Move The Chains · published · build 25160203

Not a whole lot has changed from the initial Patreon update. There was a gallery bug that I missed in those versions along with a weird text issue that was making text description text for translation selection disappear. Both are fixed now and said fixes are live for Steam users. Will be uploading an RPA/hotfix for other versions. Will be added to the official public release.
If you've been following along with devlogs and such, we've decided to move to smaller updates that'll be releasing faster than the longer, nearly year-plus updates before. This does a few things for us that've already been discussed. With everything seemingly ready to go, we're moving onto Part 2 now. Once all four (potentially five, but unlikely) parts are done, we'll be doing a large sweeping fix under the hood. This, as previously mentioned, will be another restart, but it'll ensure a cleaner transfer to Season 2 once it's ready to hit Steam.
Here is the changelog (should also be in-game) for the most recent update:
683 Renders, potentially. You'll get most of them. There's one scene where the amount changes based on a previous action
23 Daz-made animations.
31 AI-generated music tracks (feel free to mute and use your own.), dozen or so SFX tracks
Added Simplified Chinese translations as a trial run. MTL'd with Claude.
Added a Translation Selection page, though it's currently only made up of English and Chinese.
Hopefully a correction system (probably Google Forms at first) will come with Part 2.
Probably some stuff I'm missing, but likely relatively minor.