Strange Seed
Playing now
8−5 vs. yesterday
2.9%of peak
All-time peak
Playing now
8−5 vs. yesterday
All-time peak
Nov 2025
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Build 1.21 (minor update / quick fixes), June 14 2026: Updated character sets for Simplified Chinese, Japanese & Korean · Fixed accessory placement on Clam head, Urchin torso and Abyssal head · Added tombstones for Seal Mutant and Neighptune (still working on the boss tombstone) · Added a little speed boost to the start of flying off the cliff at Honey Cliffs · Russian localization for Ocean improved by IgorCatty | — | |
| Major update | The Ocean Update is LIVE! Hi Seedlings! Time for the new content you’ve all been waiting for: the Ocean Update is here! This expansion features 2 new ocean areas, offering plenty more opportunities for your Pink Blob to explore and evolve. Simply walk off the beach and you’ll find a colorful yet bizarre world in the depths. Just make sure to equip aquatic body parts beforehand or you’ll drown! Thankfully, the game alrea… | — | |
| Community | June Dev Blog: More from Under the Sea! Hi Seedlings! The Ocean Expansion is almost here! In this dev blog, we have a new round of early preview to the upcoming area, so let’s dive in and check out what’s coming to Strange Seed soon! Swimming in the Sea The main highlight of the new area will be our brand-new 3D movement system. Unlike walking and flying, where you can only move laterally, your creature will be able to swim in all di… | — | |
| Community | April Dev Blog: An Early Look at the Aquatic Stage Hey everyone! Summer is fast approaching and our Pink Blob is learning how to swim! We’ve been focusing on the underwater area over the last few months and this new map is shaping up to be a colorful wonderland (or wonder-sea?) for you to explore! This month, we have a few more screenshots of our WIP content to share. Ready for another early look at what’s coming this summer? A Sneak Peek Look… | — | |
| Game update | Build 1.18 - April 20 - Fixed FPS drop issue on some bosses (notably Rosa) - Made the snake skin a bit easier to come across - Made raindrop hints in the Crystal Cave more visible - Removed those unreleased creatures that shouldn't have been in the Bestiary... yet :slight_smile: - Minor localization updates | — | |
| Game update | Build 1.17 - April 7, 2026 - Reduced time to load areas - Significant improvements in FPS - Russian translation improvements by IgorCatty | — | |
| In-game event | March update, with a bit of WIP Sneak Peek Spring is a season of growth, and with it, comes a new patch to help our pink blob evolve. This update includes new language support (the pink blob figured out how to speak Italian and Polish) and fixes to several issues we logged from your feedback (thanks for the reports everyone!). You can find the full patch notes at the bottom of this post. Also, just want to take this chance to say a big… | 22441581 | |
| Game update | Build 1.15 - January 13, 2026 Fixed softlock bug caused by accessory rotation · Fixed Ant Queen rematch issues (and hopefully her achievement too) · Interaction range for NPCs now scales up if the player is gigantic · Improved detection of player on the pageant stage · Added Open Map to Controls for remapping · Fixed Stag Beetle Mama not dropping her loot · Minor physics tweaks to hopefully improve ground clipping · Fixed l… | 21474554 | |
| Community | The Holiday Update + Supporter Pack Hey everyone! Christmas is near and the Steam Winter Sale is here, with Strange Seed now 20% off . We are also partnering up with Horticular in the Slug Disco Colourful Creature Bundle . If you haven’t already grabbed our game, or if you’re thinking of sending the pink blob out as a present, this is the time! Now, before we wrap up for the holidays, we have some wonderful news to share: Support… | — | |
| Community | Near-term roadmap + voting on first expansion concepts Hey everyone! Thanks to all of you who picked up Strange Seed in its first 4 weeks on Steam. You are all AMAZING and I'm incredibly happy that over 12,000 people have now played the full game! We want to start working on a "big" update to the game; something that expands the amount of playable content and adds more hours of enjoyment. The 5 ideas We have a list of ideas that are achievable for… | — | |
| Game update | Build 1.12 - December 2 - Fixed Hargraves bugging out during his second phase conversion - Yeti Mama nerf: lower HP, slightly lower damage on charge, significantly lower damage from her minions - Ancient Chameleon: fixed buggy attack, gave a more unique attack pattern, reduced number of minions and their hp / attack strength - Deer: added a pause in their non-aggro pathing - Butterfly and mantis shrimp: another small… | 21045968 | |
| Game update | Build 1.11 - November 26 - Your creature now pauses during accessory positioning - The accessory judge is now fully accessorized - More zoom out levels for extremely large creatures - Fixed missing loot from Honey Cliffs Genesnake (Brown Beard + 10 biomass) - Added black beard in Distant Island - Added human arms to allowed parts for Bleached Beach shrine - Buffed seagull head attack range + offset from head position,… | — | |
| Game update | Build 1.10 - November 21 - Fixed the pageant not starting for some players - More camera fixes to prevent it from ever detaching on respawn / teleport - Enemy velociraptors nerfs: less HP and attack damage, longer attack windups, longer cooldown - Enemy mantis shrimp nerfs: a bit less HP, less attack strength, longer cooldowns, longer windups - Enemy butterfly nerfs: much less HP, chance of longer attack cooldowns - Mi… | — | |
| Game update | Build 1.09 - November 19 - Merchant Benny can now be successfully given a bath (but NOT in spit, that's gross) - Fixed a Bleached Beach race issue that resulted in the race blue-screening and becoming unplayable; those players should now be able to run the race normally again - Fixed Rosa boss fight causing major PC slowdowns when she's fighting flying players (she uses ground tremors to locate the player and it was re… | — | |
| Game update | Build 1.08 - November 18 - Fixes for sneaky memory leaks that made the game degrade during long play sessions - Moved the Distant Island transition a bit closer to Honey Cliffs and added a visual indicator when you get close - Increased the size of some text in the Evolve screen - Fixed Evolve screen tooltips going off the bottom edge of the screen - Fixed some boss tombstone issues, in particular the dragon tombstone… | — | |
| Game update | Build 1.07 - November 15 - Fixed music / combat loop skipping issue - Added a playable part drop for Hargraves - Added a tombstone for Hargraves (get the part there if you killed him already) - Gave each boss a unique tombstone - Slightly reduced cancer cells in final Genesnake - Fixed layer of drone parts to prevent cam zooming - Changed broke historian tipping amount from 10 to 4 biomass - Gave chicken wings a flappi… | — | |
| Game update | Build 1.06 - November 13 - Lots of additional performance improvements, especially in Plains + Crystal Cave - Added third axis of rotation for accessories - All remaining heads made easier to place accessories on - Reduced Teleport Back to Nest time from 5 to 3 - Increased the detection area for the Village pageant - Fixed Yeti Mama mist continuing to slow down player after it fades - Increased player's dragon head dam… | — | |
| Game update | Extra performance patch for Honey Cliffs + Village So.. just after building the previous patch, I finally realized the source of the performance issues in Honey Cliffs. A completely innocuous script, silently doing horrible things in the background. In total this improves: - Honey Cliffs (about +9 fps on Steam Deck) - Gloom Wood (about +2 fps) - Scrapshire Village (about +5 fps) | — | |
| Game update | Build 1.05 - November 11 Patch 5: - Optimizations in Honey Cliffs and turned off its lens flare / sun halo effect - Accessories should be a bit easier to position now for early game creatures (in-progress for later ones) - Changing a part with an accessory equipped now unequips the accessory (the repositioning was too unreliable) - Max size on any part raised from 360% to 500%, get huge! - Fixed incorrect stat preview… | — | |
| Game update | Build 1.04 - November 9 Patch four :) - Accessories no longer transfer across Evolve Slots (this change may also fix a skin bug) - Healing now works when at 1 hp - Increased light power of Angler Lure - Reduced attack speed a bit for Crystal Cave creatures - Ancient Caldera / Ant Tree / Gloom Woods area optimizations - Minor game-wide graphics optimizations - Speculative fix for creatures turning the wrong color and f… | — | |
| Game update | Day three patch - More fixes for the skins / colors not saving, please let me know if there are still issues - Reduced the time until meat appears to match modern fast food standards - Disabled ability to use Evolve Slots during death, teleport and scene transition - Added the Village / Volcano on horizon of Plains to help people navigate - Added Tortoise skin in Distant Island & fixed some floating rocks - Re… | — | |
| Game update | Day two patch Set Dragon wings to be given from his tombstone (in case they were missed) · Dark Tunnels: fixed code dialogue and outpost door in #06 now opens properly · CrystalCave: moved aggro butterfly away from nest to prevent complications · CrystalCave: slight buff to enemies · Honey Cliffs: removed some excessive particle effects for performance · Added aquatic to seal head, moved dodge (2) to its arm… | — | |
| Game update | Day one patch notes - Possibly fixed the color resetting bug (please check) - Incorrect outpost code given in Dark Tunnels should be fixed, you'll have to visit him again though - Dark Tunnels outpost given its correct number: 06 - Removed some janky rocks in Ant Tree - Fixed Stag Beetle Mama not showing as completed in travel menu - Added Chicken skin in Gloom Woods - Added Snake skin in Dark Tunnels - Added Cham… | — | |
| Steam news | 📢Strange Seed is OUT NOW! STRANGE SEED IS OUT. Our creature evolution game has evolved into its final form! Thank you so much to everyone joining us on this journey and we really appreciate every single wishlist, share, demo download and feedback from you. Let's look at what's in full game of Strange Seed: New Creatures (and Body Parts)! With a full game comes a full range of body parts, and that's over 40 creatures and… | — | |
| Announcement | Strange Seed Release Date Revealed! Without further ado, we're pleased to announce that full version of Strange Seed will be releasing Wednesday November 5th - we expect it to launch around 3pm BST! To celebrate we've prepared a brand new trailer which shows off new parts and environments which will be coming to the full game. The full game will feature: · 10 semi-open world zones set in a variety of biomes. · 40 full creatures f… | — | |
| Community | August Round-Up! 🗺️ Hi Seedlings! I hope everyone had a great summer! These past few months have been incredibly for us with game developement. With the new areas coming together nicely, we figured this monthly round-up is a good time to give everyone an early preview! New Areas! ICYMI, last month we’ve shared some blurred teasers of our new maps, and this time we are excited to show them in full HD. (We’d have lo… | — | |
| Community | July Round-Up! 🗺️ Hi Seedlings! Over May and June, we've implemented various updates to polish the demo in both gameplay and visuals. After consolidating the existing content in our demo, we feel it is time to start working on the next steps of Strange Seed. Here's a little (blurry) teaser on a couple of the new maps that we've been making! New Areas Sneak Peek🖼️ The screenshots here only show 2 of the several… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.