Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Myriad MayhemNewsDev-log
Community

Dev-log

Myriad Mayhem · published 14 Oct 2024, 10:28 UTC

All newsPlayers around this dateRead on Steam

Hello everyone!


Here comes another dev-log

So, sadly I have not had as much time as I would like to put into the game. Had some stuff in life coming in the way. But got some more things done on the previous dev-log, And felt I've been all over the game's code. Can't find any more bugs, so let me know if you do find them. As I want none of them (Shoo, shoo!). So what is remaining before patch-release is finishing the second part of the current map + balancing after that, to make a match "feel good".

But I think this patch is making the game feel much more... like an "solid foundation" of the game. It still lacks content, but at least what's inside, feels much closer to the quality of the game I'm after. So if everything goes as planned, so should I within a month, be able to work on small patches after this one, that adds like one more ability, enemy, map, quest, event, etc.

And as always, please don't hold back, and let me know if you have any suggestions for things you want added, changed or removed (Even "negative critique" can bring light on an issue I've not even noticed). It is so easy to get tunnel-vision as a solo-dev. And almost all discussion about the game is with you guys, so you have my sincere gratitude for that, and most of all thanks for being patient with the game!

More from Myriad Mayhem

Other announcements

All news
Game update8 Sep 2026Devlog · 2026-09-08Dev Log — Slower Roads Ahead, But Still on the Path Hey everyone, Two things I want to talk about today: the pace of updates going forward, and why "new maps" — which I said was next — got quietly pushed down the list. Updates will come slower from here I don't have as many hours a week to put into the game as I used to. That's just the reality of my life right now, and I'd rather tell you that…Game update27 Jun 20260.755 (For All Branches)Hotfix A balancing pass on the new towers. For both towers: · Reduced attack range by roughly 50% for both towers. · Removed camera shake — with so many towers firing constantly, it was starting to feel like a 24/7 earthquake. Changes to the Bog Clan's tower only: · Longer hit delay. · Smaller area of effect. · Longer cooldown.Game update27 Jun 20260.754 (For All Branches)Summary A minor update to the game's resolution settings: · Resolutions your monitor does not support are no longer shown in the list - Previously the game would silently default to a supported resolution without telling you which one. · Custom resolutions are now clamped to your monitor's maximum width and height, preventing the game window from extending outside your screen. · This does mean…