Ironsand
Playing now
4−3 vs. yesterday
5.0%of peak
All-time peak
80Aug 2026
Playing now
4−3 vs. yesterday
All-time peak
80Aug 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Hotfix-6: Completing quests and color scheme Another hotfix is now live with several new settings, tutorial improvements, and fixes based on your feedback. This update includes: · Fixed an issue where a quest could fail to trigger correctly, even though the corresponding Steam achievement had already been unlocked · Added a new Color Scheme option: Contrast/Neutral · Color scheme can now be selected in the initial settings area at the sta… | — | |
| Community | Hotfix-5: AMD Radeon Crashes solved A new hotfix is now live, bringing several graphics, UI, and quality-of-life improvements This update includes: · Added a DirectX 11 / DirectX 12 selection when launching the game, if you use AMD graphic cards - please select DX11 · When using DX11, upscaling is now fully disabled and the related setting is unavailable · When an upscaler is enabled, the anti-aliasing setting is now disabled to… | — | |
| Community | Hotfix-4: single-player save system A new hotfix is now live! This update introduces a new save system designed to make crashes and disconnects less painful Your progress can now be saved in single-player game: · Automatically in case of a crash · At the end of each mission This should make it much easier to continue your run instead of losing everything after an unexpected issue We’ve also added a new Motion Blur toggle in the s… | — | |
| Community | Hotfix-3: AMD Radeon FSR fix + Australia region Another hotfix is ready, featuring new settings and improvements based on your feedback. The update includes: · Fixed FSR 2 support for AMD graphics cards (AMD’s alternative to DLSS) · Added region selection to the game search screen · Added the Australia (Oceania) region · Added a confirmation prompt when leaving the lobby during an active session · Added the ability to change resolution in fu… |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.
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| Community | Hotfix-2 We're continuing to fix the game's most common issues. Today's fix includes: · Fixed issues with re-entering the lobby · Optimized destructible objects · Fixed other minor bugs and lag issues Please report any bugs or issues you find to us! We'll work on them immediately We're also considering what other settings should be added to the game's settings menu? For example, a "Screen Shake" setting? | — |
| Community | Our first hotfix is now live! The biggest change in this update is a major rework of shader compilation. We’ve seen a lot of feedback about stutters, freezes, and poor performance related to shaders, so this was one of our highest priorities after launch This hotfix includes: · Major changes to shader compilation · Reduced shader-related stutters and freezes · Pause on ESC in single-player · Multiple minor bug fixes · Vario… | — |
| Community | Performance Update Incoming Hey everyone! We’ve seen your reports about freezes, stuttering, and FPS drops, and we want you to know that we’re already working on it. The team is currently focused on fixing the most common performance issues, and we’re preparing an update that should be ready very soon We’re also reading all of your comments, reviews, and bug reports. Please keep sharing your experience with us — every rep… | — |
| News | IRONSAND IS OUT NOW! The wait is over — IRONSAND is officially available now on Steam! Grab your weapons, gather your team, and step onto a hostile desert planet filled with machines that would very much like you dead. Build ridiculous loadouts, combine abilities, destroy armies of enemies, and work together to bring down colossal mechanical titans. Every run is another chance to become stronger. Or die in a comple… | — |
| Community | Price reveal Hey folks! As we get closer to the release date, our team continues to work tirelessly on the game. We're polishing the visuals, squashing bugs, balancing weapons, and doing everything we can to make every run as action-packed and unforgettable as possible. We want as many players as possible to join the fight and help the Long-Eared people, so we’re thrilled to announce that the launch price f… | — |
| Community | Release Date We are thrilled to announce that the release date for Ironsand is set for August 20th! Our team is working tirelessly to polish every boss, balance the roguelite progression, and make every run truly unforgettable. Ahead of us lie countless followers of the Cult of the Iron God and their colossal robot titans Add Ironsand to your wishlist now! Together, we can help the Long-Eared people and sto… | — |
| Community | Devlog News Hello everyone following the development of Ironsand! We have important news: work on the third map is now complete. This location will become the darkest and most dangerous challenge in the game You will encounter unique maze-like corridors where every turn holds a new threat. The location is designed in a dark, oppressive style: streams of molten lava illuminate gloomy chambers, while elevate… | — |
| Community | Devlog News Hello everyone following the dev diaries of Ironsand! Today we want to show you the second location of our game – the Arena This location is drastically different from the first one. Here, instead of simply moving forward, players will need to defend a position while a massive cannon charges. Your task is to withstand endless waves of enemies who will try to stop the superweapon from charging W… | — |
| Community | Devlog News Greetings! We keep working on the game and have improved the session progression system. Now you can make exciting builds just like in other roguelike games! There's a screenshot below, showcasing the new types of upgrades added in the latest update. You can already try them out in the game’s demo! | — |
| Community | Новости разработки Hello everyone! We're keep polishing and expanding Ironsand. Here's what's new in the latest demo update: · All human and insect enemies have been replaced with robots · Added new narrative details about the Long-eared and the invasion of their planet · Your Long-eared companion can you heal - just press V · Gameplay UI improvement · Improved lights and projectiles, hit impacts and overall visu… | — |
| Game update | Demo Hotfix March 06 Today we updated the demo again. What has changed: · Improved shooting sounds · Adjusted weapon rate of fire · Reduced boss fight duration · Improved player hit indication · Minor UI tweaks We are continuing to work on robot models and thinking about how to expand interaction with long-eared companions | — |
| In-game event | Demo update Hey everyone! We've been polishing, tweaking and expanding, so here's what's new: · Added new session-progress system based on elemental damage and special passives. Build your own playstyle! · Reworked tutorial, smoother onboarding to get you into the action · Smarter enemies, they got a serious AI update and visual polish. For example, snipers now cloak, assaulter can roll up to dodge your fi… | 21194928 |
| Community | Devlog February 04 We continue to work on the leveling system. We have added three types of elemental damage: 🔥 Flame - Inflicts 1 stack of burning for each adjacent enemy around the target within a 10-meter radius ⚡ Lightning - for every 50 damage dealt, the target receives +1% incoming lightning damage ❄️ Cold - applies 1 stack of cold for each hit on the target, each stack slows movement/turning by 2% per sta… | — |
| Community | Devlog News We continue to work on the project. We are currently reworking the leveling system—there will be more interesting effects that can be used to create different builds. We have also decided to remodel all monsters in a cybernetic style The next update will be released after the New Year! Here are a couple of the remodeled monsters: | — |
| In-game event | December Update Hey folks! We’ve just released a new update for the Demo, and it brings a number of important gameplay improvements, new enemies, and visual upgrades. Thank you for all your feedback - this patch is mainly made by your suggestions! Changelog · Fewer enemies, but smarter and more challenging behavior, expect more tactical encounters instead of pure waves of numbers · Improved hit effects on enem… | 21165215 |
| Community | Four is a Party We’re excited to announce that Ironsand will be taking part in the upcoming Four Is a Party festival! | — |
| In-game event | Devlog News As we get closer to the New Year, we’re preparing a major update for the Demo. This patch focuses on making combat feel more impactful, encounters more dynamic, and the overall experience more atmospheric. Here’s what’s coming: · We’ve reworked shooting impact across the board - expect beefier firing sounds, sharper hit effects, and generally more satisfying gunplay · Enemy behavior is getting… | 20333501 |
| Community | Devlog News We've done a lot of work in two main areas: improving the impact of shooting and more narrative elements Changelog: · Redesigned enemy shooting - now projectiles are slow and bright · Redesigned player shooting - sounds, hit and kill effects · New spawn effect for opponents in open areas · Improved the sounds of weapons, explosions, etc. · Improved decorations in the first map | — |
| Community | 10 000 wishlists. Thank you very much! 10 000 wishlists. This is and important number for our team - thank you so much! Your support means the world to us. Every wishlist, every comment, every bit of excitement fuels our work and drives us to make Ironsand the brutal, atmospheric experience you deserve From all of us in the dev team — thank you for believing in this world of steel, sand, and survival This is only the beginning. The… | — |
| Community | Devlog News Another busy week in the desert! Here’s what’s new: · Modifiers are in! Some will make your run hilarious, others brutally hard—choose wisely · Enemies with shields have entered the battlefield. They won’t go down easy · A new location is almost complete, and it’s looking dangerous (and beautiful) We’re pushing forward and getting everything ready for the October Next Fest. Stay tuned - big thi… | — |
| Community | Devlog News This DEMO VERSION update brings a mix of optimizations, new content, bug fixes, and quality-of-life improvements. Here’s what’s new: · Optimization – improved performance across several systems for smoother gameplay · New Miniboss – a challenging miniboss has been added to the arena · Marker for Long-Eared – now you may control'em! · Collision Fix – resolved an issue where players could be push… | — |
| Community | Devlog News Today we've updated the demo. The main change is an improved boss fight! Now the Titan has several types of attacks and is also able to throw players into the air. In addition, we have reduced the number of enemies in the corridors, but increased their health and damage. We also made a lot of minor edits and bug fixes. We hope that this update will please you! We are currently working on the ne… | — |
| Community | Devlog News This week, we worked hard and updated the demo version. The biggest changes - new location decorations. Other major changes include the rage mode and long-eared companions Rage mode hint: you need to kill a certain number of enemies to fill the rage icon. Once filled, you can activate rage mode by pressing the 'G' key. In this mode, your character is nearly invincible and has increased damage a… | — |