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Nova RomaNewsUpdate 9 - Troop Pathfinding, Tuning, Fixes
In-game event

Update 9 - Troop Pathfinding, Tuning, Fixes

Nova Roma · published 9 Apr 2026, 15:14 UTC · build 22702618

All newsPlayers around this dateRead on Steam

Hi Everyone!

Another patch, this time with a bit of focus on troop pathfinding over bridges and around water (we're looking at troops getting stuck on marble deposits next). Thanks again for the bug reports and save games, it's been very helpful in finding and fixing issues!

Here are the changes for the latest build:

Version 0.7.1929

Improvements

  • Reworked marble resource and icon so it looks more distinct from stone

  • Improved troop pathfinding so they will stay out of damaging deep water better

  • Improved troop pathfinding so they line up properly on bridges rather than dropping a sub unit on either size

  • Retune outputs and worker counts of larger charcoal maker and large bakery to be more clear improvement over their smaller versions.

  • Reduce number of workers at a stockpile

Fixes

  • Fixed troops taking water damage while on bridges

  • Fixed shipyard not letting you build a ship sometimes even if you had the resources

  • Fixed being able re-roll governors by closing and re-opening the selection screen

  • Fixed sometimes generating two governors with the same traits

  • Fixed outpost build item visibility if you destroyed on one an island you had settled

  • Fixed health number showing a positive and minus when it was negative

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Thanks for all your support!

-Pete, Michael, & Sam

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