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Strange SeedNewsDay one patch notes
Game update

Day one patch notes

Strange Seed · published 6 Nov 2025, 06:06 UTC

All newsPlayers around this dateRead on Steam

- Possibly fixed the color resetting bug (please check)
- Incorrect outpost code given in Dark Tunnels should be fixed, you'll have to visit him again though
- Dark Tunnels outpost given its correct number: 06
- Removed some janky rocks in Ant Tree
- Fixed Stag Beetle Mama not showing as completed in travel menu
- Added Chicken skin in Gloom Woods
- Added Snake skin in Dark Tunnels
- Added Chameleon skin in Brazen Plains
- Fixed Brazen Plains shrine first dialogue
- Snake bite damage buffed
- Gave crocodile bite an attack time
- Changed Slug stats / skills
- Aquatic added to Mantis Shrimp head
- Cooldown reduced on Rosa head attack (player version)
- Biomass cost increased 10 > 25 for Scientist arms

The Genesnake bug won't be fixed until tomorrow, but just fyi it is currently caused by playing at more than one machine in a single play session.

More from Strange Seed

Other announcements

All news
Game update5 Jul 2026Build 1.24 - July 5, 2026Fixed Crystal Crafter not reviving from his tombstone in Crystal Caves · Fixed The Abyssal Dreamer rematch fight not dropping his Shark Fin accessory · Moved the transition line for reaching Distant Island much closer to the cliffsGame update22 Jun 2026Build 1.23 - June 22, 2026Fixed wrong area name displaying when entering Abyss · Fixed arena / Ocean jellyfish fight counter going off right side of screen in wide screen (16:10 and above) · The Abyssal Dreamer (TAD from here on) now drops a unique shark fin accessory from his rematch fight · Added an extra attack to TAD · Hitting the main body of TAD does 0 damage (instead of no result at all) · Messages now mention TA…Game update15 Jun 2026Build 1.22 - June 15 2026The Abyssal Dreamer tombstone added · Added Swim to mantis shrimp tail, crocodile tail, frog arms · Fixed shrine icon not turning green in Ocean · Swim now allows fast movement in ponds, lakes and rivers (not 3d movement though, that's limited to the ocean) · Fixed (hopefully) enemies deactivating when they get pushed during combat in Ocean / Abyss · Made plankton not turn off at long distance…