Myriad Mayhem
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
111 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
111 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | 0.753 (For Experimental & Live Branch) Summary \ Barbarian rampart towers have been altered across all known tribal territories. The bolt-throwers are gone. The northern tribes have raised large frost-laden towers. The bog clans have done the same — though what festers atop their towers, we could not determine. What either is truly capable of, we have yet to witness. Our agents believe this was no accident. They have been watching u… | 23936775 | |
| Game update | 0.751 (@Experimental Branch) Summary Just a minor patch that fixes some localization issues and tones down camera shake across most effects, as it was a bit too intense. Evasive elite bugs currently being hunted These are known issues that I haven’t been able to reproduce or are hard to fix. · MagicCircle Aegis - the new AI sometimes sneaks inside, even if they shouldn’t be able to. · Chain Lightning: Doesn't always jump t… | 23528168 | |
| Game update | 0.75 (@Experimental Branch) Summary Last time I mentioned the next patch would bring a new map — however, I want each new map to come with something more substantial, so it doesn't feel like just a reskin. In this case, I'm working on a new goal mechanic tied to the map, and those extra features take time to implement properly. And to avoid long waits between updates, I've decided to split my time: half on larger features… | 22690912 | |
| Game update | Updated to 0.74.3 (Live Branch) Both the live branch (default public branch) and the testing branch have been updated to the latest experimental version (0.74.3). - A new experimental version is almost ready as well. | 22143811 | |
| Game update | 0.74.3 (@Experimental Branch) This update was mainly me wrestling with a nasty crash bug. Turns out it was caused by a tool I use, so I updated it… which broke something else… which made Unity complain… which meant updating Unity too… which caused even more things to fix 😅, which may cause some unexpected issues. Please report anything unusual you encounter. This build may run slightly slower than usual because it contains… | 22143811 | |
| Game update | Hotfix - 0.74.2 (@Experimental Branch) Just a small hotfix to solve a bug related to upgrades after some of the refactoring | 22007849 | |
| Game update | Hotfix - 0.74.1 (@Experimental Branch) Summary Just a small hotfix to solve a game-crash with opening chest, and minor fixes / adjustments. Balancing · Rearranged when you unlock new upgrades & buildings - you gain them much earlier levels · E.g. Watch-Tower and MageTower is available from start · The original reasoning behind the previous version was to avoid throwing every mechanic the game has at the player all at once, and to cr… | 21973223 | |
| Game update | 0.74.0.0 (@Experimental Branch) Summary This patch is a smaller one, as development time was limited over the holidays and due to illness — thanks for your patience! The main focus has been expanding AI behavior for units and buildings. This required improving the underlying ability and unit logic to support it properly. Thankfully, the systems are modular, so they can grow without adding unnecessary complexity — but it was s… | 21906554 | |
| Game update | Devlog (2025-11-23) Hey everyone! Sorry things have been a little quiet on my end lately. Life kinda ganged up on me for a bit — the first two weeks disappeared into tax paperwork (the most boring boss; you know, one of those with cutscenes you can't skip, and you’ve done it sooo many times that you start mock-quoting it). A few days after that, the youngest anklebiter got sick for a whole week, and just when he s… | — | |
| Game update | 0.73.2.0 (@Experimental Branch) Summary Just a small patch to mainly fix & "balance" stuff with latest patch · Meteor has been heavily buffed — currently a bit over powered by design for testing and feedback. · Reduced Fire friendly fire damage from 100% → 10% . · Adjusted a few things. · Fixed various bugs, primarily affecting the new Meteor ability. Quality of Life · Ability info / Talent description now have some extra spa… | 20517412 | |
| In-game event | 0.73.0.0 (@Experimental Branch) Summary This patch doesn’t add much visible content, as most of the work focused on updating the game engine and tools . A new ability — Meteor — has been added. Due to a critical security issue in Unity, I had to upgrade the project’s Unity version right away. While necessary, the update caused several compatibility issues with existing tools — but after some fixes and updates, the Pathfinding… | — | |
| Game update | Dev-log (2025-10-08) Hi everyone! just a small update, the next patch is nearing finished. I was hoping to get it done last week, but then my family got sick AND then Unity (the game engine I use) announced they had a critical-”security” issue, so I needed to update my unity-version (asap, as I have no idea “how critical”, but if it affects my users, it gets the highest priority), which broke 10 other things, inclu… | — | |
| Game update | Hotfix - 0.72.10.0 (@Experimental Branch) Summary Just a simple hotfix to two introduced bugs with the latest patch, but also solved some other older bugs, and added a camera-shake toggle in settings. Quality of Life · Added a toggle to disable / enable camera-shaking-effects. Balancing · Changed Flash Surge of speed duration: 4 -> 10 -> 12, to now 4 -> 8 -> 12. · Enemies “small towers” get larger collide boxes (i.e. larger hit area yo… | 19869575 | |
| In-game event | Update - 0.72.0.0 (@Experimental Branch) Summary Bloody hell, this patch turned into another long haul — six months in the making. But as I mentioned in my devlogs, so have my toddlers been playing Pokémon with all viruses and bacterias, “Gotta catch’em all!” and their summer-vacation. So I haven't been able to work for even half of this time. Things just kept escalating like a domino effect. It all started when I decided to add more… | — | |
| Game update | Dev-log (2025-06-26) Hi everyone, Still slow progress on the game, and sadly have to go even slower as the kids will start their summer-vacation after next week. A little good news though, the smallest one will finally move up one class, away from babies. So won’t hopefully catch nearly as much sickness :D. (Did some fast calculation, and saw I lost half of my work time on the game to fight viruses instead during t… | — | |
| Game update | Dev-log (2025-04-16) Hi everyone, I just thought I'd post a lil-update, so after all these weeks of sick kids, they finally got well last week, so I’ve been able to work... 5 days now? On the game :D! Got a little hiccup, as I've tried a couple days in making my own music, which I pretty quickly determined is not something I should do now :P. And also the new talents that change "affected by" on abilities got a bit… | — | |
| Game update | Dev-log (2025-03-28) Sorry everyone, kids seem to play Pokémon with every cold / flu they can find (Gotta catch 'em all), so I have only worked one week of the last five weeks, so sadly the patch will be delayed once again. | — | |
| Game update | Dev-log (2025-03-07) Hi everyone, I just want to give a small update on the game, so sadly I have been taking care of my kids since the last patch. So I've only gotten a few hours of work done (excluding all the written notes :P, so have a few more abilities in the pipe). But, at least finish with the next step in making the sub-factions more different, and you can also much easier distinguish between which sub-fac… | — | |
| Game update | Hotfix #2 (0.71.2.0) - Status Effect visual effects not going away - Solved Solved bug with your allies mages making status effect visual effects everlasting Whops! Forgot to also mention, enemies witch doctors (those pesky using area poison attacks), have their health reduced by ~60%, they should be glass-canons. | 17455255 | |
| Game update | Hotfix #1 - Solved bug with Equipment Skuld Sorry everyone, hard to remember to test everything, especially when it feels like I've been poking around in a lot of the area. There has been a skulking bug with StatusEffects (burning, poison, healing over time, etc.) that I got enough of (So nasty working with thread combined with pooling), so I remade the Status-Effects system to be more simple. But I forgot about status-effects that don't… | 17444856 | |
| Game update | Update - 0.71.0.0 Version 0.71.0.0 This patch remade the whole save-system, and I think is an improvement in all aspects of the game. So it will be added to all branches right away. Summary - Finally got the waypoint system updated! So your allies will now act as if they have scouted the map before embarking, so they will plan a much better attack-waypoint, Branches will have their separate save-files, to avoid… | 17441539 | |
| Game update | Hotfix #4 - for the new experimental-branch version (0.7.70.0) Most of the time working on this patch went into (hopefully) fully fixing that nasty revive-bug. But also throwed in some minor tweaks to make earlier phases of the game more fun & higher paced, but also reduce the snowball on endgame / game ends really fast. Oh and a reminder, all these changes are for the experimental-branch, so a lot of “extreme” testing, rather then small balance-changes to… | — | |
| Game update | Hotfix #3 - for the new experimental-branch version (0.7.70.0) Bug fixes Regarding all these bugs, I have found at least one place where a bug enters. But in the worst case, there were even more places the bug sneaks in that I have missed, so maybe a bit misleading with "Bug fixes". · Have not been successful yet in replicating the bug that stops the player from being revived. But did some work that might be the issue (And I have no idea why it works IF it… | — | |
| Game update | Hotfix #2 - for the new experimental-branch version (0.7.70.0) Fixed bug - Was not possible to win the map Also saw a bug with loot-chest equipment description was funky, which will be arriving in the next hotfix. But now I need to get some sleep (02:00), sorry for the rocky start with a big patch. | — | |
| Game update | Hotfix #1 - for the new experimental-branch version (0.7.70.0) Two highest difficulties for Landing site crashed the game - Fixed I checked that spawning on random locations worked, but then did some changes and missed them. They broke the Spawn-location setting (Landing Site in Game Lobby). Which is now fixed. However, there are two more bugs, one nasty one that won't allow you to revive, even without the hardcore-setting active. Which is something I’m pu… | 16903319 | |
| Major update | Update - 0.7.70.0 (@Experimental Branch) Phew, this was a long haul, thanks everyone for your patience, I really hope I never have to do this large patch again. I just wanted to add the new Map-Editor, and it affected A, B and C, and A affected X, Y & Z, and B affected F & G and on and on and on. But finally got it finished. This patch is on the Experimental branch, so to try out this new version, you have to start steam, go to your l… | — | |
| Community | Dev-log Hello everyone! Here comes another dev-log So, sadly I have not had as much time as I would like to put into the game. Had some stuff in life coming in the way. But got some more things done on the previous dev-log, And felt I've been all over the game's code. Can't find any more bugs, so let me know if you do find them. As I want none of them (Shoo, shoo!). So what is remaining before patch-re… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.