 in time for the release date. That being said, I'll be releasing the game today as planned with the already finished Episodes 1 and 2. Episode 3 will be out by near the end of November! 39 of the 40 scenes (2100+ renders) in Episode 3 are currently rendered and waiting for… | — | |
| Community | After further deliberation. Sorry for the spam to anyone following this. After having several reaching out, along with a couple comments about holding off the release until Episode 3 is ready, I've decided to push back the release date to the 15th for now. We'll see where I am with progress in two weeks and decide from there. However, the release WILL be soon after that. if not right around it. We'll see. Again, thanks fo… | — | |
| Community | Quick Update Regarding S01E03! The release date of Move the Chains is now firm. It will be November 7th. However, progress on the status of Episode 3 has been slower than expected. While it's still early, and I'm working my ass off, I fear I won't hit the deadline for Episode 3 meeting the Steam release. I'm currently writing quite quickly, but I still have 2000 made-render waiting to be rendered + music + graphic assets + p… | — | |
| Community | Current S01E03 Progress + New Release Date So, I've been going back and forth with Steam since June getting things right. Between the week-long wait times for each issue/message/etc. between us and working on the game, it's taken a bit longer to get to this point than I would've liked. That being said, the current build is finally approved. I've started reaching out to curators already and hope to gain at least some momentum from that b… | — | |
| Community | Ep. 3 Progress + Soft Release Date + NextFest | MTC Devlog #1 I'm aware I'm probably a little late in posting this, but better late than never, eh? For those that don't/can't/won't follow outside of Steam, I generally post Play Sheets, which are generally just progress reports with current progress and what's in the pipeline. For the sake of not making you read an entire book, I'm just going to post the progress chart I update daily on my Patreon page (wh… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.