Aether
Last seen
0Sampled 32 minutes ago · not a live figure
—of peak
All-time peak
06 Sep 2026
Last seen
0Sampled 32 minutes ago · not a live figure
All-time peak
06 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Patch 0.2.8 - Ballance Changes The game felt a little too easy and unrewarding, so a little bit of tweaks were made. Now it should feel a little bit harder but fairer and more rewarding when making a strong build. Changes: · Added a new UI over the health bar to easily track cooldowns during combat · Monsters stats adjusted (ranged monsters are now slower) · Ice,Lava,Boss Zones scales a bit more in term of health and damage… | 13040445 | |
| In-game event | Patch 0.2.7 - MetaProgression & Difficulty Settings Changes: · New meta progression system added (Meditation Circle) · Difficulty selector removed and replaced with a new difficulty system · Upon beating the game on a difficulty, you'll unlock the next difficulty. (Normal, Nightmare, Hell) · Higher Difficulties increase Shard drop rate (Normal: x1, Nightmare: x2, Hell: x3) · overall UI improvement (both visual and smoother navigation) Balance Ch… | 12942314 | |
| In-game event | Patch 0.2.6 - Feedback update (upgrades overhall, timer removal, and more) Changes: · Skill upgrades revamped, upgrades are now more effective and diverse. · Monsters no longer get stronger with time. · Added a new rest area between zones where you can heal and get a reward depending on your performance. (will evolve it in later updates to contain npcs, shops, and new perks) · Added a UI scale slider in graphic settings · Enemy density lowered in desert and snow biome… | 12871601 | |
| In-game event | Patch 0.2.5 - Quality of life improvements Changes: · Camera Zoomed out slightly for better visibility during combat. · Minimap UI added on the topleft without opening the map. · Healthbar added over the player. · Added New Window Resolutions that supports 21:9 and 32:9 screens. · Added "game" tab to the settings menu to hide some of the new UI changes. Balance Changes: · reduced health buff to enemies from 12% -> 10% per timer stack. B… | 12833286 | |
| In-game event | Patch 0.2.4 New Map Added (Lava Zone) Changes: · Lava Zone Added as zone 4 (after ice zone) · New Enemy type added: Fire Bat · Elementals Spawned from higher shrines no longer spawn small elementals · Higher shrine is now surrounded by elemental monsters · Saber Attack is no longer interruptable. Bug Fixes: · Fixed a bug where monsters spawned from shrines didn't get buffed correctly. · health UI no longer display decimal points | 12792026 | |
| In-game event | Patch 0.2.2 [Relic Overhall] Changes: · Cast Recovery stat removed and merged with cast speed (10% cast speed will now give 10% cast recovery as well) · New Relics Added · Relics changed to feel more impactful · Relic icons changed · Special effects are now described with more details · Adjusted Relic drop rate (higher tier relics now drop more reliably from bosses and higher ranked maps) · Enemy skills now have a purple o… | 12740874 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.