Settlements Rising
Playing now
2−3 vs. yesterday
0.5%of peak
All-time peak
424Jan 2025
Playing now
2−3 vs. yesterday
All-time peak
424Jan 2025
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | V1.0.15 Hotfix The V1.0.15 update is a small patch that fixes an issue where trees, resources, and deer spawners could spawn inside mountains. | 18507831 | |
| In-game event | Bridges - V1.0.14 Update Notes Version 1.0.14 officially brings the previously beta-only Bridges update into the game, along with a few bug fixes. What's New? · Bridges: You can now build bridges over lakes or bays to enhance decorative beauty or improve pathfinding efficiency. Bridges only require wood, and the amount depends on their length. Bug Fixes: · Fixed a localization error in the Polish language where placeholders… | 17742124 | |
| In-game event | Bridge Update – Now Available for Testing on Beta Branch! Hello everyone! I’ve been working on an update that adds bridges to the game, and it’s finally ready for testing! With this update, you’ll be able to connect small islands, cross over bays and lakes, and improve your village by shortening travel distances for villagers, increasing efficiency, and enhancing the overall look of your settlement. Before releasing the update to everyone, I want to m… | 17742124 | |
| Game update | Predators Rework - Update v1.0.13 Update v1.0.13 introduces a change to how predators function in the game. What’s Changed? · Bear caves and wolf dens removed: Predators will no longer spawn from static locations on the map. Instead, like raiders, they will attack the village at set intervals from outside the map. · Predator Attacks: Wolves and bears will now attack the village periodically. For the first 3 years, villages will… | 17348128 | |
| Game update | V1.0.12 Hotfix Notes The V1.0.12 hotfix includes several adjustments to dung haulers introduced in the previous update. Based on community feedback, I agreed that accessing fertilizer in the early game could be challenging. Therefore, the following changes have been made to dung haulers and waste management: · Fertilizer production speed increased by 25%. · Dung hauler cart capacity has been halved, making dung hau… | 17255103 | |
| Game update | Waste Collectors Rework - Update v1.0.11 The v1.0.11 update is a small patch that reworks the functionality of waste collectors and fixes several bugs. What's New? · Dung Haulers: Waste collectors are now called dung haulers. They no longer work directly at the fertilizer pit. Instead, waste accumulated in houses and livestock buildings is now collected by the villagers in buckets and taken to the nearest fertilizer pit or, if availab… | 17249416 | |
| Game update | Cheats - V1.0.10 Update notes The V1.0.10 update introduces a cheat system for those who want to play the game in sandbox mode. Additionally, it includes changes to how the marketplace functions. What's New? · Cheats: A cheat panel has been added to the game. To use cheats, you must enable them in the game settings. Once cheats are enabled in a save, you will no longer be able to earn achievements in that save, and cheats c… | 17197592 | |
| Game update | v1.0.9 Hotfix Notes The v1.0.9 update fixes several bugs and introduces some changes for builders. What's Changed? · Builders can now cut down trees and remove stones within the construction site. Previously, they had to wait for laborers to do this. · Builders will no longer abandon their work due to cold unless their stamina drops below 50%. This change was made to improve construction efficiency during winter.… | 17174655 | |
| Game update | V1.0.8 Hotfix Notes The V1.0.8 hotfix fixes an issue where happiness from pants and shirts was not being calculated in the previous update. Now, the happiness provided by these clothing items is properly accounted for. | 17168337 | |
| Game update | Pants, Shirts and Dresses - v1.0.7 Update Notes Version 1.0.7 is a minor update that introduces small changes and fixes a few bugs. What's New? · 3 New Resources Added: Pants, Dresses, and Shirts. These resources are produced in the Textile Workshop. Instead of a generic "Clothes," these new items were introduced. Dresses are exclusively worn by women, while Pants and Shirts are only worn by men. Their effects remain the same as the old Clot… | 17160734 | |
| Game update | V1.0.6 Hotfix Notes Version 1.0.6 is a small update that fixes a few issues. What's New? · Added an upgrade button to the Wooden Defense Tower. Bug Fixes: · Fixed an issue where a new archer was not automatically replacing a fallen one in the Defense Tower. · Fixed a formatting error in the event log when a villager's illness was cured in German. · Some players reported that firewood was no longer being transporte… | 17146663 | |
| Game update | v1.0.5 Update Notes The v1.0.5 update is a minor patch that introduces a few small changes and fixes some bugs in the game. What's Changed? · The maximum production limit of 9999 has been removed. Previously, when gold exceeded 9999, the smeltery would stop producing gold. Now, production can continue beyond this limit. · The initial builder capacity has been increased from 10 to 50. This change was necessary to a… | 17136320 | |
| Game update | v1.0.4 Hotfix Notes The v1.0.4 minor patch fixes several issues: · Fixed a formatting issue in the Stone wall requirement "Town center 2 required" message. · Resolved the issue where "Personal Use" was not being saved. · Builders will now prioritize rebuilding collapsed structures over repairing damaged ones after an earthquake. · Improvements have been taken to prevent a rare crash that could occur when trading w… | 17128784 | |
| Game update | Update Notes for V1.0.3 The V1.0.3 update fixes several bugs while also introducing some changes to the game. What's Changed? · The starting population and resources has been increased. · Immigrants can now only arrive through ship exploration missions. When a migrant ship exploration mission is successful, it will always bring immigrants with a 100% probability. · The birth rate per household per year has been increa… | 17116102 | |
| Game update | v1.0.2 Hotfix Notes The following issues have been fixed in the v1.0.2 update: · Fixed an issue where leather production at the tannery was stuck at 30. · Corrected a typo in the tavern building description where "bathkeeper" was mistakenly written instead of "tavern keeper." · Fixed a crash that occurred when trying to select a saved enhancement card in a new game. | 17104253 | |
| Game update | v1.0.1 Hotfix notes Hi everyone, I am incredibly grateful for the amazing interest you've shown in the game since its release. Thank you for your support. This update is a small hotfix addressing the bug reports received over the past couple of days. What's Changed? · Fixed an issue where enhancement cards saved for future games were not appearing. · Resolved the issue where clicking the workplace button in the vi… | 17089371 | |
| Community | Settlements Rising - Full Release Announcement! Greetings eveyone, I am thrilled to announce that Settlements Rising has officially left Early Access and is now available as a full release! This marks a major milestone for the game, and I want to extend my heartfelt thanks to each and every one of you who supported the game throughout the Early Access journey. What Does Full Release Mean? While the game has now reached v1.0.0, this does not… | — | |
| Announcement | Settlements Rising: 1.0 Release Announcement Hello everyone, I hope 2025 has started wonderfully for you all. I'm thrilled to announce that we are participating in the Steam Real-Time Strategy Fest, which will run from January 20th to January 27th, and during this event, the game will officially release version 1.0 on January 20th. We've made great progress in completing the game's roadmap in a short time, and with the feedback I've recei… | — | |
| In-game event | Disasters - Update V0.6.8 Update Notes The V0.6.8 update introduces the Plague and Earthquake disasters to the game. What's New? · Earthquake: E arthquakes occur every 10-15 years by default, with magnitudes ranging between 6 and 7.5 Mw. They strike randomly and damage buildings in the affected area. The earthquake's magnitude determines the level of damage and the size of the impact zone. Villagers inside collapsed buildings have r… | — | |
| In-game event | Decorations - V0.6.7 Update Notes The V0.6.7 update introduces decorations, pigs, and a few improvements to the game. What’s New? · Pigs: Pigs have been added to the game for livestock farming. Unlike other livestock, pigs do not produce resources continuously. They are raised and slaughtered to produce meat and leather. Pigs provide a moderate amount of both meat and leather. · Restricting Production Building Storage for Perso… | — | |
| In-game event | Fermentary and Tavern - V0.6.6 Update Notes The V0.6.6 update introduces beer, wine, and two buildings related to their production and consumption. It also includes several bug fixes. What's New? · Beer: A luxury resource produced in the fermentary using grains and consumed in the tavern. · Wine: A luxury resource produced in the fermentary using fruits and consumed in the tavern. The term "wine" is used as a general name for beverages m… | — | |
| In-game event | Bathhouse - V0.6.5 Update Notes The v0.6.5 update introduces a new type of service building: the Bathhouse. What's New? · Bathhouse: The Bathhouse is a relaxation building where bathkeepers work. This building fulfills villagers' rest and warmth needs while also increasing land value over a wide area. To function efficiently, the Bathhouse requires firewood and water. Villagers recover faster in the Bathhouse compared to rest… | — | |
| In-game event | Orchard - V0.64 Update Notes The V0.64 update introduces the Fruits food type and the Orchard structure to the game, along with several bug fixes and new features. What's New? · Orchard: In Orchards, orchardists plant and grow fruit trees. The planted trees start bearing fruit after approximately 1 in-game year and reach full maturity in about 3 in-game years. Fruit trees require water and fertilizer to grow effectively. W… | — | |
| In-game event | Paper and Books - Update Notes V0.6.3 The V0.6.3 update introduces two production buildings and two new resources that impact education. Additionally, it includes several fixes and improvements. What's New? · Papermill: A new production building that produces paper from fiber. Up to 5 paper makers can work here. · Paper Maker: Workers in the papermill who produce paper. · Paper: A new resource used in book production. Building a pa… | — | |
| In-game event | Pickle Workshop - V0.6.2 Update Notes The v0.6.2 update brings several new features to the game, including pickles, a pickle workshop, and the ability to change game settings mid-game. What's New? · Change Game Settings: I value the time players invest in the game, and to show respect for their time, I aim to remove the need for starting a new game to change certain game settings. If you're unhappy with a setting in your current ga… | 16263693 | |
| Game update | V0.6.1 hotfix notes V0.6.1 hotfix update is an update that fixes the bug where the woodcutter produces a maximum of 80 firewood as a result of the wood dropping from 2.5 unit weight to 1.0 unit weight in the update that came during the day. | 16184690 | |
| In-game event | Selective Storage - v0.6.0 Update Notes The v0.6.0 update introduces a new type of storage and brings several improvements to the game. What’s New? · Selective Storage: Selective storage has a lower capacity compared to open storage. However, it employs one storage attendant who transports the selected resources to the storage using a wheelcart. This feature makes it ideal for placing near production buildings that are far from main… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.