AETHUS
Playing now
32−29 vs. yesterday
2.0%of peak
All-time peak
1,608Mar 2026
Playing now
32−29 vs. yesterday
All-time peak
1,608Mar 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Version 1.028 (01/05/26) Version 1.028 - 01/05/26 - 15:00 BST I had a nasty hardware failure last weekend so a lot of this week was lost to getting that sorted... I think we're all good now, though! New Features - Objects in the world that are colliding with what you're constructing in Build Mode will now be highlighted. Structures like Habitats will only be highlighted when constructing other Structures. - Added the '… | 23046784 | |
| Game update | Version 1.027 (24/04/26) Version 1.027 - 24/04/26 - 15:45 BST New Features - Added a new panel to the Settings menu to enable/disable seasonal events and reset their progress. The Spring Event can now be enabled at any time (once the player has progressed sufficiently in the story) and repeated if desired! Improvements - Added a photosensitivity warning to the splash screen of the game. Fixes - Fixed a rare potential b… | 22942810 | |
| Game update | Version 1.026 (22/04/26) Version 1.026 - 22/04/26 - 11:55 BST More building improvements! Storage snapping has been requested for a while, so I'm very pleased to get it to you! Keep the suggestions and feedback coming :) New Features - Storage facilities now snap together so you can easily stack and line up your crates and containers! - The 'Deposit All' button/keybind on a facility UI no longer deposits items that are… | 22905285 | |
| In-game event | Version 1.025 (Snapping Improvements) + Earth Appreciation Festival Hello, Pioneers! Patch 1.025 is live now, bringing improvements to the snapping system in Build Mode, which should make things smoother and allow you to create more flexible Outpost designs! Full patch notes and details below. In addition, AETHUS is featured in the Earth Appreciation Festival , which starts today! Finally, our first post-launch discount period starts in just 48 hours (Sunday) w… |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.
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| Game update | Version 1.022 (11/04/26) Version 1.022 - 11/04/26 - 18:00 GMT I hope you all had a nice Easter break! Some nice fixes in this one alongside a much-requested new QOL option and a significant balancing-related feature that should help anyone who's feeling a bit 'grindy' in the midgame. I'll be moving to once-a-week patches now going forward! Still some more QOL stuff to come and then it's onto gamepad support and Deck ve… | 22745148 |
| Game update | Version 1.021 (31/03/26) Version 1.021 - 31/03/26 - 15:15 GMT Final wee set of fixes and improvements before I head off for some downtime! As mentioned, from tomorrow I'll be travelling to spend some time with family and rest a bit for the first time post-launch - I'll be back to more improvements about halfway through the following week (8th/9th). Improvements - Quakemaker-induced earthquakes now happen much more quic… | 22585478 |
| News | Spring Patch & Event now live! Hello, Pioneers! Spring is here, the weather is improving, and we're now three weeks from launch! Spring Fling Event I wanted to do a little something fun to celebrate the arrival of the spring season (finally!), so I've added a new tiny little questline... a three-task Easter Egg Hunt featuring new voice lines from Roland! Completing each stage of the task line will unlock new easter egg decor… | — |
| Game update | Version 1.019 (24/03/26) Version 1.019 - 24/03/26 - 09:20 GMT I'm a bit under the weather so I'm pushing the latest bugfixes and will be back to more significant changes tomorrow for later in the week! Improvements - Added the ability to move the Cliffside Ramp after placing, in case you misplaced it. - Added failsafe handling for the drills in CRYSTAL CLEAR. - Added failsafe handling for losing the Omicron keycard. Fi… | 22477793 |
| Game update | Version 1.018 (20/03/26) Version 1.018 - 20/03/26 - 16:00 GMT New Features - Added a count of how many of an item the player has in storage within their Outpost, in the item's tooltip when hovered. - Added a new Settings option to auto-open the crafting UI when interacting with a crafting/cooking facility. - Added a new Settings option to control scaling of the Compass UI element. Improvements - Added failsafe handling… | 22435631 |
| Game update | Version 1.017 (17/03/26) Version 1.017 - 17/03/26 - 16:45 GMT Ok, sorry, I lied... Another patch for you. But it has some good stuff! The next one really should be on Thursday or Friday now! New Features - Constructions will no longer snap onto others that they are not designed to work with, e.g. Door Seals onto Airlocks, which should improve the clarity of what constructions can be attached to others. - Improved the v… | 22383570 |
| Game update | Version 1.016 (16/03/26) Version 1.016 - 16/03/26 - 17:40 GMT This is the first of the new-cadence patches! Expect the next one on Wednesday, and then probably another on Friday! New Features - Added a DX12 launch option to Steam when the game is launched, which should provide much higher framerates and better stability for DX12 capable hardware. - Added a new Settings option - 'Drop Items on Death' to allow for disabl… | 22366100 |
| News | AETHUS - One week on from launch! Hello, Pioneers! 7 Days post-launch, how are things going, you ask? (Spoiler alert: Very Well) Future Secured Folks. I can barely put into words how the last week has been. It's been the most unbelievable, exhausting, exhilarating, terrifying week of my life. 15,000+ players. 500+ Steam reviews. Overwhelmingly Positive. 1,500+ Discord community members. Fifteen separate hotfix patches. One very… | — |
| Game update | Hotfix #15 (12/03/26) Hotfix #15 - 12/03/26 - 17:40 GMT Bit of a smaller one today, the backup save system rework took a fair time, but you will see a much smaller saves folder going forward so I wanted to prioritise this one! Improvements - Reworked backup save system. The ten latest backup saves are now correctly kept, and older backup saves are deleted. - Adjusted the description of various foods to clarify their… | 22316433 |
| Game update | Hotfix #14 (11/02/26) Hotfix #14 - 11/03/26 - 17:30 GMT Improvements - Alt and Tab keys no longer trigger skip cutscene behaviour. - Removed extra debug logging in save game files required to fix earlier issues (now resolved) in order to lower their size. - Added a reference to the prologue skip functionality in the very first prologue tutorial. - Added a reference to requiring a constructed Cargo Bay to have Cargo… | 22299757 |
| Game update | Hotfix #13 (10/03/26) Patching Moving Forward Now that all critical bugs are seemingly resolved (🙏) I'm moving forward with a daily hotfix cadence! Some particularly big changes are bolded. Improvements - Significantly reduced the threshold time for culling dropped or unharvested resources, before they're cleaned up, to improve performance. - Added the ability to put the EMP Charge into a chest or add it to the Rec… | 22281919 |
| Game update | Hotfix #12 (09/03/26) Improvements - Roland is now more considerate and won't yap at you or sing non-copyrighted songs while you're browsing the market, journal entries, etc. - Added a custom error message when trying to place the Crater Climber in a place that isn't the crater. - Added the ability to place the RTG and Cognitive Linkage Module into the Recycling Station. - Removed the crafting recipe for the Cogniti… | 22266008 |
| Game update | Hotfix #10/11 (09/03/26) Critical Fixes - Fixed a progression blocker edge case with the Facility Rho teleporter where the power would not be on after restoring it. - Fixed the possibility for breaking progression in Omega by skipping ahead in one place. - Fixed the Unstuck button taking you back to the Outpost when in Omega, now just puts you at the start. Fixes - Tweaks to the naming and task wording of the Crater Cl… | 22261421 |
| Game update | Hotfix #9 (08/03/26) - Dew Catcher no longer requires Scrap to construct. - Increased the market value of Oxygen Dome Mk. II. - Reduced the backup save maximum saves amount to 5 from 10 to save disk space. - Reduced the chance of weird states in Mu/Theta related to Herbicide. | 22253081 |
| Game update | Hotfix #8 (08/03/26) If you have any dialogue or task blocker issues after this hotfix, please contact me! <3 They should be fixed now though! Anyone with blocked progression from before this fix, please contact me and I will fix it for you manually! - Fixed the progression/dialogue bug causing stalls in player progress. This was caused by dialogue events rarely not firing during loading screens, which would cause… | 22252195 |
| Game update | Hotfix #7 (08/03/26) - Made the EMP Charge undroppable to prevent throwing it away in confusion about how to use it. - Removed the throwable items radius display if item quantity is zero. - Clarified the 'cannot build here' tooltip to 'cannot build underground'. - Fixed a crate respawning items in Facility Mu. - Fixed the throwable items radius appearing in build mode after placing a construction, if the current ho… | 22251174 |
| Game update | Hotfix #6 (08/03/26) - Attempting to fix progression bugs caused by dialogue not playing. · If you still experience this, it would help SO much if you ping me straight away on the Discord! - Increased the chance of Oxite drops from Kaloxite nodes. - Increased the total resources dropped by each Kaloxite node. - Increased the spawn chance of Kaloxite nodes. - Changed the trigger for unlocking the Dust Ruby Crushing… | 22250606 |
| Game update | Hotfix #5 (07/03/26) - Fixed an edge case where the player might not unlock the Trade Node if they don't have Silica in the inventory after transitioning from a demo save. - Improved task tracking and wording of GOING UNDERGROUND quests. - Adjusted prices of Terraforming Charge (S) and Glowsticks when sold on the market. - Slight reduction in Regolith Printer idle-start SFX volume from 1.0 to 0.8. | 22244763 |
| Game update | Hotfix #4 (07/03/26) - Moved the cargo drone in the clifftop hab to be more visible (for new players). - Adjusted the cliff elevator so that players should no longer be able to die during the transition and have their items unreachable. | 22243164 |
| Game update | Hotfix #3 (07/03/26) - Fixed oxygen domes not working! (that's the last time I do a hotfix on no sleep...) - Fixed hovering the journal reminder icon on level transition causing the journal to open and close on any subsequent LMB use. Thank you for your patience while I rested overnight! <3 More hotfixes coming soon! | 22242474 |
| Game update | Hotfix #2 (06/03/26) - Added the ability to set UI Scaling sliders to 0 to remove that particular UI element. - Added a small note about overlapping UI to UI scaling options. - Removed Oxygen Poisoning debuff. Thank you all for an amazing launch so far! It's almost midnight here and I am about to crash, I will be back for more hotfixes tomorrow! <3 | 22238279 |
| Game update | Hotfix #1 (06/03/26) - Added a 'no known recipes' explainer to the Refining UI if player unlocks certain refiners before they unlock the recipes. - Makeshift hab now takes 5 building material to construct (and no scrap) so the player can't hardlock themselves by refining all scrap before constructing it. | — |
| News | 👩🚀⛏️ AETHUS is OUT NOW! Hello, Pioneers! Three years of solodev is over. AETHUS is out now! Check out the Launch Trailer below! AETHUS is available now on Steam and the Humble Store at a special discounted launch price of $15.99 / £13.20 / €15.99, for two weeks! AETHUS is a fully complete, v1.0 game with no Early Access , so you're getting a finished experience with 30+ hours of content all in one go, with no in-app p… | — |