Idle Space Navy
Playing now
2−1 vs. yesterday
3.3%of peak
All-time peak
61Oct 2023
Playing now
2−1 vs. yesterday
All-time peak
61Oct 2023
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Idle Space Navy Devnote XXXVIII July 6, 2024 (at least in the time zone I'm writing this post). Today is the 588th day since I've set off on the journey that has been Idle Space Navy . There was the disorganized fun of the pre-Steam period, the reality check of the Steam release, and steady improvements in the game since then. As much as some reviews drive me nuts with their complete lack of meaningful feedback, those that ha… | — | |
| Community | ISN Devnote XXXVII To view this Devnote with screenshots, check it out on the Phoenix Aura website. Good news: I'm not dead! The long story short is that I'd been fighting a persistent stomach ailment ever since the release of Idle Space Navy 0.09.5, and that really limited my energy to work on the project (along with any of my other projects). That, however, has finally resolved, and I'm back up to full energy.… | — | |
| Community | Idle Space Navy Devnote XXXVI Greetings, Commanders! There's been precious little news since Devnote XXXV kicking off 0.10's development, and there's been a major reason for this: My vertigo from 2021-22 has recurred, and at the same time as I'm suffering from an as yet undiagnosed stomach ailment. I'm scheduled for a doctor appointment on Monday, so we'll see how soon I can get better and get back to full speed. However, w… | — | |
| Community | Idle Space Navy Devnote XXXV So, it’s been a bit longer of a release cycle than I planned - a moderate illness followed by the loss of my sister derailed my energy - but now that I’ve recovered, I’m pleased to announce that the development of the 0.10 sequence has officially commenced! Here’s what all 0.10.0 will have in store when it’s released: Further UI refinements in Lab and Shipyard. People have said that they prefer… | — | |
| Community | Idle Space Navy Devnote XXXIV It’s been a bit since my last Devnote, and, well, first my birthday intervened, then a minor but persistent illness, then the holidays. There were also work projects for the end of the year, and shut up Arynnia, we want to hear how the game is going. Idle Space Navy 0.09.0 has been clearing a lot of dev milestones behind the scenes. Many of the quality of life aspects I wanted to address have b… | — | |
| Community | Idle Space Navy Devnote XXXIII Well, it has been a hot minute, hasn't it? My last devnote was on 29 October, and my last mini-updates were in early and mid-November. The main reason for this is first that I was moving, but I also had a sinus issue turn into an upper respiratory infection that's left me kind of drained. I've been slowly working on rebalancing the Yard and Lab, which are now much better balanced. Adding to the… | — | |
| Community | Idle Space Navy Devnote XXXII The 0.08 sequence has finally hit – and has it been intense! The first version in the sequence, 0.08.0, went through 7 or 8 patches before even two hours had gone by. After that rough start, three more bugfix releases have come to give us 0.08.3 and hopefully the first fully stable version of the 0.08 sequence. With such a large change to the game, I’m not surprised we’ve had a pile of bugfixes… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.