
Hi Everyone!
We did some more work on unit pathfinding for this patch, plus some optimizations and other fixes. Thanks again for the bug reports and save games, it's been very helpful in finding and fixing issues!
Here are the changes for the latest build:
Version 0.7.1966
Make small looking marble deposits passable by units
Improved unit pathfinding through cities
Fixed foresters blocking completion of a terrain project
Adjust shadows to increase graphics performance a bit
Some cpu performance improvements (should have a bigger impact on large cities)
Fixed issue where central land wouldn't become fertile if touching a river
Fixed being unable to lock resource in a stockpile if already set from a citizen's deposit
Fixed fire engines not staying on bridges
Fixed carts being able to carry too much
Fixed ui flickering in job ui
Fixed units getting stuck inside marble
Fixed units spawning inside areas that were too tight if an better area was available
Fixed units behaving strangely when ordered as a group to a single location
If you haven't already, please consider leaving a Steam review. Even if it's a few sentences on how you feel about Nova Roma, we'd appreciate hearing your thoughts!
You can find us on Discord, Twitch, Twitter, YouTube, Facebook, Instagram, TikTok, and Reddit for discussions, updates, and feedback.
Thanks for all your support!
-Pete, Michael, & Sam