Underrail
Playing now
126−5 vs. yesterday
6.4%of peak
All-time peak
1,968Sept 2019
Playing now
126−5 vs. yesterday
All-time peak
1,968Sept 2019
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Dev Log #66: Shiny Particles Hi guys, We're slowly wrapping up the work on the next content update for Underrail. This one is going to be mostly oriented towards the water areas in terms of content, and, as hinted before, will also feature mechanical changes to psi. It's coming soon(tm) and I don't really have anything more to say about it until it arrives, so instead I'll show you something cool that we've made for Infusi… | — | |
| Community | Dev Log #65: Codename Infusion Hi guys, Back in October I mentioned that we started working on a new standalone Underrail campaign. This is still true, but we've also decided that we're going to give the engine a major upgrade which will help us create a much better game, both visually and mechanically. The thing is - there are certain design and technical decisions that were made early during the development of Underrail th… | — | |
| Community | Dev Log #63: Expedition DLC is Released! After more than three years of development, it is finally complete. Whereas the base game began as a one man undertaking and slowly grew from there as people joined the team and steadily settled into their multidisciplinary positions to form the current core team of four, which gives it a recognizable progress of content quality and design; the Expedition is, from start to finish, the work of t… | — | |
| Community | Dev Log #61: Expedition Release Date Hi guys, We've been wrapping the DLC up and the development is finished now. We're moving into the final stages of testing. First we'll do some internal testing on the new version before releasing it to our testers (we're accepting additional testers now, so if you're interested apply here ) and then finally releasing it for everybody on July 22nd 2019. Sometime between now and the release, the… | — | |
| Community | Dev Log #59: In the Halls of the Savage King Hi guys, We're basically done with the savage natives. You won't be able to join this faction but you'll be able to explore their territory and their lore, and in any case you'll come in contact with them regularly as they are the primary danger facing the expedition. Now we're taking a two week break to get some sun. After that we'll be putting the final touches on the rest of the Black Sea an… | — | |
| Community | Dev Log #58: Environments Preview Hi guys, Just want to let you know that development is going more or less according to plan. After finishing the Rig and the stuff in the old world, we've moved back to the Black Sea and are now polishing up some of the areas and wrapping up quests and the like. You can see some of the interesting areas in the video below as you relax to the excellent atmospheric music of Josh Culler. We've als… | — | |
| Community | Dev Log #57: The Rig Hi guys, here's a quick update on what we've been up to in the past few months. In order to wrap up the geographical consistency of the base game, we had to create a number of water maps that connect SGS, Junkyard, Core City, Camp Hathor, and the Black Sea. In the expansion the player will be able to traverse and explore these maps with his jet ski, but he won't be the only one as a number of f… | — | |
| Community | Dev Log #56: Experimental Branch with Version 1.0.3.13 Hi guys, we are releasing a new major update of the base game on the experimental branch. If everything goes as planned, we'll be releasing it to the main branch as well soon. To play experimental branch on Steam, you right click the game in your library and go to "Betas" tab. To do so on GOG, you select the game and choose More->Settings. Make sure you don't override all your live version save… | — | |
| Community | Dev Log #55: Global Map Hi guys, While our development is mostly focused on the expansion there are a couple of issues that we wanted to address before its release as we think that they will greatly influence the experience of playing the DLC as well as the base game. First of these is the global map. This was a contested issue since the alpha versions and is probably the most frequent complaint we get from the people… | — | |
| Community | Dev Log #54: Specialization and Veteran Level Changes Hi guys. I did some changes regarding veteran levels which I originally introduced back in October. First of all, player will continue to receive the normal amount of skill points when leveling up even on veteran levels now. Also, dervied stats such as health, detection and such will scale normally on veteran levels as well. However, players will also gain a feat every even level instead of eve… | — | |
| Community | Dev Log #53: Expedition Gameplay Video Hi guys. Just wanted to let you all know that, even though we've been quiet, we're working hard on getting all the content for the expansion done, now that all the new mechanics have been implemented. The good news is that the the bulk of the main quest, including all the heavy scripting, c&c, etc, is complete and functioning (for the most part, it needs further testing, of course). For those w… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.