PARKSIDE: DECAYED SOUL MANIPULATION
Playing now
1−3 vs. yesterday
1.9%of peak
All-time peak
52Aug 2026
Playing now
1−3 vs. yesterday
All-time peak
52Aug 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Further mini patch Hi everyone, Just another further tweak to the latest patch, resolves some further minor issues and a few more enemy ai tweaks. BananaH | — | |
| Game update | Minor follow up patch Hi everyone, Just a follow up to the previous patch. Rebinds now fully save and persist beyond deaths and level restarts, and there's been a few more enemy AI tweaks and behaviour changes, specifically when it comes to corpse discovery and corpse aggro. Happy hunting. More stuff to be fixed soon. | — | |
| Game update | MAJOR PATCH 1 - Bugfixes, QOL, AI adjustments and more. Hi, everyone! Thank you all for your patience waiting for this patch, I hope it will be worth it for many of you who have had issues with the game, performance or mechanics-wise. A lot more minor bugs have been reported on the discussion board, which is great. The following features that I prioritized over the last few days to fix and add, and more fixes will come soon (as well as a minor conte… | — | |
| Game update | Hotfix: Softlocks & Minor Fixes Hi everyone, Another batch of minor fixes and a patch to address some softlocks. Notes below -Fixed General Conditioning ability not saving -Fixed bug where weapons sometimes remain invisible due to cloak -Fixed occasional softlock with archives exit doors -Changed location of optional objective documents in Mission 8 -Enemies should no longer shoot through doors -Rollback, mouselook logic twea… | — | |
| Community | FYI - Save Data Appendix to the last update - if anyone loses things like abilities, weapons etc. in their save, let me know. May be a bug about due to an update? Maybe not? Would love to be informed. Apologies if you lost your stuff. BananaH | — | |
| Game update | Day 2 Hotfix #2 Hi everyone, Just patched the game, fixed a couple of softlocks (including an ending one, oops), and an attempted fix to some of the mouse issues y'all have been having. Also, you should no longer be able to "unload" your fists, LOL I have a big list of things to fix, just had to prioritize and push something out asap because of the softlocks. Stay tuned BananaH | — | |
| Community | DEV UPDATE: Fixin' bugs, and Heartfelt Thanks Hi everyone, It's been a wild day and a half since release, first of all I just wanted to say how grateful I am to everyone who's tried the game out so far. Even if you have problems with it, aren't happy, I am still grateful for all of the feedback regardless, as well as all the bug reports which I have filed away in a list. Don't think I'm not reading these, I try to respond to as many as pos… | — | |
| Game update | Day 2 patch Hi everyone, Just a quick patch to address a couple of issues - a softlock after mission 6 (with Brethren Slave upgrade) and a bug where you'd end up gaining medkits after picking up money (lol) I am going to focus on issues about mouse sensitivity/jumping next because that seems to be randomly affecting some players. I am really gonna try my best to fix as many issues as I can this weekend and… | — | |
| Game update | Bugfix coming: Mission 6 Brethren Slave softlock Hi all, Just an update to let you know that a patch is coming in 1-2 hours that fixes a dialogue softlock after mission 6 if you have Brethren Slave. The dialogue loops at the moment. Fix soon! -BananaH | — | |
| Game update | Day 1 Hotfix Live Yo! For those of you who experienced jumping problems, this hotfix should resolve it. Apologies for the inconvenience. More bugfixes to come over the weekend. And thank you all so much for the support and for playing so far, it's actually insane and I'm so happy so many folks are having fun. Stay frosty BananaH | — | |
| Community | Day 1 Bugfix - Soon! Hi all, Just an announcement to let you know that unfortunately a few bugs made it in, these will be fixed as soon as possible. Stay tuned! BananaH | — | |
| Game update | Demo update: Bugfixes & More Hey everybody, Just some brief, kind of lazy patch notes about an update to the demo. With 8 days until the game is out, I'm still fixing minor bugs and issues that come up during testing. 90% of the things I've been fixing apply to the main game, not the demo. This patch fixes 4:3 in the main menu, fixes effect persistence after death, some lore text discrepancies, makes the nightstick a 100%… | — | |
| Announcement | PARKSIDE Release Dates/Times Hey, everyone! Just a small update to let you all know exactly when the game will be releasing in several timezones: US PACIFIC: 5PM, 30 July US EAST: 8PM, 30 July BRITAIN: 1AM, 31 July EAST ASIA: 7AM, 31 July AUS EAST: 10AM, 31 July NZ: 12PM, 31 July I'm looking forward to finally sharing this game with all of you, and a huge thanks to everyone who's played and enjoyed the demo, beta tested, a… | — | |
| Announcement | PARKSIDE WILL RELEASE ON 31 JULY 2026 You heard right, PARKSIDE: DECAYED SOUL MANIPULATION will drop on the 31st of July. Watch the announcement trailer below. The demo has also been updated, fixing a lot of bugs and adding new content, and a layer of polishing. Please wishlist if you haven't already, and tell anyone you think will be interested in the game! PARKSIDE will include: 10 missions, comprised of 15 maps ranging from larg… | — | |
| Community | THE FINAL PUSH: Getting ready to release PARKSIDE The time draws near.... TL;DR: Expect a release announcement by the end of July - early August... Well, this is a really exciting post for me to make! After nearly 4 years of working on PARKSIDE, getting the game through various stages of development, there is now relatively very little left for me to work on! The game is a very different beast from what it was probably even a couple years ago,… | — | |
| Community | PARKSIDE DEV BLOG: FINAL STRETCH AND Q&A Howdy, Things have been pretty busy in my world, I've been juggling parenthood, work, and making steady progress on PARKSIDE. There's a new blog post on the Parkside site that goes over the last 8 months or so of progress since the last blog, and I also answer a bunch of questions that I was asked about the game. Click the link below to read: Enjoy the blog, and stay tuned for future updates, m… | — | |
| Community | DADSIDE: Delayed Game Manifestation Hey PARKSIDE fans (and haters) I'm just posting this update to let you know how things are going with PARKSIDE's development, and when you can expect to be able to play it! I recently became a father, so naturally my free time is very short now (as I'm also working a 9-5 job) therefore development has slowed down a lot. But I'm still making every effort to work on the game when I have time! As… | — | |
| Community | PARKSIDE DEVBLOG: ROAD TO BETA PARKSIDE DEVBLOG: ROAD TO BETA How's the development of PARKSIDE: DECAYED SOUL MANIPULATION going behind the scenes? Well, read this new devblog to find out just how close things are to "BETA"... CLICK HERE TO READ THE DEVBLOG | — | |
| Game update | PARKSIDE Demo patch 1.41 Hi all, this is just a very minor tweak to hopefully fix the bug people have been having where input stops working, and also I've changed 'leaning' to toggle rather than press-and-hold. That's about it for this update. -BananaH | — | |
| Game update | PARKSIDE DEMO PATCH 1.4 Hey folks. This patch is a bit more delayed than I wanted due to some computer issues but thankfully I'm back up and running again. This patch addresses a number of small bugs and also attempts to fix the bug where the player suddenly can't attack or interact with things at random. If this bug persists for you, please report it in the discussion board! Patch notes: - Updated player control in a… | — | |
| Major update | NEW PARKSIDE DEMO OUT NOW! IT'S TIME! Finally, I'm really excited to announce that the new PARKSIDE: DECAYED SOUL MANIPULATION demo is live! Among many other things, it features: -New weapons to find and use -A totally new inventory system, grid with drag-and-drop -Character limb damage, status effects menu -Intel menu with mission maps/details -All character abilities and upgrades implemented and usable -A new tutorial… | — | |
| Community | PARKSIDE DEV UPDATE - WEAPONS ARSENAL Hey everyone, Development of PARKSIDE has been progressing fast, and about a month ago I finished working on all of the main weapons in the game. So I thought I'd make a quick video showcasing them all! (Not including throwables like grenades, knives, etc...) Enjoy! -BananaH | — | |
| Community | 2024 DEV MONTAGE VIDEO Happy New Year everybody! I am still hard at work developing PARKSIDE, and have had time to look back on how much I've done in 2024 and thought I'd make a video sharing everything that's been added to the game in the last 12 months... Enjoy the video and look out for more updates from me in the near future.... -BananaH | — | |
| Community | DEVELOPMENT ROUNDUP VIDEO: MAY - SEPTEMBER 2024 Hi everyone, this is a brief post to let you all know about the latest development roundup video for PARKSIDE! The video is a compilation of clips posted to X/Twitter from May to September this year, showing off what I've been working on in the game. New features that are shown include a checkpoint-like system (yes, those of you who were upset about no quicksaves can relax now!) as well as new… | — | |
| Game update | DEMO PATCH 1.2 Hi guys, this patch contains one or two essential changes and some more small bugfixes. It's intended to be the "final" version of the demo for a while. There are still imperfections but here is the list of changes: -Added rebindable controls, which can be changed in the options menu (removed "Controls" option from the main menu) and in the pause menu (under "Controls") -Instead of using Ctrl +… | — | |
| Game update | DEMO PATCH 1.1 Thanks to everyone who's played the demo so far. This patch includes a short, yet important list of improvements: -Fixed an infinite XP glitch in the first mission. -Added separate "Invert Mouse X" and "Invert Mouse Y" options. -Added an option to view the controls to the in-game pause menu. -Fixed the main menu UI cutting off in 21:9 aspect ratio -Fixed a scrambled dialogue bug (90% sure on th… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.