Yet another page turns on the calendar, and that means we're back with a new edition of Dinolords Monthly. Last edition we were a little cheeky, and a few of you hadn't checked the date of the post, but just to make it clear; no, we are not making an AI-slop shovelware match-3 farming lootcrate season pass game. We are still hard at work making Dinolords, which we definitely think is a much cooler idea. This month, we are going to get a glimpse and a talk about the music, as well as some new concept art and 3d models.
From the start, we knew we wanted to go big on the music for Dinolords. It is one of the most effective ways for setting the tone (hah) for a universe, and using anything but custom music composed and produced for the project seemed like it would severely hamper our ability to set the stage, but also highlight the care and work we have put into everything else. Enter Jordan Rees, who we have collaborated with for the last good while to create something that sounds distinctly "Dinolords". Jordan has composed and produced basically a whole album for the game, with music for combat, suspense, day and night themes and a theme over the last 10 months and it is very close to being finished. Crazy instruments like Lur horn, Tagelharpe, Goat nail shakers and a bunch of other cool instruments that fit the time period but also very much fits the vibe we are going for. A vast array of people are involved in the process of making orchestral music, and we have a few images to show some of the "behind the scenes" that goes on when making 16 pieces of music. Guitars being recorded. Guitar: Joshua Lascar