Time (UTC)SourceWhat changedAddedEditedRemovedReference
9 Sep 2026
NewsSeamless Multiplayer, Board Clarity, and Playtest Invites!———Community
Community · published 9 Sep 2026, 18:10:09 UTC
Seamless Multiplayer, Board Clarity, and Playtest Invites!
Hey Survivors! Over the past month, alongside gearing up for our upcoming playtests, our primary focus has been locked on two major pillars: multiplayer connectivity and board state clarity . We want to make sure your co-op sessions are smooth, stress-free, and tactically transparent. Here is a look at what we’ve been building! Multiplayer Connectivity: Smooth, Resilient Co-Op Our goal for mult…
NewsPlaytest Sign-Ups Are Live! (+Story Narration, Boss Spawns, & Dog's Last Stand)———Community
Community · published 4 Aug 2026, 20:47:33 UTC
Playtest Sign-Ups Are Live! (+Story Narration, Boss Spawns, & Dog's Last Stand)
Hi Survivors! This month, our main priority is opening up sign-ups for Focus Group Playtesting, and because you supported us on Kickstarter, you get priority access. We're reaching the stage where we need fresh eyes to help us refine the experience, spot balance issues, and tell us what's working (and what isn't). How to Join Playtesting: · Schedule: Kicks off in the first two weeks of Septembe…
NewsHousekeeping in the Wasteland: New Cutscenes & Smoother Combos———Community
Community · published 10 Jul 2026, 22:18:50 UTC
Housekeeping in the Wasteland: New Cutscenes & Smoother Combos
Hi Survivors! You could say that it's the small things that count in the apocalypse, right? This month, we are counting those little things and continuing on improving them. Just like maintaining your base, we’re doing our own housekeeping by squashing those pesky bugs and keeping things stable. We’re also working on improving visual feedback to make sure you guys always understand the state of…
NewsCinematic Intros, Card Clarity, and Smoother Co-op———Community
Community · published 8 Jun 2026, 19:01:43 UTC
Cinematic Intros, Card Clarity, and Smoother Co-op
Hi Survivors! In our last update, we were obsessing over "game feel," introducing our Camera Action System, tightening up our input backend, and rolling out a brand-new title screen. We also jumped deep into the bug-squashing phase while laying out our next steps for Steam integration. This month, we kept our momentum going towards the end of the tunnel by focusing heavily on bug fixing and sta…
NewsNew End Game Screens, Survivor’s Guide, and Final Polish!———Community
Community · published 1 Apr 2026, 20:02:35 UTC
New End Game Screens, Survivor’s Guide, and Final Polish!
Hi Survivors! Another month has passed in the wasteland, and we’ve been spending our time turning this project into a polished, cohesive experience. While we’re always looking for new ways to make your survival more difficult, this month was really about "finalizing the loop" and making sure that from the moment you start a mission to the final screen, everything feels tight and responsive. Her…
Hi Survivors! The team has been heads-down in the bunker this sprint. While the designers are busy cooking some massive new content, the dev team has been focused on the feel of the game—specifically making sure the first time you play feels like a smooth ride (before the world ends, of course). Here’s the breakdown of what’s new: The New Survivor’s Guide (FTUE) We’ve been refining the First Ti…
NewsPrecision Survival — Cleaner HUDs, Smarter Gear, and Predictive Combat———Community
Community · published 6 Feb 2026, 19:21:59 UTC
Precision Survival — Cleaner HUDs, Smarter Gear, and Predictive Combat
Hi Survivors! We’re back with another look into the wasteland workshop. Following our recent "Holiday Overhaul," this sprint has been all about precision and clarity. We want your focus to be on outrunning the apocalypse, not fighting the interface. From streamlining your view of the world to making sure your gear acts exactly how you expect, here’s a breakdown of the latest quality-of-life imp…
Maximum Holiday Overhaul: Multiplayer Sync, Smoother Sessions, & Smarter Balance
Hi Survivors! This month was all about momentum—making sure Maximum Apocalypse moves as fast as a reindeer on Christmas Eve. While bug-fixing continued in the background, our main focus shifted to two big goals: multiplayer stability and game balance . From smoother online sessions to more dangerous monsters and punchier feedback, this sprint focused on how the game feels when everything is in…
Survivors, you made this Steam Next Fest an incredible experience! We want to extend a massive thank you to everyone who played the Maximum Apocalypse demo, shared their feedback, and wishlisted the game. Steam Next Fest Results 🚀 864 players braved the apocalypse 📌 950 survivors added Maximum Apocalypse to their wishlist Thank you to all the players who played and wishlisted the game—welcome…
NewsThe Apocalypse Begins – Maximum Apocalypse Demo is Now Live! ☣️———Community
Community · published 24 Feb 2025, 14:53:27 UTC
The Apocalypse Begins – Maximum Apocalypse Demo is Now Live! ☣️
The Maximum Apocalypse demo is officially live as part of Steam Next Fest ! Now’s your chance to experience the thrilling digital adaptation of Rock Manor Games’ beloved tabletop roguelike . What’s in the Demo? 🧟 Zombie Apocalypse Scenario – Face the undead across three challenging missions . 🎭 6 Playable Survivors – Each with unique skills to help you navigate the apocalypse. New Screenshots…