Idle Space Navy
Playing now
3+1 vs. yesterday
4.9%of peak
All-time peak
61Oct 2023
Playing now
3+1 vs. yesterday
All-time peak
61Oct 2023
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Idle Space Navy Devnote XXXVIII July 6, 2024 (at least in the time zone I'm writing this post). Today is the 588th day since I've set off on the journey that has been Idle Space Navy . There was the disorganized fun of the pre-Steam period, the reality check of the Steam release, and steady improvements in the game since then. As much as some reviews drive me nuts with their complete lack of meaningful feedback, those that ha… | — | |
| Game update | Quick Patch to ISN 0.10.7 Turns out one of the fixes for visual weirdness caused Manage Items to stop working correctly. That's now fixed. | 14657786 | |
| Game update | Idle Space Navy 0.10.7 One more round of bugfixes. Pretty soon, there will be a studio update on plans for ISN 0.11 on the Phoenix Aura website, so stay tuned. For now, here's what's changed in Idle Space Navy 0.10.7: New Feature Added a small catch-up CC bonus on Artifact collection to counter effects of Lab ship/weapon level rebalance. Bug Fixes · Fixed a visual bug in the Lab. · Fixed a minor bug in Milestones. ·… | 14647746 | |
| Game update | Idle Space Navy 0.10.6 Another day, another batch of bugs zapped - but this one is a new version because of a small catch-up bonus on Artifact collection as well! On a related note, all players from pre-0.10.6 are receiving 2500 Calibration Chips as a bonus. Here's what's new in Idle Space Navy 0.10.6: New Feature Added a small catch-up CC bonus on Artifact collection to counter effects of Lab ship/weapon level rebal… | 14542276 | |
| Game update | Idle Space Navy 0.10.5 After some more bug reports (thanks so much, community - you're awesome) I have another bugfix release for Idle Space Navy ! Here's what's patched: · Fixed an issue preventing Artifact collection. · Fixed some bugs in the Deployment Center. · Fixed a bug in the Tutorial. · Fixed a bug relating to depleted modules in pre-0.10 saves. · Fixed visual bugs relating to Boosts. | 14527637 | |
| Game update | Idle Space Navy 0.10.4 Due to an exploit in 0.10.3, I have released 0.10.4 to patch things up. I also hopefully fixed a bug in the Deployment Center. Have fun! | 14512681 | |
| Game update | ISN 0.10.3 Quick Fix for 0.09 Saves There was a minor hiccup in automates for saves made in 0.09.x - this has now been corrected and those saves should load. | 14501143 | |
| Game update | Quick fix for saves on 0.10.3 The community found another save hiccup. All your old saves are good, but everything should now work in 0.10.3. A few visual bugs were zapped as well. | 14500768 | |
| Game update | Idle Space Navy 0.10.3 Bug Fixes · Fixed a bug where ships could not be placed after Calibration or Collection. · Fixed MORE bugs in Automates. · Hopefully fixed a bug not allowing multiple deployments per game session. · Fixed a bug with the Lab UI not updating correctly on Artifact collection. · ACTUALLY fixed the bug with X2Y2 ships placing in the wrong spot. · ACTUALLY added the information on MP to the Codex. | 14500538 | |
| Game update | Idle Space Navy 0.10.2 Thanks to the wonderful communities on Steam and Discord, we have another batch of bug fixes and a couple new features! Here's what's new in version 0.10.2 of Idle Space Navy: New Features Added an option to disable the Offline Progress alert for the duration of a session. System Updates Changed how the changelog version text is updated on the backend. UI Updates · Fixed the Boosts list scrollb… | 14500172 | |
| Game update | Idle Space Navy 0.10.1 Thanks to the wonderful viewers of the 0.10.0 Launch Party, we quickly chased down some bugs. Here's what got fixed! · Fixed Lab warning always being on at start. · Fixed oops in Daily Reward display. · Fixed bug in Foundry not allowing Scrap refinery to upgrade. · Fixed bug in Ship Level Automate. · Fixed visual bugs in Modules deployment. · Fixed visual bugs with Isaran Artifact Upgrades. · F… | 14497137 | |
| Major update | Idle Space Navy 0.10.0 Idle Space Navy 0.10.0 is live, and comes out with a whole host of improvements! For more details, check out Devnote XXXVII on Phoenix Aura (with screenshots) or on Steam ! A full changelog will be posted tomorrow morning. | 14496747 | |
| Community | ISN Devnote XXXVII To view this Devnote with screenshots, check it out on the Phoenix Aura website. Good news: I'm not dead! The long story short is that I'd been fighting a persistent stomach ailment ever since the release of Idle Space Navy 0.09.5, and that really limited my energy to work on the project (along with any of my other projects). That, however, has finally resolved, and I'm back up to full energy.… | — | |
| Community | Idle Space Navy Devnote XXXVI Greetings, Commanders! There's been precious little news since Devnote XXXV kicking off 0.10's development, and there's been a major reason for this: My vertigo from 2021-22 has recurred, and at the same time as I'm suffering from an as yet undiagnosed stomach ailment. I'm scheduled for a doctor appointment on Monday, so we'll see how soon I can get better and get back to full speed. However, w… | — | |
| Community | Idle Space Navy Devnote XXXV So, it’s been a bit longer of a release cycle than I planned - a moderate illness followed by the loss of my sister derailed my energy - but now that I’ve recovered, I’m pleased to announce that the development of the 0.10 sequence has officially commenced! Here’s what all 0.10.0 will have in store when it’s released: Further UI refinements in Lab and Shipyard. People have said that they prefer… | — | |
| Game update | Idle Space Navy 0.09.5 I'd made a bit of a hiccup fixing some stuff in 0.09.4 - here's a fix for that hiccup and a few others, as well as an engine upgrade! We've gone from Unity 2021.3 LTS (which is in its final months of support) to Unity 2022.3 LTS (which will be supported until at least 2025). Here's what all changed: · Fixed a bug where inactive ships were leaving “ghosts” in weapons and modules. · Fixed a bug i… | 13327677 | |
| Game update | Idle Space Navy 0.09.4 We've made a few more bug fixes and performance/QoL improvements to ISN - here's what's new! SYSTEM UPDATES · Modules are now limited to a maximum of 240 for performance reasons. · Any modules over 240 have been destroyed and converted into Module Time, a resource which will be usable in 0.10.0. UI UPDATES · Added a 1-second delay to item deployments and recalls in order to alleviate a “ghost i… | 13318681 | |
| Game update | Idle Space Navy 0.09.3 The zapping of early bugs continues! Here's what's newly fixed in 0.09.3: · Fixed a bug in math for numbers over e308. · Fixed a bug with ships that are too large being placed over the edge of the map. · Fixed minor UI bugs in certain Artifact and Lab upgrades. · Fixed Artifact firing rate upgrades not updating weapon UIs. · Fixed a bug with tier displays on Alien Powers. · Fixed a bug where ex… | 13244957 | |
| Game update | Idle Space Navy 0.09.2 Reception of ISN 0.09 has been good - we've found some more Day One bugs, though. This update zaps what's been found. Here's what's been fixed: · Fixed a bug in save time checking. · Fixed a conflict between Lab item preservation and the new Map system. · Fixed a bug in Daily Reward purchases of Neutron Stars. · Fixed a visual bug with Sun Crystals not showing on start. · Fixed a major bug in L… | 13233716 | |
| Game update | Idle Space Navy 0.09.1 A few UI bugs were found that needed a quick fix. Idle Space Navy 0.09.1 fixes the following: · Fixed a UI bug preventing Calibration. · Fixed a UI bug in the Codex. · Fixed a UI bug with Artifact upgrades. · Fixed a UI bug with Shipyard upgrade prices on buy multiplier change. · Fixed a UI bug in daily rewards. | 13230217 | |
| Major update | Idle Space Navy 0.09.0 The amount of feedback on Idle Space Navy since the Steam release in 0.07.4 has been astounding. Much of it has been about the user interface and the game's learning curve. Now, however, Idle Space Navy 0.09.0 gives us a redesigned, more informative user interface for the Shipyard and Lab, better Daily Rewards, offline progress, and new Neutronium stuff. Here's the full changelog for Idle Space… | — | |
| Community | Idle Space Navy Devnote XXXIV It’s been a bit since my last Devnote, and, well, first my birthday intervened, then a minor but persistent illness, then the holidays. There were also work projects for the end of the year, and shut up Arynnia, we want to hear how the game is going. Idle Space Navy 0.09.0 has been clearing a lot of dev milestones behind the scenes. Many of the quality of life aspects I wanted to address have b… | — | |
| Community | Idle Space Navy Devnote XXXIII Well, it has been a hot minute, hasn't it? My last devnote was on 29 October, and my last mini-updates were in early and mid-November. The main reason for this is first that I was moving, but I also had a sinus issue turn into an upper respiratory infection that's left me kind of drained. I've been slowly working on rebalancing the Yard and Lab, which are now much better balanced. Adding to the… | — | |
| Game update | Quick Patch to ISN 0.08.4 Some math that was supposed to be floating point in the new Calibration option wasn't. It now is. | 12579889 | |
| Game update | Idle Space Navy 0.08.4 After some discussions and planning, Idle Space Navy 0.08.4 is hitting the Internet with a fix to temporarily correct with an unnoticed balance issue in the Shipyard. Calibration is now allowed at any point beyond Player Level 50, but will result in reduced Calibration Chip rewards if the standard requirements aren't met. This way, people who inadvertently end up in a "soft lock" due to the bal… | 12578243 | |
| Community | Idle Space Navy Devnote XXXII The 0.08 sequence has finally hit – and has it been intense! The first version in the sequence, 0.08.0, went through 7 or 8 patches before even two hours had gone by. After that rough start, three more bugfix releases have come to give us 0.08.3 and hopefully the first fully stable version of the 0.08 sequence. With such a large change to the game, I’m not surprised we’ve had a pile of bugfixes… | — | |
| Game update | Idle Space Navy 0.08.3 Found a few more stray bugs in ISN 0.08.2, so here we have 0.08.3 (build 2023.10.29.0820) to help us out. Here's the scoop. · Fixed new bug in Lab time bonus. · Fixed visual bug in Calibrator toggles. · Fixed visual bug with Artifact resets not resetting Lab levels. · Fixed bug in Module deployment on start again. | 12565749 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.