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AetherNewsPatch 0.2.7 - MetaProgression & Difficulty Settings
In-game event

Patch 0.2.7 - MetaProgression & Difficulty Settings

Aether · published 12 Dec 2023, 17:10 UTC · build 12942314

All newsPlayers around this dateRead on Steam

Changes:

  • New meta progression system added (Meditation Circle)
  • Difficulty selector removed and replaced with a new difficulty system
  • Upon beating the game on a difficulty, you'll unlock the next difficulty. (Normal, Nightmare, Hell)
  • Higher Difficulties increase Shard drop rate (Normal: x1, Nightmare: x2, Hell: x3)
  • overall UI improvement (both visual and smoother navigation)

Balance Changes:

  • Monsters Health scaling in higher stages reduced
  • Charged Upgrade nerfed (area size 20% -> 10%, cast speed -15% -> 20%)
  • Multi-shot nerfed (damage -35% -> 50%)
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Other announcements

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Game update15 Mar 2025Patch 0.3.4 - Gameplay adjustments and audio tuningThis is a small update enhancing playing experience, we've adjusted the camera zoom for a more action RPG feel, and enhanced sound effects to feel less repetitive.In-game event28 Jun 2024Patch 0.3.3 - Visuals Enhancements and Gameplay FeedbackIn this update we focused on improving the games visuals and feedback to have a smoother gameplay experience. Changes: · Updated color scheme to enhance vibrancy and improve differentiation between background and foreground elements. · Improved visual effects feedback when picking up elements and interacting with objects. · Implemented analog controller support for elemental leveling and scroll…In-game event6 Apr 2024Patch 0.3.2 - General RefinementChanges: · Dash now features i-frames to enhance players' ability to dodge bullets. · Elemental Skills now have unique cooldowns, allowing for seamless switching between elements without carrying over the cooldown. · Bosses' health has been reduced, and their attack patterns have been adjusted to increase the frequency of their attacks. · New shrines have been added to provide temporary buffs t…