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PARKSIDE: DECAYED SOUL MANIPULATION›Events›MAJOR PATCH 1 - Bugfixes, QOL, AI adjustments and more.
Game update

MAJOR PATCH 1 - Bugfixes, QOL, AI adjustments and more.

PARKSIDE: DECAYED SOUL MANIPULATION · published 33 days ago

All eventsPlayers around this dateRead on Steam

Hi, everyone! Thank you all for your patience waiting for this patch, I hope it will be worth it for many of you who have had issues with the game, performance or mechanics-wise.

A lot more minor bugs have been reported on the discussion board, which is great. The following features that I prioritized over the last few days to fix and add, and more fixes will come soon (as well as a minor content update, in the near future.)

Here is a log of all the changes this patch brings:

ENEMY AI:

- Stealth is now more viable, as enemy spotting and behaviour now properly takes darkness, crouching, height difference into account.

- NPCs such as police, guards, etc., who aren't initially hostile, will no longer be permanently hostile after combat ceases and panic has calmed down.

- Robots now properly lose aggro when you activate the cloak ability.

- Enemies such as police should now no longer auto-attack the player if they are nearby after killing hostiles such as drug addicts.

QOL:

- 16:10 resolutions added.

- VSync now properly disables.

- Added FPS cap options to the main menu options screen, to assist with performance on higher Hz monitors.

- Added options for borderless window and windowed mode.

- Movement/WASD keys now rebind properly.

- Rebindings save properly.

- Mouse sensitivity saves properly and has numerical values.

- Quick Wheel can now be rebound.

- Rebinding now works for extra mouse buttons.

- Can now press Escape to exit the quick wheel.

- Discord link on the Main Menu works again.

ACHIEVEMENTS:

- Dog Eat Dog now functions properly.

STORY/QUESTS/MAPS:

- Softlock in Mission 6 dialogue with Brethren Slave fixed.

- Alternate exit from the Ozz club is now more apparent.

- "Fake" vents in Mission 8 fixed.

- More dialogue prompts added for important side objectives in Mission 7 Part 2 and Mission 9.

- Pink mystery cubes removed from Mission 3 Part 1.

- Killing the target in Mission 7 Part 2 before speaking to him now has secondary objective consequences.

- Computer in Mission 7 Part 2 can now be interacted with.

- Claw no longer has a full conversation from the start in Mission 2 Part 1.

- Certain gang members now properly become passive when they should in Mission 7 Part 2.

ABILITIES/PLAYER:

- Soothing Touch now saves properly.

- Neck Breaker kills are now correctly recorded.

- Reputation and Mentality now properly display in the post-game debrief.

- Psychic Shield for Biohack now functions properly if the player is below 25 health.

- Smartgun no longer targets your own Construct turrets.

MISC:

- Floating keycards fixed.

- Cars will no longer gain sentience.

- Accuracy of Perforator sniper rifle reduced when hipfiring.

- Molotov fire sometimes being invisible and eternal fixed.

- Various minor map errors fixed in Mission 2, Mission 4.

- Rats no longer immune to fire.

- Conversation box no longer gets cut-off in 21:9 ratio.

- No more floating fire after a person burns to death.

- Visual effect for Cranium Replacement no longer carries over to Alexander.

More updates coming soon!

-BananaH

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