Dinolords
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Dinolords Monthly - April Welcome to the April edition of Dinolords Monthly! This time we are going to talk a little in-depth about level design and what considerations are important for making a good map for Dinolords, and a quick look at two of the newly updated Dinosaur models that are making their way into the game. Let's start with venturing into the wilds and see how a level is designed! Leveling up Levels Lately… | — | |
| Community | Dinolords Monthly - March It is once again time for a new edition of Dinolords Monthly where we check in with development of the game and what has been going on behind the scenes since last time. This time round, we are having a look at the new and updated T-rex, we are frolicking in the forest, and we are looking at some of the new stuff that is currently being worked on so strap in, arms and legs inside the ride at al… | — | |
| Community | Dinolords Monthly - February Whew, February was over so quickly I almost missed it. But that doesn't mean anyone has to miss this edition of Dinolords Monthly! This time, we are looking back at a big convention, some clever CPU shenanigans, and how to make the world of Dinolords feel real and tangible! Copenhagen Gaming Week The biggest Danish event for all kinds of gaming and play was held at Bella Center in Copenhagen, a… | — | |
| Community | Dinolords Monthly - January Two Dilophosaurus go round the outside, round the outside, round the outside. Guess who's back, back again? Monthly's back, tell a friend! It's been a while! Christmas and new years happened, and with Michael's big new years post, we decided to skip the regularly scheduled Monthly, but that means that this edition is just that more meaty! So saddle up your Utah Raptor and let's dive straight in… | — | |
| Community | End of Year 2025 Hello everyone, Michael here. I’m the CEO of Northplay and Game Director on Dinolords. Frederik/panxter usually writes our Steam updates and he is a much wittier writer than me, but most of the team is taking a well deserved holiday after an eventful year. This, however, gives me an excellent opportunity to share a small end-of-year update from me personally. I’m used to talking about the ‘ We… | — | |
| Community | Dinolords Monthly - November It's beginning to look a lot like Christmas! And that means the page of the calendar has turned and it's time for a Dinolords Monthly! We were so busy with the big test that we skipped last months edition, so hopefully we can share some cool stuff in this one to make up for it. Alpha Test The big thing for us was the closed Alpha test here on Steam. We had an overwhelming amount of interest to… | — | |
| Community | Dinolords Closed Alpha Begins! We’re thrilled to finally open the gates to the Dinolords Closed Alpha! The response to our latest trailer has been incredible. Nearly 20,000 people have signed up to help us test the game, which is far more than we can accommodate at once. We’ll be inviting players in waves , so if you haven’t received an email yet, don’t worry. More invites will be going out over time. Run to your inbox! Limi… | — | |
| Community | Announcing the Dinolords Closed Alpha! Many of you have asked, and we are super excited to share that we have something ready for you to try, as we are officially announcing the Dinolords Closed Alpha! To celebrate, we have a brand new trailer you can watch above. We have been hard at work making a playable slice of what the game is shaping up to become. Sign up from the Dinolords Store Page: Why a Closed Alpha? The main reason we a… | — | |
| Community | Dinolords Monthly - September "Waaaaake me uuuup, wheeeen September ends" Feels like it only just begun, but yet here we are, and it's now time for the September edition of Dinolords Monthly! It has been a month of progress at what feels like a staggering pace, as more and more parts of the game crystalizes and becomes locked in, we are able to focus more and more on making content; levels, buildings, units, improving graph… | — | |
| Community | Dinolords Monthly - August With fall rapidly approaching, September has arrived, and with that another edition of Dinolords Monthly is ready. In this one, we talk a little about Gamescom, how to command and control units, and look at some new assets that have made their way into the game. Gamescom 2025 Just like last year, Michael, Ulrik and Kasra went to Gamescom in Cologne to represent the Jurassic age and show off DIn… | — | |
| Community | Dinolords Monthly - July It's summer, the sun is out for the three days of summer we get in Denmark, and a bunch of different things are happening in Dinolords. This month we are revisiting and expanding a little on the subject of basebuilding, we are looking at some more cool art, and then we are scratching the surface on defensive gameplay and what elements are going to have a big impact on the battlefield. So get co… | — | |
| Community | Dinolords Monthly - June It is the end of June, which means two things: · We are now halfway through the year, and halfway to Christmas. · It is time for another edition of Dinolords Monthly! This time we are presenting a new, much requested, feature that makes traversing the lands much faster, we are taking a trip down memory lane looking at some old screenshots of prototypes of the game, and collectively laughing at… | — | |
| Community | Dinolords Monthly - May With a slight delay, we finally thawed this edition of Dinolords Monthly from the ice slab it was delivered in. I wonder if they will ever hear about regular envelopes, or if they will keep sending these updates in massive frozen chunks of glacial ice. This month, we will be looking at some of the exciting new biomes that are making their way into the game, along with some new art and 3D as wel… | — | |
| Community | Dinolords Monthly - April Yet another page turns on the calendar, and that means we're back with a new edition of Dinolords Monthly. Last edition we were a little cheeky, and a few of you hadn't checked the date of the post, but just to make it clear; no, we are not making an AI-slop shovelware match-3 farming lootcrate season pass game. We are still hard at work making Dinolords, which we definitely think is a much coo… | — | |
| Community | Dinolords Monthly - March A ll aboard for a cute and fluffy announcement in this edition of Dinolords CatMatch Diamond Saga Monthly! P rior to today, we were all hard at work making a 'hack-n-strat' game called Dinolords, but truth be told none of us were even remotely excited about the game, not did we really think anyone was interested in it, so we had some long meetings over the weekend that included plenty of bevera… | — | |
| Community | Dinolords Monthly - February It is the end of February, and that means technically we are leaving winter behind and spring is upon us. We are in Denmark though, so that is not really the case in practice, but the thought still counts! That also means it is time for another edition of Dinolords Monthly! This month we are looking at some new art and UI improvements that has made it into the game, as well as talking about our… | — | |
| Community | Dinolords Monthly - January New year, new Pterosaur! Wait, no, is that how the saying goes? Anyway, as the calendar year ticks up one and we all return from a well deserved Christmas break, we get right back to work on DInolords, and a bunch of cool stuff is going on right now. In this monthly, we will have a look at some new 3D models and go on a bit of a technical journey into navmesh and the intricacies of making our o… | — | |
| Community | 80.000! Eighty Thousand Wishlists! Great news, everyone! Dinolords have just reached 80.000 wishlists! We keep being humbled by the continued interest and support our project is met with by all of you, and a Triceratops-sized thank you from all of us to all of you for engaging with us across all possible platforms! Eighty thousand people, there are so many of you! That's almost the entire population of… | — | |
| Community | Dinolords Monthly - November "It's.... be-.... -ginning to look a lot like Christmas!" And as yet another page on the calendar flips over and we prepare ourselves for the seasonal stress and winter depression, the light of a single candle flame brightens up the mood - we can rejoice, for it is time for another edition of Dinolords Monthly, where we check in on some of the things we have been working on for the last month-o… | — | |
| Community | Dinolords Monthly - October Like all good things, even the spookiest month of the year must come to an end. But there is a silver lining - that means it is time for a new edition of Dinolords Monthly! This month has been very focused on production as a result of no big events or streams or trailer deadlines to race towards. Which has been a welcome change in all our schedules that usually consists of one task after the ne… | — | |
| Community | Dinolords Monthly - September Do you remember? The 21st ooooof September! We certainly do, and while this entry in the Monthly segment is slightly delayed, we have a lot to talk about. In this edition of Dinolords Monthly, we will be checking out what tea and/or beans were spilled at The Spill, a live-streamed event at Coffee Stain Studios, and we will check out our new offices! Oh, also, we have a new devlog out, in which… | — | |
| Community | Dinolords Monthly - August As the keen-eyed among you might have spotted, Dinolords made an appearance at the business-area of Gamescom along with our friends at Ghostship and the other projects they are publishing. The main objective was simple but intense: talk to as many press outlets as possible within a span of two days. In this edition of Dinolords Monthly we are going to dive into what that experience was like, an… | — | |
| Community | Dinolords Monthly - July The page has just turned on the calendar, which means it is time for a new edition of Dinolords Monthly where we take a look at some of the things that have been going on in the game. We are still hard at work, and because of some things coming up in the near future, this edition will be a little shorter than usual - let us call it a Monthly Lite. This month we are going to check out some impro… | — | |
| Community | A Ship-tastic deep dive! Prelude This was originally posted in 3 parts over at our Dinolords Discord . For more deep dives and sneak peaks, you are more than welcome to jump over and have a look around ! This is about the journey I took to make our new Viking Ships. These magnificent vessels are something I’ve wanted to take a crack at for a while but the opportunity just hadn't presented itself until recently. The mai… | — | |
| Community | Dinolords Monthly - June It’s July and that means it is time for another edition of Dinolords Monthly where we dig into what has been going on over the last month. While May had a couple major topics, those being networking and controls, June has been a month of many different things that might each appear smaller, but quickly adds up to some major steps. You Vikings get off my lawn! When the Vikings come wading all ov… | — | |
| Community | Dinolords Monthly - May May came and went quicker than a Deinonychus can catch a squirrel! A lot of things are happening with Dinolords that we are super excited to talk about, and a couple of the things in progress are what we are going to have a look at today. Connection in progress One of the big things we have been talking a lot about internally is multiplayer - we read all the comments and we definitely agree. Pl… | — | |
| Community | Celebrating 70K Wishlists! Hey everyone! Things have been a little wild after the Triple-i Initiative event (in case you missed it, a VOD can be found over on YouTube ). Loads of you saw the new trailer and it was your first introduction to Dinolords, and a lot of you went to our steam page and pressed that blue wishlist button. So many in fact, that we have just reached 70.000 total wishlists! To say we are humbled and… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.