Underrail
Playing now
80−11 vs. yesterday
4.1%of peak
All-time peak
1,968Sept 2019
Playing now
80−11 vs. yesterday
All-time peak
1,968Sept 2019
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Dev Log #75: Custom Difficulty and Console Hi guys, We've added a custom difficulty option ( Mutant ) in the game that you can use to configure the various parameters to your liking. If you want to play with Dominating's enemy distribution, but don't like the stat bloat, you can change it now. If you find the easiest difficulty too hard, or the hardest difficulty to easy, you can further adjust them. If our puzzles give you headache, yo… | 21922085 | |
| Game update | Patch 1.3.0.17 Version 1.3.0.17 · Fixed the character outlining issues · Beast of Burden specialization fixed | — | |
| Major update | 10-Year Anniversary Update (v1.3) (Dev Log #74) Hi guys, It has been 10 years since Underrail hit its 1.0 version. In celebration, we're releasing a small but important update that touches up the game's visuals and delivers an extra weapon to the Heavy Duty arsenal. First, we've created unique sprites for all of the game's unique weapons. These should now be visible when the player equips them, except on a few armor types and when riding jet… | 21241503 | |
| Community | Underrail 2: Infusion - Steam page is up! Wishlist now! UnderRail 2: Infusion Steam page is official up, so you can go ahead and wishlist the game! Also, check out our new 10 minute gameplay video on the store page or on Youtube: We plan to release the game in Early Access at some point in the future. I do not know the exact date, but if I'd have to guess it should takes us about a year and a half to get all the stuff we want in there. I could be wr… |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.
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| In-game event | Dev Log #73: Version 1.2.0.0 and the incoming DLC Hi guys, In preparation of the coming release of Heavy Duty DLC (which you can wishlist now ) we are pushing version 1.2.0.0 out on the main branch today. In one of the dev logs back in 2022, I hinted at a possiblity of us releasing a small DLC that would contain some important mechanics that we originally planned for a bigger DLC that would follow after Expedition. These mechanics were the new… | — |
| Release | Announcing Underrail: Heavy Duty DLC Hi guys, It is our pleasure to announce a second DLC called "Underrail: Heavy Duty." This DLC focuses primarily on three new weapon types - light machine gun and minigun, both of which fall under a new skill called Heavy Guns, and grenade launcher which is a part of the existing Guns skill. These weapons will add a number of new interesting play styles. In addition to this, the DLC will feature… | — |
| Community | Limited Edition Rathound Plushie Hey guys, We've partnered up with Makeship to produce bespoke Rathound plushies that can be yours for the low price of $27.99. This is once in a lifetime opportunity and, unfortunately, all unpurchased rathounds will have to be fed into Organic Processor, so your money is actually going to a good cause - to give one of these Biocorp mishaps a home. Here's the link: Cheers, Styg | — |
| In-game event | Dev Log #72: Steam Deck Preparations Hi guys, Today we're pushing the 1.1.5.6 version to the main branch. If you missed the original release on experimental, you can check out the previous dev log, as well as subsequent patch notes, to see what's it all about. Next week we're going to release an update that will be focused around making the game functional on Steam Deck and Proton in general. The game might still not be as comfort… | 8244723 |
| Major update | Dev Log #71: New Year's Resolution Hi guys, Today we're releasing our last major free content update for Underrail. It's been just a bit over six years since the full release of the base game, and I think that's a nice and round number to rest at. After this we're going to transition to working at about 95% of our collective capacity on our next project known under codename Infusion. You can see what's this project about and fol… | — |
| Major update | Dev Log #70: Method and Madness Hi guys, We're rolling out a new content update. The main features of this update are new psi abilities for the three psionic schools of the base game, new items, and an alternative entrance into the Institute of Tchort, which becomes available at the appropriate time. We also added an interesting new dungeon that can be accessed from somewhere in the Upper Underrail, so you might want to revis… | — |
| In-game event | Dev Log #69: Crossing the Styx (1.1.3.0) Hi guys, We're rolling out a new content update. It's going to be a somewhat weird update because the main bulk of the content is centered around something that is not part of a mainstream playthrough. We added an interesting adventure and resolution to players who get... genetically compromised during their time in Underrail. Where and how is for you guys to find out (it does require the Exped… | — |
| Game update | Dev Log #68: The Psi Question Hi guys, On September 7th the psi update will be release on the main branch, but before that happens I want to briefly address this controversial change again and also offer a compromise. First I'd like to restate that the reason the psi was reworked was not primarily because of its power, though it will reign that in a bit as well. I will not list all the major arguments I've given in the prev… | — |
| Major update | Version 1.1.2.0 - Waterways and Psi Update Hi guys, We're rolling out a new content update. It's going to land on experimental branch first in order to thoroughly test it out. To play experimental branch on Steam, you right click the game in your library and go to "Betas" tab. To do so on GOG Galaxy, you go to Manage Installation -> Configure. Make sure you don't override all your live version saves just in case something goes horribly… | — |
| Community | Dev Log #66: Shiny Particles Hi guys, We're slowly wrapping up the work on the next content update for Underrail. This one is going to be mostly oriented towards the water areas in terms of content, and, as hinted before, will also feature mechanical changes to psi. It's coming soon(tm) and I don't really have anything more to say about it until it arrives, so instead I'll show you something cool that we've made for Infusi… | — |
| Community | Dev Log #65: Codename Infusion Hi guys, Back in October I mentioned that we started working on a new standalone Underrail campaign. This is still true, but we've also decided that we're going to give the engine a major upgrade which will help us create a much better game, both visually and mechanically. The thing is - there are certain design and technical decisions that were made early during the development of Underrail th… | — |
| In-game event | Version 1.1.1.0 - Core City Factions Update Hi guys, We're rolling out the first content update after the Expedition release and we're doing it directly on the main branch so good luck everyone! But first, a few words regarding our current state and our future plans. Despite having hardly any mainstream press coverage upon release, Expedition sold decently well in the initial wave and then kept doing well in the following weeks. This is… | — |
| Community | Dev Log #63: Expedition DLC is Released! After more than three years of development, it is finally complete. Whereas the base game began as a one man undertaking and slowly grew from there as people joined the team and steadily settled into their multidisciplinary positions to form the current core team of four, which gives it a recognizable progress of content quality and design; the Expedition is, from start to finish, the work of t… | — |
| Game update | Dev Log #62: Experimental Branch with Version 1.1.0.5 Hi guys, In preparation of the expansion release, we're releasing a new version of the base game (on which the current testing version is running on) to make sure that no major breaking bugs have been introduced. To play experimental branch on Steam, you right click the game in your library and go to "Betas" tab. To do so on GOG, you select the game and choose More->Settings. Make sure you don'… | — |
| Community | Dev Log #61: Expedition Release Date Hi guys, We've been wrapping the DLC up and the development is finished now. We're moving into the final stages of testing. First we'll do some internal testing on the new version before releasing it to our testers (we're accepting additional testers now, so if you're interested apply here ) and then finally releasing it for everybody on July 22nd 2019. Sometime between now and the release, the… | — |
| Game update | Dev Log #60: New Experimental Version (1.0.4.15) and Trailer Video Hi guys, As a lot of you know, the expansion has been in closed alpha for a while now. This helped us weed out a lot of bugs from the available content (which doesn't include the last dungeon) and we would like to thank our dedicated alpha testers for their time. Without them it would take much much longer to get the DLC to run properly and smoothly and we surely would not have found as many bu… | — |
| Community | Dev Log #59: In the Halls of the Savage King Hi guys, We're basically done with the savage natives. You won't be able to join this faction but you'll be able to explore their territory and their lore, and in any case you'll come in contact with them regularly as they are the primary danger facing the expedition. Now we're taking a two week break to get some sun. After that we'll be putting the final touches on the rest of the Black Sea an… | — |
| Community | Dev Log #58: Environments Preview Hi guys, Just want to let you know that development is going more or less according to plan. After finishing the Rig and the stuff in the old world, we've moved back to the Black Sea and are now polishing up some of the areas and wrapping up quests and the like. You can see some of the interesting areas in the video below as you relax to the excellent atmospheric music of Josh Culler. We've als… | — |
| Community | Dev Log #57: The Rig Hi guys, here's a quick update on what we've been up to in the past few months. In order to wrap up the geographical consistency of the base game, we had to create a number of water maps that connect SGS, Junkyard, Core City, Camp Hathor, and the Black Sea. In the expansion the player will be able to traverse and explore these maps with his jet ski, but he won't be the only one as a number of f… | — |
| Community | Dev Log #56: Experimental Branch with Version 1.0.3.13 Hi guys, we are releasing a new major update of the base game on the experimental branch. If everything goes as planned, we'll be releasing it to the main branch as well soon. To play experimental branch on Steam, you right click the game in your library and go to "Betas" tab. To do so on GOG, you select the game and choose More->Settings. Make sure you don't override all your live version save… | — |
| Community | Dev Log #55: Global Map Hi guys, While our development is mostly focused on the expansion there are a couple of issues that we wanted to address before its release as we think that they will greatly influence the experience of playing the DLC as well as the base game. First of these is the global map. This was a contested issue since the alpha versions and is probably the most frequent complaint we get from the people… | — |
| Community | Dev Log #54: Specialization and Veteran Level Changes Hi guys. I did some changes regarding veteran levels which I originally introduced back in October. First of all, player will continue to receive the normal amount of skill points when leveling up even on veteran levels now. Also, dervied stats such as health, detection and such will scale normally on veteran levels as well. However, players will also gain a feat every even level instead of eve… | — |
| Community | Dev Log #53: Expedition Gameplay Video Hi guys. Just wanted to let you all know that, even though we've been quiet, we're working hard on getting all the content for the expansion done, now that all the new mechanics have been implemented. The good news is that the the bulk of the main quest, including all the heavy scripting, c&c, etc, is complete and functioning (for the most part, it needs further testing, of course). For those w… | — |