Knights in Tight Spaces
Playing now
15−5 vs. yesterday
1.3%of peak
All-time peak
1,150Playing now
15−5 vs. yesterday
All-time peak
1,150Mar 2025
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Patch 1.0.9 Dearest Knights, fighters and all in-between, We come baring a brief update comprised of a few fine fixes. These include: Fixes · Fixed an issue where Interruptible enemies (Skeleton Mage, Longbowman) were not being interrupted by damage other than direct attack damaged · Fixed a minor animation issue with Bow characters when Pushed while Blocking · Fixed a issue where one some systems the Adva… | 19343399 | |
| In-game event | Patch 1.0.8 Hello Knights. For this build we have been busy forging a brand new "Tight Mode" - a parallel for the Story Mode which provides an modified gameplay set-up; reducing run times, affording more replayability, and generally providing a more streamlined experienced. Also present in the much requested ability to sell weapons and equipment at Blacksmith's. Hopefully this will tidy up your inventories… | 18968685 | |
| Game update | Patch 1.0.7 Howdy Knights! Here are this week's patch notes: Warlock Improvements We've updated everyone's favourite dark wizard to make play a little less random (although it's still one of the most advanced starting archetypes). · All Curses now exhaust on Discard · Cursewalker no longer has a combo requirement, and card selections are taken from basic movement cards only · Reduced cost to play Apotheosi… | 18103058 | |
| Game update | Patch 1.0.6 Greetings, Knights, and welcome to another round of game updates: Gameplay Changes A number of changes have been made to the Hunter Archetype to make it a more valid early-game choice: · Quick shot has been replaced with Retreating Shot to offer more flexible movement options · Vault has been replaced with Swap to allow the Hunter to free themselves up under more circumstances · Quick shot and… | 18103058 | |
| Community | The road ahead... Dear Knights, Thank you all so much for playing Knights in Tight Spaces. Whether you're new the franchise or have stuck with us since Fights in Tight Spaces, we are hugely grateful that you've picked up the game amidst so many other amazing titles that are out there clamouring for your time. We also appreciate hugely the amazing feedback that you've been providing - as you'll have seen from our… | — | |
| Game update | Performance Patch Hark, Knights! We come to you with another update. This patch may be small, but it’s mighty, as this little update packs a performance fix punch! This should remedy any FPS drops or similar issues, but as always, let us know in the forums if you have any further feedback or reports! Fixes · A Performance Fix that prevents slowdown on some hardware configurations. | 17976981 | |
| Game update | Patch 1.0.5 Greetings Knights, another update for you, and this one contains one of the most requested improvements: namely that ALL push attacks will count towards push-out objectives, even when the target has been killed as part of the attack. We've also made party play more powerful. Previously there were restrictions on the number of support attacks that could be triggered by a single attack, and this… | 17807931 | |
| Community | A Sneak Peek Into KITS Art: Level Breakdown for the Blacksmith Have you ever wondered what goes into making a tight space for knights to fight in? We thought we’d give you a run down so you can see how a level goes from an idea to a burning forge ready for combat. Concepts and blockouts The process of making a KITS level starts with concept art and a level design. The Blacksmith is a 5x6 play space surrounded by some half height objects, full height walls,… | — | |
| Game update | Hotfix Fix for timing issue where Throat Punch wouldn't stun when expected · Fix for "phantom" pillar in Corridor level | 17807931 | |
| In-game event | Build Notes Greetings, fellow Knights! A new patch is here! This time we address some of your most recent QoL and accessibility concerns, along with some fixes, hoping to keep improving and polishing your KITS experience: New Features Once you have completed each main quest you will gain the option to start the game from that most recent quest (this will happen via a new conversation when you start a new g… | 17807931 | |
| Steam news | Ask The Dev: Join our Discord Q&A Do you have any burning questions, comments, feedback you want to share with Ground Shatter? Come to the Raw Fury Discord on March 14th, 4PM CET / 3PM GMT / 8AM PT and join our Q&A with James Parker, Game Director of Knights in Tight Spaces. If you're curious to know what's coming next for the game, don't miss this chance to chat with James directly. | — | |
| In-game event | Patch 1.0.4 Salutations one and all, Can you believe it's been one week since we launched KITS into the big bad world?! We want to thank every single one of our players who have invested their time and energy into supporting our game and our little studio. There has been so much feedback, reviews and strategies in circulation since we hit the launch button here on Steam and we want to express our gratitude… | — | |
| Game update | Hotfix Update - Teleport Hello all you weekend warriors, Quick update, we’ve just pushed a hotfix to address the teleport bug some of you were experiencing. Thanks to the detailed player reports (and the save files you shared), we were able to track down the issue and get it fixed last night. We’re still hard at work on bigger patches and updates, but we also want to tackle those immediate frustrations as fast as we ca… | — | |
| Community | End of Week One First of all, thank you so much for such an amazing response. The whole team at Ground Shatter and everyone at Raw Fury has been blown away by how many of you have engaged with Knights in Tight Spaces. We’ve tried to stay on top of your reviews, your discussion threads, your Discord posts and your social media - we value all of your comments (good and bad) and are digesting them all. It’s only… | — | |
| In-game event | Patch 1.0.3 Hello world! It's Friday, and because it's Friday the team is going to be taking a well earned break for the weekend after the day is done. But before we down-tools, we wanted to push one more patch your way. Today we're addressing a very troublesome XP-gains bug that some players have been pointing out in the forums. We had a workaround, but now we have a fix. On top of that we wanted to intro… | — | |
| In-game event | Patch 1.0.2 Another day, another patch. Folks, you have been experiencing crashes and we've been trying our best to figure out what the hell is causing them. In almost all cases it appears to be something related to the engine, rather than lets say a missing call out in our game logic. With that in mind we've been running a test on a Unity engine update which we're hoping is going to crush this problem, an… | — | |
| In-game event | Patch 1.0.1 Hello everyone, It's been 24 hours since we launched Knights In Tight Spaces into the big bad world and let me tell ya, it takes a village! The amount of support we've seen in socials, our discord and right here on Steam has truly energized the team and we've been gathering around the various bug reports and feedback you've been providing for us through all those channels. The first order of th… | — | |
| Community | Knights in Tight Spaces Is Out Now! Finally, the doors are open. Arm yourself and sharpen your wits: It’s time to get medieval. Welcome to Knights in Tight Spaces! We are eager to read about your tactics, combos and tips, so come to our Discord server and join the Games in Tight Spaces community. What’s your favorite character? Have you discovered any cool team strategy you want to share? And if you want to deep-dive into our wor… | — | |
| Community | Adventurers, Choose Your Gear! What's Available At Launch Are you ready to front kick some skeletons, and smash some bandits' heads? Knights in Tight Spaces is right around the corner! It's time to unlock our chest and reveal what will be available on March 4th, at launch. · Our base game will cost $19.99 / 19,99€ / £16,75 , with a 10% discount · The official soundtrack by nervous_testpilot will be available to purchase separately at a price of $6.99… | — | |
| Community | One Week to Go! With less than a week to go until Knights in Tight Spaces is released, the team has been hard at work fixing edge-case issues and making last-minute tweaks to the game’s balance, motivated no doubt by visions of a celebratory trip to the tavern. Our Discord has been a lively and crucial part of this process, providing up-to-the-hour feedback on the latest builds, and alerting us to exploits alo… | — | |
| Community | Come to the Deckbuilding Carnival + Streaming in Tight Spaces! Knights in Tight Spaces is coming soon! If you missed our news from last week, we announced our release date: March 4th. This week we're participating on the Deckbuilding Carnival , hosted by Acram Digital: A very special fest for all of us who can't live without cards. Plus, we have a new special video for you: Streaming in Tight Spaces. If you ever dreamed of playing Fights in Tight Spaces an… | — | |
| Community | Knights in Tight Spaces releases on March 4th! Brave Knights (or Archers, Clerics, Brawlers…): A carrier pigeon has arrived with the most exciting news: Knights in Tight Spaces releases on March 4th, 2025! We’re very excited to share this road-to-release with you. Join our Discord to meet other Knights and share strategies (or brag about your best combos), and follow us on X and Tiktok to be up to date on our next events. There is still muc… | — | |
| Community | Dev Blog #5 - Help Us Build A Better KITS! Hemmingway famously wrote that "The only kind of writing is rewriting.” That is just as true when refining a game’s design. You never get things exactly right the first time, and the whole of a game development process is a series of concentric, iterative loops - play, test, refine, repeat. One of the most exciting things about working on Fights in Tight Spaces was building an exciting and dedi… | — | |
| Community | Dev Blog #4 - 🪓Weapon's Week ⚔️ Knights in Tight Spaces wouldn’t be true to its name and setting if it didn’t include plenty of arms and armour for the player to make use of. If you’ve played the Demo, you’ll have noticed different Archetypes receiving a number of effects from the new equipment system: more block, damage modifiers, weapon attacks that push folks about. These effects can easily make the difference between winn… | — | |
| Community | Celebrating Turn-Based Carnival with a new video: From Training to Animation Today marks the beginning of another awesome Steam event: The Turn-Based Carnival, organized by our friends from Acram Digital . We want to celebrate it with a new behind-the-scenes video for all of you: From Training to Animation, a sneak-peek into the fighting training our animators did to learn how to translate real-life moves to our characters. Hope you enjoy it! See our previous devblogs t… | — | |
| Community | Dev Blog #3 - More Than Cards It should probably go without saying, but from the very inception of the franchise, Tight Spaces have been important to us, whether that’s the levels in the games, the names of the games, or marketing ideas that ultimately lead to us dancing in a nightclub toilet . Controlling the environment is one of the key design pillars of the game and is taken to a whole new level in Knights in Tight Spac… | — | |
| Community | An interview with nervous_testpilot It's the last day of Save and Sound, and we want to end with a bang: An special interview with nervous_testpilot , the composer of both Fights and Knights in Tight Spaces soundtracks! Many of you have asked if he's onboard again for Knights in Tight Spaces, and the answer is YES, of course. In this interview, you'll learn a bit more about his process and how it's been jumping to the Middle Ages… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.