Ancient Mind
Last seen
0Sampled 2 hours ago · not a live figure
—of peak
All-time peak
013 Sep 2026
Last seen
0Sampled 2 hours ago · not a live figure
All-time peak
013 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Update 1.3 - Rematches Update Update 1.3 - Rematches Update New additions: · Added boss rematches! · Bosses can now be fought again after defeating them the first time · Activating the rematch requires a special item that is found in the Temple of Time · The rematch for every boss will be enabled after you defeat the subsequent boss · Added some lore in places that really needed some Changes: · Moved a heart in a bottle fro… | 19036020 | |
| Game update | Patch 1.2.4 Patch 1.2.4 A small update to fix some small issues. Stay tuned though, update 1.3 is on its way! Fixes: · Fixed a bug that caused the spectral key not to show up in the inventory after reloading a checkpoint. · The secret sound effect no longer plays after the third bossfight because it was not supposed to. | 18220723 | |
| Game update | Patch 1.2.3 This is a small patch to fix some minor issues Patch 1.2.3 Fixes: · Fixed the version label in the title screen showing the wrong version. · Fixed an under-the-hood issue that happened when entering the second boss level after the boss was already defeated | 18143942 | |
| Game update | Patch 1.2.2 Patch 1.2.2 New additions: · Added some indicators to tell you where some items you missed are. · These indicators will appear on the world map after you have completed all levels and finished the game. · They will point at levels that contain upgrades that you missed, such as hearts in a bottle, ingots, or quiver upgrades. · They were introduced to help players to reach 100% completion after f… | 17710203 | |
| Game update | Update 1.2.1 Update 1.2.1 New additions: · Added yellow paint · Yellow paint can be turned on from the accessibility settings · When yellow paint is enabled, you will now see directions inside the level that will help you figure out what to do · Added colorblind filters · Colorblind filters can be turned on from the accessibility settings · Currently, the filter only applies to the hearts in the health bar… | 17559310 | |
| In-game event | Update 1.2 Update 1.2 New additions · Added more information to the level completed screen. · Added an aim indicator when using the bow. · The aim indicator is off by default on PC and on by default on mobile. · It can be toggled on and off in the game options. Main changes · Picking up the map or the spectral key from a chest now plays a sound. · Levers that change the level of the lava in the Obsidian F… | 17396091 | |
| Game update | Patch 1.1.5 Patch 1.1.5 Fixes: · Finally fixed the crash in the Obsidian Fortress! | 17309044 | |
| Game update | Patch 1.1.4 Patch 1.1.4 Fixes: · Fixed the bichromatic clothing flipping colors when pushing a crate. Changes: · If you enter the Sanctuary in the hinterland from the secret passage in the Temple of the Earth you will now get an extra key. This was done because previously, if you opened the last door before any other door, it would have become impossible to open one of the doors, thus preventing you from f… | 17172958 | |
| Game update | Patch 1.1.3 Patch 1.1.3 Fixes: · Fixed a spot where it was possible to go out of bounds. | 17025277 | |
| Game update | Patch 1.1.2 Patch 1.1.2 Fixes: · Fixed a bug that caused some enemies to still be able to walk during camera animations. · Fixed one of the maps showing a wall instead of a staircase. Changes: · Increased the respawn time of enemies in the first five levels. | 16680849 | |
| Game update | Patch 1.1.1 Patch 1.1.1 Bug fixes: · Fixed a bug that caused "Start/Select" or "Back/Share" to appear in the tutorials instead of "Right/Left trigger" or "L2/R2". · Fixed some triggers that were only supposed to be activated by the player being activated by enemies. Other changes: · Re-added a camera animation that was removed in a past updated to catch the player's attention in a specific room because peo… | 16635190 | |
| In-game event | Update 1.1 Update 1.1 Additions and changes Maps and compasses · Due to popular request, maps and compasses will now be preserved after completing a level. · If you update your current save file, the game will consider that you already have a map and a compass in levels where you have found all chests. Health system · Traps, such as spikes and arrows, now deal 5 points of damage to enemies instead of 1. ·… | 16619113 | |
| Game update | Patch 1.0.4 Patch 1.0.4 Changes · The merchant now specifies that you can't buy more potions if you're already carrying one. | 16536281 | |
| Game update | Patch 1.0.3 Patch 1.0.3 Fixes: · Fixed two torches in the sand temple being positioned wrong. · Fixed some gauntlets not being reset properly after the player respawned. Other changes: · You can now equip items from the inventory by pressing the corresponding item button instead of only Space/Enter/(A)/(X) · Removed some camera movement that were used to show buttons on the wall to the player. | 16523097 | |
| Game update | Patch 1.0.2 Patch 1.0.2 Fixes: · Fixed some mini-bosses not being registered correctly when the player respawned, causing the door behind them to close. · Fixed the Caves of Light not showing the name of the dungeon at the entrance. · Fixed a problem that caused the player to fall into the backrooms if they respawned in certain specific spots. | 16498480 | |
| Game update | Patch 1.0.1 Patch 1.0.1 Fixes · Fixed a spot in the first boss level where it was possible to get stuck. · Fixed a bug that would cause the player to freeze if the grappling hook was used too quickly against a wall. · Fixed winged eye enemies not registering hits correctly. Previously you would hear the hit sound even though the enemy hadn’t actually been hit because it was not updating its hitbox correctl… | 16489691 | |
| Announcement | Release date announcement! Yes, Ancient Mind is releasing on the 19th of November at 5pm GMT / 6pm CET / 12pm EST / 9am PST! After 3 years of working as a solo developer I can finally say that Ancient Mind has an official release date! Working on this game has been the longest ant the best journey of my life and it fills me with joy to put that date up for the public! There are already some content updates planned for th… | — | |
| Community | Ancient Mind will be part of PixElated festival! Thrilled to share that Ancient Mind will be part of PixElatedFestival 's official selection! Celebrate pixel-art games with us during the Steam festival starting July 29th! I said previously I wasn't going to update the demo anymore, but I guess the plan changed! This time I made sure there are no serious bugs, I changed the layout of a some of the dungeons, plus some minor differences. If you… | — | |
| Community | Steam Next Fest Announcement I’m proud to announce that Ancient Mind will partake in Steam Next Fest in February 2024! There will be a new demo live for the event that will let you play the game up until the first boss. Together with this announcement I’ve also published a new trailer showcasing the game that you’ll play for the event. Show your interest by sharing the trailer with your friends! I also want to announce tha… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.