As the keen-eyed among you might have spotted, Dinolords made an appearance at the business-area of Gamescom along with our friends at Ghostship and the other projects they are publishing. The main objective was simple but intense: talk to as many press outlets as possible within a span of two days. In this edition of Dinolords Monthly we are going to dive into what that experience was like, and some of the coverage we have seen as a result.
On Tuesday the 20th of August, Michael, Ulrik and Kasra journeyed to Köln with a packed schedule ahead of them. To tell the tale of what happened, our Game Director and CEO Michael has written the following segment: We traveled to Cologne in Germany to participate in the yearly video game pilgrimage that is Gamescom. We were going as part of the Danish Games booth with our publisher. This was the first time that we were showing the game to outside people, and so we were naturally excited and nervous. We had 19 x 30 minutes of press briefings presenting the latest build of Dinolords. That is 9.5 hours of nonstop talking and showing off the game to journalists and let me tell you... it was crazy. The response in the room was very positive and we felt like most of the people we talked to really understood what we were trying to achieve. They were excited and full of praise for what they saw. Journalists see hundreds of games at conferences, so you're never guaranteed that they'll write anything after a demo. So when you get back from the conference you sort of just wait, and hope they do. This past week we've gotten some very nice articles on top tier outlets like Rock Paper Shotgun and Rolling Stone (!) calling it one of the best experiences at gamescom. It's been overwhelming to see our game resonate with so many people and it's confirmed to us that we're heading in the right direction.