Darkblade Ascent
Playing now
0−2 vs. yesterday
0.0%of peak
All-time peak
260Oct 2025
Playing now
0−2 vs. yesterday
All-time peak
260Oct 2025
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Major update | Darkblade Ascent 1.0 is NOW LIVE! 25% OFF We're thrilled to hit this incredible milestone, an achievement made possible by our players. Your invaluable feedback has been essential in helping Darkblade Ascent reach its full potential. This launch comes with our BIGGEST UPDATE yet full of changes and additional content. New Class: Berserker Generate Rage with normal melee hits. Shout a powerful warcry that exerts accumulated rage to inti… | 20402660 | |
| Community | Dakblade Ascent 1.0 Release Date Darkblade Ascent is finally leaving Early Access and launching into 1.0 on October 23rd! We're thrilled to hit this incredible milestone, an achievement made possible by our players. Your invaluable feedback has been essential in helping Darkblade Ascent reach its full potential. The launch comes with our BIGGEST UPDATE yet full of changes and additional content. Here are a few things to expect… | — | |
| In-game event | New enhanced weapon abilities and revamp! With this update we are revamping the existing weapon abilities and we are adding enhanced versions of each ability that's unlockable in the passive tree. Weapon abilities are a core part of Darkblade Ascent's dynamic combat and keeping them locked behind a keystone in the passive tree meant that some players would unlock them much later in the game and thus not experiencing the full combat sys… | 19881453 | |
| In-game event | New Boss: The Soulweaver is now LIVE! The Soulweaver has arrived, the ultimate test at the end of the campaign. We’ve poured everything into making this finale as epic and unforgettable as possible. The Soulweaver embodies the peak of Darkblade’s ascension and the reckoning for his sins. We can’t wait to see you claim victory… or find yourself unceremoniously getting sent back to the Main Menu. Patch Notes: Changes: · Increased Gro… | 19611399 | |
| Game update | Update v0.954 Exiting the campaign mid-run will allow players to continue from the start of the map they exited instead of the current stage. · Highlighted the filter buttons in inventory UI. · Lowered the default music volume in The Hideout. · Keybind indicators on screen will now correctly refresh if the player changes a keybind from the setting menu. · FOV can now be adjusted to go to a minimum of 80 in S… | 19300088 | |
| Game update | Hotfix v0.952 Adjusted enemy spawn locations in The Undead Prison arena where they would sometimes get stuck. | 18954878 | |
| Game update | Hotfix v0.951 Fixed an issue with a button not being selectable on controllers · Fixed the "Seal of Trust" achievement not triggering when having maximum reputation with the Trader in Hideout. · Pre-loading of assets are now done in the Main Menu instead of on game-start. · Reduced number of ranged enemies in Undead Prison arena in Hideout. | 18949465 | |
| Major update | The Hideout: Survivor-Extraction & Combat Revamp update NOW LIVE! We are very excited to announce that our biggest update yet , The Hideout , is NOW AVAILABLE! We are always trying to push the boundaries of what Darkblade Ascent offers. Being a small team of 2 developers we have the freedom to explore not-so-conventional ideas and implement player feedback in creative ways. With this Major Update we are introducing The Hideout and a Complete Combat Overhaul.… | 18924814 | |
| Community | The Hideout Update coming JUNE 20! We're thrilled to announce that our biggest update yet is coming on June 20! Check out this explainer video on what to expect when the update goes live. For more details you can read our previous news post: See you in The Hideout on June 20! | — | |
| Community | Update Preview: The Hideout We are making a lot of progress towards the next major update and today we want to give you a preview of what’s to come. With each update we are trying to push the boundaries of what Darkblade Ascent offers. Being a small team of 2 developers we have the freedom to explore not-so-conventional ideas and implement player feedback in creative ways. Introducing… The Hideout: Survive + Extract Once… | — | |
| Community | Price Drop & Community Update Hey everyone, Since the launch of Darkblade Ascent, we’ve been blown away by the support, feedback, and excitement from all of you. Thank you for helping us shape the game into something fun, polished and full of content. After listening to the community and reviewing how players are engaging with the game, we’ve decided to lower the base price of Darkblade Ascent to $10.99. We want to explain… | — | |
| Esports | Watch developers play Watch developers play Darkblade Ascent with the new WEAPON INSCRIPTIONS update. | — | |
| Major update | Major Update: Weapon Inscriptions Since our launch last month, we've received a ton of valuable feedback from the community. Thank you! Your input plays a big role in helping us make the game better and more fun for everyone. Among the all the great feedback two things stood out the most: · Leaving weapons behind doesn't feel good. · There needs to be more weapon variety. With this update we aimed to tackle both issues at once:… | 17826190 | |
| Game update | Hotfix v0.927 - Increased text legibility in several UI components. - Repositioned notifications on the right side of the screen to be less intrusive. | 17634036 | |
| Game update | Hotfix v0.926 Changes: · Added text in stats screen to show the max values of Attack Speed and Run Speed. These are just visual indicators. The caps have always been in place just not indicated visually. · Increased Attack Speed cap to 180%. · Increased text legibility in several UI components. Fixes: · Lowering run speed stat after reaching the speed cap will no longer incorrectly lower the player's speed b… | 17603501 | |
| In-game event | Update v0.925 Changes: · Keybinds are no longer reset between sessions. · Keybinds now automatically unbind when trying to set an already set key. · Added Brightness slider in Settings > Video · Increased text legibility in many different places in UI. · Changed VFX when picking up crystals after finishing a room to be much less bright. · Reduced sound volume when hitting non-enemies with weapons. · Further… | 17565240 | |
| Game update | Hotfix v0.924 Performance optimizations in several maps. | 17474009 | |
| Game update | Small Update v0.923 Controller & Performance optimizations With this update we took another pass at optimizing the game for controllers and fixed some performance issues. Changes: · Increased text size in many different places in UI for better legibility (Weapon cards, Boon tooltips, Crystal descriptions, Window messages, Tutorial screen, Welcome message and more) · Boons descriptions no longer cut off at the bott… | 17467399 | |
| In-game event | Balance Update - v0.922 Balance Update With this update we reduced the first stage difficulty. We noticed that quite a few players we're having difficulty progressing through the first few maps and thus not discovering all that the game has to offer. Having a steep difficulty curve can be frustrating while the players are still learning the game and its mechanics. We hope that these changes will allow more players to… | 17439734 | |
| Game update | Hotfix v0.921 Identified and fixed an issue with some Abyssal Enemies making them get stuck in geometry. | 17422197 | |
| In-game event | Update and a big THANK YOU! Firstly, we want to say a big THANK YOU to everyone who played Darkblade Ascent since we launched last week! It's been a rollercoaster of emotions for us but we are incredibly happy that the overall feedback for the game has been very positive and that you enjoy the game! From the moment we started developing Darkblade Ascent we wanted to shape it based on player feedback and suggestions in ord… | 17408084 | |
| Game update | Hotfix v0.919 - Increased the radius of the Lightning Storm hit detection. It should now activate more consistently even when the aim is slightly off target. - Reduced the time it takes for gold to be picked up from enemies from 1.2 seconds to 0.7 seconds. - Updated several enemy models. - Fixed two areas in Abandoned Sewers where enemies would get stuck. | 17350818 | |
| Community | Darkblade Ascent launches on February 12 in Early Access! We are incredibly excited and happy to announce that Darkblade Ascent is launching in Early Access on February 12! Thank you for your patience as we gear up towards the launch! Darkblade Ascent is a fast paced First-Person Melee Roguelike RPG with randomly generated weapons and upgrades, unlockable new classes and persistent leveling. We have made a lot of additions during the course of develop… | — | |
| Community | Abyssal Enemy Reveal: The Netherstalker These fearsome creatures skitter on four legs, their massive, clawed hands striking terror into the hearts of even the bravest adventurers. Fast, agile, and relentless, they hunt in packs, retreating only when wounded. Can you outmaneuver these agile predators, or will you fall prey to their vicious onslaught? | — | |
| Community | Stage 3 reveal: Abyssal Perdition We are currently working on the third stage of the game, and to keep you updated we'll be regularly showing off new locations, features, gameplay and enemies as we progress. Today we're ready to show a glimpse of the Abyssal Perdition . With this stage we wanted to give players a feeling of unfamiliarity and a sense of being small and insignificant in the grandeur that is the Abyss. Expect new… | — | |
| Community | New Weapon line: Daggers New Daggers Ability: Phantom Strike: Dash towards and enemy stabbing them with both daggers. If the enemy dies the ability is reset . · New Dagger specific crystals · 5 new passive tree unlockables for daggers | — | |
| Community | Stone Golem Boss Reveal We're working hard on preparing the game for Early Access so we've been slacking a bit on updating the Steam Page and other platforms but now we're really excited to share with you a short preview of one of the upcoming bosses which will put your skills and build to the test. We don't want to spoil too much of the fight, so you'll have to discover on your own the mechanics and how to defeat him… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.