
So, I've been going back and forth with Steam since June getting things right. Between the week-long wait times for each issue/message/etc. between us and working on the game, it's taken a bit longer to get to this point than I would've liked. That being said, the current build is finally approved. I've started reaching out to curators already and hope to gain at least some momentum from that before the October NextFest.
I've had a fair bit of IRL drama the past couple weeks, but I'll spare you all from that since it's basically over with now.
Below you can find the current process for Episode 3.

We have much more thorough updates on the site that must not be linked here (starts with a P) for free. If you're interested in some of the more technical details.
Now here's what you're actually here for:

My original release date was the same day as Call of Duty. I don't care how much it's fallen off versus its predecessors, I'm not arrogant enough to release alongside a AAA title lol. And since we can't release on weekends, the first Tuesday of November is looking about right. Plus it'll give me a little space in between the NextFest and the release day to prep/fix smaller things.
As mentioned, I meant to do this some time ago, but going back and forth with Steam made it kind of hard to do. In addition to Move the Chains, there'll be a DLC with a walkthrough mod (hints and/or highlighted choices) along with a PDF version of the walkthrough that'll try to concisely explain the logic behind everything. Along with the walkthrough options, the DLC will be updated often with new wallpapers as the game progresses in both 21:9 and 16:9 options.
Anyways, that about covers it for now. I should have more concrete information as we get closer to release. Thanks for all the wishlists and support thus far from everyone.
- MF