Erenshor
Playing now
66−43 vs. yesterday
7.4%of peak
All-time peak
891Apr 2025
Playing now
66−43 vs. yesterday
All-time peak
891Apr 2025
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | 7/23/26 - Patch Notes Starting Monday, work begins on v0.8 and daily updates and adjustments to v0.7 will end. Major bugs or issues will obviously still be addressed in the meantime. Today's changes: · Changed descriptions and text across a handful of "lore important" items to help guide players towards their intended goals. · Vitheo's Rest key is now destroyable (and re-obtainable) · Swapped out the Brax boss fight… | — | |
| Game update | 7/22/26 - Patch Notes Starting Monday, work begins on v0.8 and daily updates and adjustments to v0.7 will end. Major bugs or issues will obviously still be addressed in the meantime. Today's changes: · Manastrand Bracer: The proc effect has been changed, the previous one was underwhelming. · Grouped SimPlayers will now be better about ensuring their pets are on the group's focused target (non-raid behavior). · This… | — | |
| Game update | 7/21/26 - More updates based on feedback! We are closing in on what I would consider a "stable and acceptable" v0.7 at which point these daily updates and tweaks will stop and I'll start working on v0.8 full time. If there are any major outstanding issues, feel free to leave a comment here and I'll take a look at it this week. Today's changes: · Eternox Wand: Range changed from 40 --> 25. Most wands are 20. This keeps all SimPlayers in… | — | |
| Game update | 7/20/26 - Update and Fixes Happy one week of raiding! Thank you for all of the reports and feedback so far. Some changes going live today: Gameplay: "Improved" Items (e.g. the +2, +3, etc) will have a higher chance to be blessed by fewer Sivakruxes. Additionally, they also gain a chance to skip directly to purple during blessing The chance depends on the item quality, and the amount of Sivakruxes offered. QOL - Malaroth… | — | |
| Game update | 7/16/26 - Small UI Update Bug: The checkbox setting to auto-engage autoattack when using an offensive skill now persists between sessions QOL: Hotkeys now reflect their key assignments beneath the icon (instead of 1-0, it'll be whatever its bound to) | — | |
| Game update | 7/16/26 - Save / Load bug fix I tracked down and fixed a rare save / load sequencing issue that could cause SimPlayers to lose ascensions, level 35+ given spells, and level 35+ given skills. This specific bug lived in code that has existed since launch, but was likely undetected due to the game having no UI elements that showed SimPlayer ascensions or skills or spells. The primary triggers for it would be crashing on zoning… | — | |
| Game update | 7/15/26 - Guild Recruiting, Raid Fixes, and Adjustments I hope everyone is enjoying raiding so far! I've spent a lot of time this week watching streamers, and it's lead to a few fixes (especially for our friends who play as main tanks) Fun Stuff: -In the guild manager there is now a "Recruit" button. This will spam a shout to whatever zone you're in and tempt other SimPlayers to join your guild. You'll have more success with a higher guild rating (i… | — | |
| Community | Erenshor's Planar March - NOW LIVE! The Planar March Hello adventurers! Today is the biggest day for Erenshor since its launch! The raids patch has been something I've been thinking about (and stressing about) since day 1. In all honesty, when I promised raids I had no idea how the heck I was going to implement it. It sort of hung over my head like an intimidating shadow until I finally dove into it. With the help of the amazing… | — | |
| Community | Erenshor's Planar March - Full Patch Notes - Coming July 13th, 2026 The Planar March This update is the biggest one to come to Erenshor yet! Please note that these are "working" patch notes and may change before release. A huge THANK YOU to all of the testers currently going through the content and giving balance ideas, bug reports, and other feedback. FULL PATCH NOTES Erenshor v0.7: The original plan for raids was to release one at a time. The addition of thes… | — | |
| Community | 2026 Summer Development Update - Raids & What's Happening Hello Erenshor Community! Every year, twice a year in the summer and winter, I make a long-form narrated video going over what's happening in Erenshor development. It's that time again! This time, I speak at length about raids, how they work, what you can expect, and other new features coming to the game. Video topics · Thank you! · Raid overview · Raid UI functions · Raid strategy example · Ne… | — | |
| Community | Erenshor Raid Teaser & FAQ: The Planar March Hello Adventurers! For the past few months, I've been working on the next phase of Erenshor, and it's coming together in a really exciting way. The trailer above is a bit of a teaser, but read on for more of the features and additions that are coming with this patch. Happy to treat this one as a bit of a days long AMA , so feel free to ask and if the answer is a set-in-stone feature I'll be sur… | — | |
| Community | Erenshor Community: Happy 1 Year Anniversary! This month marks the 1 year anniversary of Erenshor. Over the last year, my life has changed in a major way: I’ve been able to make Erenshor into my full time job, and it’s not lost on me how incredibly lucky I am for that. Erenshor is the result of over two decades of ‘dabbling’ in game development. It’s a project I constantly came back to, and constantly failed at, but I could never quite sha… | — | |
| Game update | 3/16/26 - Hotfix for SimPlayer script In certain conditions the combat script for SimPlayers could break causing them to stand around like they're AFK until your whole party wiped. This patch addresses what I suspect is the cause of that issue. Please continue to report any AFK SimPlayers. It's against Erenshor's non-existent TOS for them to ditch you. | — | |
| Game update | 3/10/26 - Chat Tabs, Resizable Chat Windows & More Hello! Happy March everyone! Erenshor's UI gets a bit of customization in this update: MOD WARNING: SOME MODS MAY NOT FUNCTION UNTIL THEY'RE UPDATED! DETAILS AT BOTTOM OF POST · You can now resize chat windows and add different tabs (individually filtered) to each window. · You can now add more chat windows if you'd like (up to 4 total, button on top right of screen) · Fixed a bug where lower l… | — | |
| Game update | 2/26/26 - Hotfixes to today's update Little things: -Fixed a typo in "Spirits of Erenshor" event alert window -Changed stats on the Azynthian Mask to make it more appealing to Reavers -Fixed an issue with the Azynthian Keeper fight where the AE damage on the adds had too low of a range to reach anyone -Fixed a bug where you could still be jailed for saying bad words even if you had it toggled off on the server options panel | — | |
| In-game event | Erenshor: The Secluded Sanctuary Good morning Erenshor community! For those of you who have finished the "main story" of Erenshor and are awaiting for a portal to open on a certain island, I have good news: That portal is now opened. The 'Secluded Sanctuary' is a new zone in Erenshor hosting an encounter with - to date - the toughest foe you'll meet. The story will progress from this point a bit further, and by the time you're… | 22103760 | |
| Game update | 2/18/26 - Patch Notes A few fixes and tweaks: · There was an edge case where a mob could spawn within your SimPlayer's area of awareness, but out of line of sight. If this mob engaged your party without exiting the SimPlayer's area of awareness (so it would have a chance to be re-assessed when it re-entered) the SimPlayer would remain unaware of the nearby target beating on him. This should be fixed. · Paladin Spell… | — | |
| Game update | 2/17/26 - Patch Notes A few fixes and tweaks: · Statue of Brax (mob) was dropping the Statue of Vitheo (item) as loot, this is fixed and he now drops the Statue of Brax (item) · Arcanist Ascensions "Arcane Mastery" incorrectly stated that it increased Arcanism Proficiency by 2 points per rank. The actual function of this mastery is to increase spell damage by 5% per rank. The description has been changed, the functi… | — | |
| Game update | 2/13/26 - Patch Notes 2 -Fixed a bug in the the Duskenlight Portal event that would cause mobs to not walk to the center of the arena to engage the player. -Fixed a bug that would cause Stormcallers to want every melee weapon that dropped due to detecting an 'empty hand' in their offhand slot. -Moving the vertical cam offset setting in options below -.5 causes the camera to become unstable. For now, I've limited the n… | — | |
| Game update | 2/13/26 - Patch Notes -Fixed an additional AE bug causing through-wall aggro -Changed watcher's lens icon to be more visible -Changed Wisp Garden icon to be more fitting -Rewrote SimPlayer code for "is that item an upgrade for me?" to be more picky. -When giving a SimPlayer a Ring / Bracer, if you designate primary slot, but the secondary slot is empty, the item will still go to the empty secondary slot (I see a lot… | — | |
| Game update | 2/12/26 - Patch Notes Just some fun things today. The plan is to let the game coast through the weekend, and barring any major issues or bugs or whatever else, I'm going to begin work on v0.4 and the rate of updates will slow down until that launches. Reliquary -There are 4 new "Statue Only" slots in the Reliquary. Your statues will still work anywhere, but the Statue Only slots will not support any non-statue furni… | — | |
| Game update | 2/11/26 - Patch Notes Got a sizable chunk of changes for you guys today! Gameplay Changes -Group Manager is now split into tabs for more clear navigation. -Added a "DPS" section in Group Manager. Here you can tell your group members not to unleash their full DPS until a target is under X% of life. This will give your tank a chance to gain aggro first. -SimPlayers will try harder to ensure the last mob of any given p… | — | |
| Game update | 2/6/26 - SecondUpdate Windblades: -Moved Backstab to level 2 and its now for sale in Willowwatch and Stowaway Bug Fixes: -Fixed a bug where if you invite someone to your group who is already in your group, it would make them stop responding to combat -Fixed a "run away" issue in Island Tomb -Fixed a bug where SimPlayers in your group could wander into Shivering Step and zone you in by accident | — | |
| Game update | 2/6/26 - Tiny Update This update is just fixing some typos, and it updates the game database to fix the issue where some NPCs would return a blank zone name if you asked a SimPlayer where it spawns. You may have seen "Oh that NPC is level 8 and spawns in " (Zone name blank). Hopefully that's been resolved once and for all. A member of the wiki team provided me with a very comprehensive list of NPCs that needed fixi… | — | |
| Game update | 2/5/26 - Patch Notes Hello! Changes for the day: Reavers: -Further reduced Reaver aggro generation in non-taunting stances. -Changed Reaver combat AI: 1.) Reavers are less likely to choose to cast a spell as a combat action if they're spec'd in strength more than intelligence 2.) Reavers as tanks won't crowd their targets so heavily anymore so the target doesn't begin to spin around trying to face the Reaver. Profi… | — | |
| Game update | 2/4/26 - Patch Notes More adjustments and fixes: -Added ability to delete guilds -Group Builder now updates each time you open it to reflect accurate SimPlayer locations and status -Can no longer make guilds with names already taken by other guilds. If you already have one, it'll still be there. -Lowered Reaver non-taunting stance aggro to prevent ripping aggro so easily -Fixed a bug preventing Gamepads from workin… | — | |
| Game update | 2/3/26 - Patch Notes Thank you all for your bug reports and patience yesterday with the launch of v0.3! Here are today's changed based on early feedback: PALADINS: · Improved Taunt AI · Increased aggro on some taunt spells · Lowered mana cost on Celestial Pull (600-->500) OTHER · If you're attacked by an NPC, and you have no current target, you will automatically target your attacker · SimPlayers in group who are n… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.