Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Maximum ApocalypseNewsPlaytest Sign-Ups Are Live! (+Story Narration, Boss Spawns, & Dog's Last Stand)
Community

Playtest Sign-Ups Are Live! (+Story Narration, Boss Spawns, & Dog's Last Stand)

Maximum Apocalypse · published 4 Aug 2026, 20:47 UTC

All newsPlayers around this dateRead on Steam

Hi Survivors!This month, our main priority is opening up sign-ups for Focus Group Playtesting, and because you supported us on Kickstarter, you get priority access.We're reaching the stage where we need fresh eyes to help us refine the experience, spot balance issues, and tell us what's working (and what isn't).

How to Join Playtesting:

  • Schedule: Kicks off in the first two weeks of September, with additional rounds following after.

  • Deadline: There's no hard cutoff date, but we fill spots as forms come in. The sooner you apply, the sooner you'll get invited.

  • Priority: Kickstarter backers will have their application submissions reviewed first.

Fill out the Focus Group Application Form here: bit.ly/MAPlaytestingForm

What We Worked On This Month

Outside of getting the playtest pipeline ready, we spent the last few weeks hunting down bugs and polishing up game feel. Here’s a quick look at a few features that just landed:

Objective Story Narration

Back in June, we showed an early draft of how we wanted to deliver story moments. That system is officially integrated! Now, whenever your team completes a major objective during a mission, dynamic story narration triggers to keep the narrative moving while you play.

Story narration after completing a major objective.

Cinematic Boss Spawns

Bosses should never just "appear", they should strike fear into your entire squad. When a boss spawns on any player's location during pivotal story beats, a cinematic alert now broadcasts across all players' screens simultaneously. No matter where you are on the map, you’ll know the threat just escalated.

AI Core Leader Global boss spawn alert screen.

Fallen Teammates & Dog's Last Stand

If a survivor dies, the rest of the team isn't completely out of luck. You can now scavenge cards and objective gear directly off dead teammates so key items aren't lost forever.

Hovering on a dead teammate's backpack reveals their inventory!

This mechanic created a unique situation for the Veteran. If the Vet dies, his Dog stays on the field. We restricted what actions Dog can perform without his handler, so surviving on his own is a real struggle, but Dog can still act and technically clutch a mission win for the team.

Don’t count Dog out just yet!

If you want to help us test these features in September, make sure to get your application in on the Google Form above. As always, leave your thoughts in the comments below!See you in the wasteland.— The Mega Cat Studios Team 🐱🐈‍⬛

More from Maximum Apocalypse

Other announcements

All news
Community9 Sep 2026Seamless Multiplayer, Board Clarity, and Playtest Invites!Hey Survivors! Over the past month, alongside gearing up for our upcoming playtests, our primary focus has been locked on two major pillars: multiplayer connectivity and board state clarity . We want to make sure your co-op sessions are smooth, stress-free, and tactically transparent. Here is a look at what we’ve been building! Multiplayer Connectivity: Smooth, Resilient Co-Op Our goal for mult…Community10 Jul 2026Housekeeping in the Wasteland: New Cutscenes & Smoother CombosHi Survivors! You could say that it's the small things that count in the apocalypse, right? This month, we are counting those little things and continuing on improving them. Just like maintaining your base, we’re doing our own housekeeping by squashing those pesky bugs and keeping things stable. We’re also working on improving visual feedback to make sure you guys always understand the state of…Community8 Jun 2026Cinematic Intros, Card Clarity, and Smoother Co-opHi Survivors! In our last update, we were obsessing over "game feel," introducing our Camera Action System, tightening up our input backend, and rolling out a brand-new title screen. We also jumped deep into the bug-squashing phase while laying out our next steps for Steam integration. This month, we kept our momentum going towards the end of the tunnel by focusing heavily on bug fixing and sta…