I'm aware I'm probably a little late in posting this, but better late than never, eh?

For those that don't/can't/won't follow outside of Steam, I generally post Play Sheets, which are generally just progress reports with current progress and what's in the pipeline. For the sake of not making you read an entire book, I'm just going to post the progress chart I update daily on my Patreon page (which is free to see, along with said Play Sheets.), along with some quick notes on a couple of the more vague parts (Note, if you can't see the full image, then Right Click > Open Image in New Tab should bring up the full image in another tab).


A few weeks ago, I took the plunge into the process of uploading the Demo for Episode 1 of MTC. Despite a few quirks the process went fine. A week or two later, you might've noticed a small update (if you still had it on your system). This was a locale setting fix. I didn't know how broken locale was on older Windows systems. Linux was also having an issue. Thanks to LoafyLemon and shark_inna_hat (neither of which appear to be on Steam.), it got fixed rather quickly. But it was an issue present on the Steam demo.
Now, what you likely clicked on the title for ːsteammockingː. . .

So, continuing where I left on the editing point, we're doing a bit of a full edit as the game will start going out to curators quite soon. While the curators are (hopefully) looking at the game, we'll be raising wishlists to an absolute maximum (hopefully 10k+) and roll right into the October NextFest, which hopefully will drive up wishlists further. By which point, Episode 4 should be nearly done and ready to go on Steam in Early-ish November - if not earlier.
That all being said, if we hit our wishlist goal earlier than expected, we might make the forgo the NextFest and release early. But until then, we hope this clears up some of the silence (on Steam) about where the development of Move The Chains is at, and see you on the next Devlog!
P.S. Discord coming very soon! If any curators would like a curator key (and no, I'm not giving you scammers extra keys for you to sell. So don't try.), reach out to me at [email protected] or anywhere else you can find me! :)