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Ancient MindEventsUpdate 1.1
In-game event

Update 1.1

Ancient Mind · published 3 Dec 2024, 19:55 UTC · build 16619113

All eventsPlayers around this dateRead on Steam

Update 1.1

Additions and changes

Maps and compasses

  • Due to popular request, maps and compasses will now be preserved after completing a level.
  • If you update your current save file, the game will consider that you already have a map and a compass in levels where you have found all chests.

Health system

  • Traps, such as spikes and arrows, now deal 5 points of damage to enemies instead of 1.
  • Bombs now deal 5 hearts of damage to the player instead of 10.
  • Bombs now deal 25 points of damage to enemies instead of 10.

Behaviour of enemies

  • When an enemy runs into a wall while the player is not in their line of sight, the will now stop chasing. This was done to prevent enemies from camping stairs.

Checkpoints system

  • Significantly increased the number of checkpoints in every level.
  • The game now shows an icon when a checkpoint is activated. This was added to let players know what has been saved.

Skins

  • The price of most skins has been reduced.
  • Added two new skins.

Other changes

  • The Ancient Library has been almost completely redone.
  • Camera animations are now based on distance instead of time. This means they should generally be smoother.

Fixes

  • Fixed a spot in the cave of lights where it was possible to get stuck.
  • Fixed a bug that would cause the spacetime fabric to tear on very rare occasions.
  • Fixed a bug that caused less bugs to appear.

Addressing other feedback from the community

  • There is currently no plan to have an official Discord server. The previous server had to be deleted because it was being stormed by bots and scammers. Out of about 100 accounts who joined, only about 10 were controlled by real people. If the community wants to create an unofficial Discord server, they can, but as the only developer I don't want to be responsible for it.
  • There is currently no plan for a console release. Console releases would slow down the development time quite significantly, delaying bug fixes and implementation of community feedback, and considering how the game was received at launch, this was the right decision.

Thank you for listening!

I want to thank everyone for playing Ancient Mind! The launch went way beyond my expectations and I'm thrilled that so many people were interested.

If you want to report an issues or give feedback, use the community tab on Steam!

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