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Myriad MayhemNewsHotfix #3 - for the new experimental-branch version (0.7.70.0)
Game update

Hotfix #3 - for the new experimental-branch version (0.7.70.0)

Myriad Mayhem · published 4 Jan 2025, 20:16 UTC

All newsPlayers around this dateRead on Steam

Bug fixes


Regarding all these bugs, I have found at least one place where a bug enters. But in the worst case, there were even more places the bug sneaks in that I have missed, so maybe a bit misleading with "Bug fixes".

  • Have not been successful yet in replicating the bug that stops the player from being revived. But did some work that might be the issue (And I have no idea why it works IF it works, more than it is some UnityEngine shenanigans).
  • I used to have a "spawn stuff at worldspace-origo position (0, 0, 0) == center of the map. Which was far outside the map-view. Now it's not :P. So there might be more weird stuff happening in that position. But saw it with MagicMissile on hit visual effect. Which is now solved
  • Could not replicate an upgrade-description bug. But I saw something that could be the culprit, and fixed it.
  • Fixed bug with enemies was not fund of your revive altar (attacking it)
  • Found and fixed a bug when you had multiple equipment dropped in same round

Other

  • Added description for every equipment, which is now also shown when you find them in a chest, felt weird to only have description for those that needed more explanation.
More from Myriad Mayhem

Other announcements

All news
Game update8 Sep 2026Devlog · 2026-09-08Dev Log — Slower Roads Ahead, But Still on the Path Hey everyone, Two things I want to talk about today: the pace of updates going forward, and why "new maps" — which I said was next — got quietly pushed down the list. Updates will come slower from here I don't have as many hours a week to put into the game as I used to. That's just the reality of my life right now, and I'd rather tell you that…Game update27 Jun 20260.755 (For All Branches)Hotfix A balancing pass on the new towers. For both towers: · Reduced attack range by roughly 50% for both towers. · Removed camera shake — with so many towers firing constantly, it was starting to feel like a 24/7 earthquake. Changes to the Bog Clan's tower only: · Longer hit delay. · Smaller area of effect. · Longer cooldown.Game update27 Jun 20260.754 (For All Branches)Summary A minor update to the game's resolution settings: · Resolutions your monitor does not support are no longer shown in the list - Previously the game would silently default to a supported resolution without telling you which one. · Custom resolutions are now clamped to your monitor's maximum width and height, preventing the game window from extending outside your screen. · This does mean…