Nova Roma
Playing now
105+8 vs. yesterday
5.9%of peak
All-time peak
Playing now
105+8 vs. yesterday
All-time peak
Apr 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Minor Hotpatch (0.7.2287) Hey folks, there's currently a bigger update that we're doing internal testing on right now and will be in public beta soon. In the meantime, we've got a quick hotpatch. Here's the notes: · Fixed erroneous sound effect playing on placement · Fixed issue with placing bridges · Fixed exclamation point on cart not working · Added foundation to bath reservoir | — | |
| In-game event | Update 14 - QoL, Fixes Hi Everyone! Hope you're all enjoying the new stuff from the last update. For our next bigger update, we're working on improvements to the aqueduct UI and water flow control system, which should help distribute water better across larger cities. We're testing this now internally, but we'll let you know when a beta will be ready. In the meantime we've got some other improvements and fixes ready… | 24229974 | |
| Sale | Save 20% on Nova Roma Nova Roma is currently 20% off during the Hooded Horse July Publisher Sale . The glory of Rome is at your fingertips in this city-building game where you must appease the gods, enact laws, and develop complex supply chains to meet the needs of your citizens. Hooded Horse July Publisher Sale | — | |
| Sale | Save 20% on Nova Roma Nova Roma is currently 20% off during the Hooded Horse Summer Sale . The glory of Rome is at your fingertips in this city-building game where you must appease the gods, enact laws, and develop complex supply chains to meet the needs of your citizens. Hooded Horse Summer Sale | — | |
| Major update | Update 13 - Logistics Revamp, Chariot Racing, More Terrain Tools Hi Everyone! We've got a big update for you today, but first thanks for all the testing and feedback folks provided during the beta. We've done a lot of work on the logistics system, incorporated your feedback for the terrain editing, and added chariot races. Here's more detail on the new features: Version 0.7.2235 Logistics Revamp We've tried to address some of the biggest complaints about the… | 23915875 | |
| Community | Beta Available - Logistics Revamp, More Terrain Tools, and Chariot Racing Hi Everyone! We've been working on a big new update and we're happy to say it's available for beta testing ! We'll post an announcement with the final in-depth changelist and when the update is ready for final release, but here's the big picture stuff you can look out for in the beta: Logistics Revamp We've tried to address some of the biggest complaints about the logistics system by adding a l… | — | |
| Community | Nova Roma News Roundup at the Hooded Horse May Publisher Sale Avē, fellow Romans! While you've been busy building your glorious empires in Nova Roma, the Lion Shield team has been hard at work behind the scenes. In their latest patches, they've implemented logistical improvements, fixed troop mechanics, updated both UI and AI, balanced buildings and Gods, and, of course, added many QOL improvements. If news of these updates has not yet reached your island… | — | |
| Sale | Save 20% on Nova Roma Nova Roma is currently 20% off. The glory of Rome is at your fingertips in this city-building game where you must appease the gods, enact laws, and develop complex supply chains to meet the needs of your citizens. | — | |
| In-game event | Update 12 - Restore Logistics Routes on Rebuild, More Fixes Hi Everyone! This patch has a whole bunch of fixes across many part of the game. Thanks again for the bug reports and save games, it's been very helpful in finding and fixing issues! Here are the changes for the latest build: Version 0.7.2009 Improvements · Logistics routes restore when destroyed buildings are rebuilt · Pre-populate a reasonable guess for desired amounts for logistics (experime… | 23183181 | |
| In-game event | Update 11 - Lots More Fixes Hi Everyone! This patch has a whole bunch of fixes across many part of the game. Thanks again for the bug reports and save games, it's been very helpful in finding and fixing issues! Here are the changes for the latest build: Version 0.7.1989 Improvements · Added notification log entry for people dying of old age, including if anyone you named dies · Marble quarry now uses its own job category… | 22998327 | |
| In-game event | Update 10 - More Pathfinding Improvements and Fixes Hi Everyone! We did some more work on unit pathfinding for this patch, plus some optimizations and other fixes. Thanks again for the bug reports and save games, it's been very helpful in finding and fixing issues! Here are the changes for the latest build: Version 0.7.1966 Improvements · Make small looking marble deposits passable by units · Improved unit pathfinding through cities · Fixed fore… | 22842353 | |
| In-game event | Update 9 - Troop Pathfinding, Tuning, Fixes Hi Everyone! Another patch, this time with a bit of focus on troop pathfinding over bridges and around water (we're looking at troops getting stuck on marble deposits next). Thanks again for the bug reports and save games, it's been very helpful in finding and fixing issues! Here are the changes for the latest build: Version 0.7.1929 Improvements · Reworked marble resource and icon so it looks… | 22702618 | |
| In-game event | Update 8 - Tuning & Fixes Hi Everyone! We're continuing to make progress on the existing bugs, with more still to go. We also got some important tuning fixes in, including for the mason. Thanks again for all your help with the bug reports and save games - it's also been really fun to see all your cities! Here are the changes for the latest build: Version 0.7.1911 Improvements · Increased cooldown and cost of Neptune's g… | 22650792 | |
| In-game event | Update 7 - Find Unburied Bodies, UI Scaling, Fixes Hi Everyone! Another update is ready with some important fixes. Here are the changes for the latest build: Version 0.7.1866 Improvements · Added magnifying glass button on health tooltip to show you where dead bodies causing health impacts are located · Made UI scale more consistently across all aspect ratios Fixes · Fixed farm villas with overlapping bonus radii from stealing residents from ea… | 22631626 | |
| In-game event | Update 6 - Tuning and Fixes Hi Everyone! After reading your comments yesterday we prioritized fixing some unit pathfinding issues (if you have any more send us your save games). We also made a change to the carts and ships that's been much requested in our discord. We're also working on a overlay view that will let you more easily find your carts and ships, but that will come in a future update. Here are the changes for t… | 22594980 | |
| In-game event | Update 5 - Less Sleepiness, Demolish Tooltip, and Thank You for Reviewing us! Hi Everyone! In the comments of Update 4 there were a few people mentioning how the sleepiness mechanic needs improvement. So, today we spent some time working on that using a few of the save games you sent to us. We've made some progress and depending on your city layout you may notice it's improved, but there's still more to do. Here are the changes for the latest build: Version 0.7.1858 Impr… | 22579283 | |
| In-game event | Update 4 - Rubble Tweak, Fixes Hi Everyone! Another day, another set of bugs fixed - wouldn't be possible without your help! Here are the notes for the latest build - these cover all the hot-patches we did today. Version 0.7.1829 Improvements · Rubble is now red when using the building integrity overlay, making it easier to find Fixes · Fixed being able to double collect god task rewards · Fixed a certain dam mesh leaking wa… | 22558671 | |
| In-game event | Update 3 - Tuning and Fixes Hi Everyone! We've knocked out another batch of bugs, and are already working on the next. Keep the bug reports and feedback coming! Here are the notes for the latest build - these cover all the hot-patches we did today. Version 0.7.1820 Improvements · Reduce rate of building degradation · Increased citizen walk speed across forum tiles to more closely match that of roads Fixes · Fixed villager… | 22553495 | |
| In-game event | Update 2 - Fixes and Tuning Hi Everyone! We're appreciating all the bug reports and feedback and working hard on knocking those out! Here are the notes for the latest build - these cover all the hot-patches we did today. Version 0.7.1802 Improvements · Made it so gods don't appear immediately after exiting terrain editing/dam planning Fixes · Retuned large theater happiness and amount of filth it can cause · Fixed constru… | 22542783 | |
| In-game event | Update 1 - Creative Mode Tech Tree Unlock, Fixes Hi Everyone! What a day it's been! Hope you're enjoying the game so far. Thanks for all the bug reports and feedback. We are working on getting those fixed as fast as possible. Here are the notes for the latest build - these cover all the hotpatches we did today. Version 0.7.177 Improvements · Added an unlock technology tree button to creative mode. Fixes · Fixed tax ui showing wrong face · Fix… | 22528623 | |
| Community | Nova Roma Early Access is Now Available! Hi everyone, We're excited to announce that Nova Roma is now available in Early Access on Steam! We've been working on this game for quite a while and we're happy to finally be able to share it with you all. Here's the launch trailer: What's Next? Next up we'll be working on some new mechanics for the colosseum and being able to set up gladiator fights. We've also got some stuff prepared for th… | — | |
| Community | Demo Update - Governors Hi Everyone, We're feeling excited and nervous - Early Access launch is just a few days away! In the meantime, we've got a little demo update for you. Governors Once you reach a large enough population, you'll need to choose a governor for your citizens. You can select from three candidates, they'll each have pros and cons. They'll serve for 3 years, then you can choose a new one or re-appoint… | — | |
| In-game event | Demo Update Hey Everyone, First, thanks for your patience with the new March 26th release date. To help tide you over we’ve got an update for the demo which is live right now! Here’s what’s been added to the demo: Villa Rustica Houses 20 people and provides a bonus to all agricultural buildings within its radius. When placed it will cause any existing farm workers nearby to take up residence. Columbarium A… | — | |
| Community | New Release Date: March 26, 2026 Hey Everyone, First off, thanks for all your feedback on the Nova Roma demo! It's been great to see the cities everyone's creating, and we've definitely been impressed and surprised with the things you're all doing with the dams and aqueducts! Given the response to the demo, we are going to push our launch date back a couple more months. The new date will be March 26th, 2026 . Using your feedba… | — | |
| Community | Nova Roma Demo is Now Available! Hi everyone, We're excited to announce the demo for Nova Roma is now available on Steam! We've been working on this game for quite a while and we're happy to finally be able to share a preview of it with you all. Here's a quick trailer for the demo: You'll get to play with the early buildings and production chains, get a little taste of combat/defense, and interact with some of the gods. You'll… | — | |
| Community | Nova Roma Hits Early Access January 2026! Hi everyone, We're excited to announce that Nova Roma has an official Early Access release date: January 22, 2026 . We had originally hoped to release this year, but it turns out the three of us need some extra time to polish the game and make our Early Access launch as smooth as possible. It's definitely disappointing to have to wait longer, but we do have some good news: you'll be able to try… | — | |
| Community | Development Update - Day/Night Cycle Hi Everyone! We’ve put a full day/night cycle in Nova Roma, and it has an important gameplay effect on your citizens' lives. All buildings begin and end work at different times: workers at shops and theaters sleep in a bit but work later, while bakers will have to get up very early. When work ends, citizens need to walk home each night and get some sleep. Your city's design affects the length o… | — | |
| Community | Development Update - Dynamic Fertility Hi Everyone, We wanted to give another quick update on some of the cool things coming in Nova Roma, mainly how the water and terrain system affects soil fertility. Crops need fertile soil to grow, and the more fertile the better the yield. Soil fertility is affected by a number of factors, but primarily it depends on proximity to fresh water. As the water flows through, the nearby soil becomes… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.