Maximum Apocalypse
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Cinematic Intros, Card Clarity, and Smoother Co-op Hi Survivors! In our last update, we were obsessing over "game feel," introducing our Camera Action System, tightening up our input backend, and rolling out a brand-new title screen. We also jumped deep into the bug-squashing phase while laying out our next steps for Steam integration. This month, we kept our momentum going towards the end of the tunnel by focusing heavily on bug fixing and sta… | — | |
| Community | New End Game Screens, Survivor’s Guide, and Final Polish! Hi Survivors! Another month has passed in the wasteland, and we’ve been spending our time turning this project into a polished, cohesive experience. While we’re always looking for new ways to make your survival more difficult, this month was really about "finalizing the loop" and making sure that from the moment you start a mission to the final screen, everything feels tight and responsive. Her… | — | |
| Community | Refined Tutorials & Steam Deck Support Hi Survivors! The team has been heads-down in the bunker this sprint. While the designers are busy cooking some massive new content, the dev team has been focused on the feel of the game—specifically making sure the first time you play feels like a smooth ride (before the world ends, of course). Here’s the breakdown of what’s new: The New Survivor’s Guide (FTUE) We’ve been refining the First Ti… | — | |
| Community | Precision Survival — Cleaner HUDs, Smarter Gear, and Predictive Combat Hi Survivors! We’re back with another look into the wasteland workshop. Following our recent "Holiday Overhaul," this sprint has been all about precision and clarity. We want your focus to be on outrunning the apocalypse, not fighting the interface. From streamlining your view of the world to making sure your gear acts exactly how you expect, here’s a breakdown of the latest quality-of-life imp… | — | |
| Community | Maximum Holiday Overhaul: Multiplayer Sync, Smoother Sessions, & Smarter Balance Hi Survivors! This month was all about momentum—making sure Maximum Apocalypse moves as fast as a reindeer on Christmas Eve. While bug-fixing continued in the background, our main focus shifted to two big goals: multiplayer stability and game balance . From smoother online sessions to more dangerous monsters and punchier feedback, this sprint focused on how the game feels when everything is in… | — | |
| Community | Thank You, Survivors! ☣️ Survivors, you made this Steam Next Fest an incredible experience! We want to extend a massive thank you to everyone who played the Maximum Apocalypse demo, shared their feedback, and wishlisted the game. Steam Next Fest Results 🚀 864 players braved the apocalypse 📌 950 survivors added Maximum Apocalypse to their wishlist Thank you to all the players who played and wishlisted the game—welcome… | — | |
| Community | The Apocalypse Begins – Maximum Apocalypse Demo is Now Live! ☣️ The Maximum Apocalypse demo is officially live as part of Steam Next Fest ! Now’s your chance to experience the thrilling digital adaptation of Rock Manor Games’ beloved tabletop roguelike . What’s in the Demo? 🧟 Zombie Apocalypse Scenario – Face the undead across three challenging missions . 🎭 6 Playable Survivors – Each with unique skills to help you navigate the apocalypse. New Screenshots… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.